[Piglit] [RESEND][PATCH 1/2] GL 3.2: Use standard internalformat when testing FramebufferTexture
Anuj Phogat
anuj.phogat at gmail.com
Tue Mar 4 12:42:04 PST 2014
On Tue, Mar 4, 2014 at 9:18 AM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
> GL_RGB32F is available only when texture_buffer_object_rgb32 is supported.
> As the test covers different topic simply replace the format with one
> that is supported by both core and compat profile and does not require
> any extensions.
>
> Cc: Jacob Penner <jkpenner91 at gmail.com>
> Signed-off-by: Emil Velikov <emil.l.velikov at gmail.com>
> ---
>
> .../spec/gl-3.2/layered-rendering/framebuffertexture-buffer-textures.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/tests/spec/gl-3.2/layered-rendering/framebuffertexture-buffer-textures.c b/tests/spec/gl-3.2/layered-rendering/framebuffertexture-buffer-textures.c
> index c85e080..331b098 100644
> --- a/tests/spec/gl-3.2/layered-rendering/framebuffertexture-buffer-textures.c
> +++ b/tests/spec/gl-3.2/layered-rendering/framebuffertexture-buffer-textures.c
> @@ -53,7 +53,7 @@ piglit_init(int argc, char **argv)
> glGenTextures(1, &tex);
> glBindTexture(GL_TEXTURE_BUFFER, tex);
>
> - glTexBuffer(GL_TEXTURE_BUFFER, GL_RGB32F, buff);
> + glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, buff);
>
> pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>
> --
> 1.9.0
>
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Both the patches are:
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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