[Piglit] [PATCH 2/2] teximage-errors: Test the combinations of depth and depth-stencil formats

Brian Paul brianp at vmware.com
Wed Mar 12 06:24:38 PDT 2014


On 03/11/2014 06:51 PM, Anuj Phogat wrote:
> This patch is to verify a bug fix in mesa commit 079bff5. This commit
> allowed GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL combinations in
> glTexImage{123}D functions.
>
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> ---
>   tests/texturing/teximage-errors.c | 73 ++++++++++++++++++++++++++++++++++++++-
>   1 file changed, 72 insertions(+), 1 deletion(-)
>
> diff --git a/tests/texturing/teximage-errors.c b/tests/texturing/teximage-errors.c
> index 39b7e9b..c01c5e0 100644
> --- a/tests/texturing/teximage-errors.c
> +++ b/tests/texturing/teximage-errors.c
> @@ -36,7 +36,37 @@ PIGLIT_GL_TEST_CONFIG_BEGIN
>
>   PIGLIT_GL_TEST_CONFIG_END
>
> +struct format_desc {
> +   GLenum internalformat;
> +   GLenum format;
> +   GLenum type;
> +};
>
> +static const struct format_desc formats_allowed[] = {
> +   {GL_DEPTH_COMPONENT16, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8},
> +   {GL_DEPTH_COMPONENT24, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8},
> +   {GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8},
> +
> +   {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_FLOAT},
> +   {GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_FLOAT},
> +   {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT},
> +
> +   {GL_DEPTH24_STENCIL8, GL_DEPTH_COMPONENT, GL_FLOAT},
> +   {GL_DEPTH32F_STENCIL8, GL_DEPTH_COMPONENT, GL_FLOAT},

So for that combination, do the texture's stencil values get set to zero?

> +   {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8},
> +   {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}};
> +
> +static const struct format_desc formats_not_allowed[] = {
> +   {GL_DEPTH_COMPONENT16, GL_STENCIL_INDEX, GL_INT},
> +   {GL_DEPTH_COMPONENT24, GL_STENCIL_INDEX, GL_INT},
> +   {GL_DEPTH_COMPONENT32F, GL_STENCIL_INDEX, GL_INT},
> +
> +   {GL_DEPTH24_STENCIL8, GL_STENCIL_INDEX, GL_INT},
> +   {GL_DEPTH32F_STENCIL8, GL_STENCIL_INDEX, GL_INT},
> +
> +   {GL_RGBA8, GL_DEPTH_COMPONENT, GL_FLOAT},
> +   {GL_RGBA8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}};
>
>   /** Test target params to glTexImage functions */
>   static GLboolean
> @@ -167,7 +197,34 @@ test_pos_and_sizes(void)
>      return GL_TRUE;
>   }
>
> -
> +/* Test the combinations of depth formats in glTexImage{123}D() */
> +static GLboolean

bool


> +test_depth_formats(const struct format_desc *test, GLenum expected_error,
> +                   GLint n_tests)
> +{
> +   int i;
> +   bool result = true;
> +
> +   for(i = 0; i < n_tests; i++) {

We usually put a space after "for" and "if"


> +      if((test[i].internalformat == GL_DEPTH_COMPONENT32F ||
> +          test[i].internalformat == GL_DEPTH32F_STENCIL8) &&
> +          !piglit_is_extension_supported("GL_ARB_depth_buffer_float"))
> +         continue;
> +
> +      glTexImage1D(GL_TEXTURE_1D, 0, test[i].internalformat, 16, 0,
> +                   test[i].format, test[i].type, NULL);
> +      result = piglit_check_gl_error(expected_error) && result;
> +
> +      glTexImage2D(GL_TEXTURE_2D, 0, test[i].internalformat, 16, 16,
> +                   0, test[i].format, test[i].type, NULL);
> +      result = piglit_check_gl_error(expected_error) && result;
> +
> +      glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, test[i].internalformat,
> +                   16, 16, 16, 0, test[i].format, test[i].type, NULL);

Do we need to check if the texture array extension is available?


> +      result = piglit_check_gl_error(expected_error) && result;
> +   }
> +   return result;
> +}
>   enum piglit_result
>   piglit_display(void)
>   {
> @@ -175,6 +232,20 @@ piglit_display(void)
>      pass = test_targets() && pass;
>      pass = test_pos_and_sizes() && pass;
>
> +  /*  From OpenGL 3.3 spec, page 141:
> +   *    "Textures with a base internal format of DEPTH_COMPONENT or
> +   *     DEPTH_STENCIL require either depth component data or depth/stencil
> +   *     component data. Textures with other base internal formats require
> +   *     RGBA component data. The error INVALID_OPERATION is generated if
> +   *     one of the base internal format and format is DEPTH_COMPONENT or
> +   *     DEPTH_STENCIL, and the other is neither of these values."
> +   */
> +   pass = test_depth_formats(formats_allowed, GL_NO_ERROR,
> +                             ARRAY_SIZE(formats_allowed))
> +          && pass;
> +   pass = test_depth_formats(formats_not_allowed, GL_INVALID_OPERATION,
> +                             ARRAY_SIZE(formats_not_allowed))
> +          && pass;
>      return pass ? PIGLIT_PASS: PIGLIT_FAIL;
>   }
>
>

Looks OK otherwise.




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