[Piglit] [PATCH 1/7] ARB_explicit_uniform_location: test for uniform location boundary values
Pohjolainen, Topi
topi.pohjolainen at intel.com
Fri Mar 14 01:01:39 PDT 2014
On Thu, Mar 13, 2014 at 11:24:46AM -0700, Anuj Phogat wrote:
> On Thu, Mar 13, 2014 at 5:41 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
> > Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> > ---
> > tests/all.py | 1 +
> > .../CMakeLists.gl.txt | 1 +
> > .../arb_explicit_uniform_location/loc-minmax.c | 107 +++++++++++++++++++++
> > 3 files changed, 109 insertions(+)
> > create mode 100644 tests/spec/arb_explicit_uniform_location/loc-minmax.c
> >
> > diff --git a/tests/all.py b/tests/all.py
> > index 6642019..25ec0ea 100644
> > --- a/tests/all.py
> > +++ b/tests/all.py
> > @@ -1925,6 +1925,7 @@ import_glsl_parser_tests(arb_explicit_uniform_location,
> > os.path.join(testsDir, 'spec', 'arb_explicit_uniform_location'),
> > [''])
> > add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-minmax')
> > +add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-boundaries')
> >
> > arb_texture_buffer_object = Group()
> > spec['ARB_texture_buffer_object'] = arb_texture_buffer_object
> > diff --git a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
> > index 2bac595..57e90f0 100644
> > --- a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
> > +++ b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
> > @@ -10,3 +10,4 @@ link_libraries (
> > )
> >
> > piglit_add_executable (arb_explicit_uniform_location-minmax minmax.c)
> > +piglit_add_executable (arb_explicit_uniform_location-boundaries loc-minmax.c)
> > diff --git a/tests/spec/arb_explicit_uniform_location/loc-minmax.c b/tests/spec/arb_explicit_uniform_location/loc-minmax.c
> > new file mode 100644
> > index 0000000..d72422d
> > --- /dev/null
> > +++ b/tests/spec/arb_explicit_uniform_location/loc-minmax.c
> > @@ -0,0 +1,107 @@
> > +/*
> > + * Copyright © 2014 Intel Corporation
> > + *
> > + * Permission is hereby granted, free of charge, to any person obtaining a
> > + * copy of this software and associated documentation files (the "Software"),
> > + * to deal in the Software without restriction, including without limitation
> > + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> > + * and/or sell copies of the Software, and to permit persons to whom the
> > + * Software is furnished to do so, subject to the following conditions:
> > + *
> > + * The above copyright notice and this permission notice (including the next
> > + * paragraph) shall be included in all copies or substantial portions of the
> > + * Software.
> > + *
> > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> > + * IN THE SOFTWARE.
> > + */
> > +
> > +/**
> > + * \file loc-minmax.c
> > + *
> > + * Tests the boundary values for uniform locations, this is a positive test
> > + * for the locations, every check here is expected to pass.
> > + *
> > + * https://www.opengl.org/registry/specs/ARB/explicit_uniform_location.txt
> > + *
> > + * Specification states : "The explicitly defined locations and the generated
> > + * locations must be in the range of 0 to MAX_UNIFORM_LOCATIONS minus one."
> > + *
> > + * This test tests 0, MAX - 1 and a random value in between, shader contains
> > + * also uniform without explicit location to see that it does not affect
> > + * getting the wanted locations.
> > + */
> > +#include "piglit-util-gl-common.h"
> > +
> > +PIGLIT_GL_TEST_CONFIG_BEGIN
> > +
> > + config.supports_gl_compat_version = 20;
> > + config.window_visual = PIGLIT_GL_VISUAL_RGB;
> > +
> > +PIGLIT_GL_TEST_CONFIG_END
> > +
> > +enum piglit_result
> > +piglit_display(void)
> > +{
> > + return PIGLIT_FAIL;
> > +}
> > +
> > +const char v_sha[] =
> > +"vec4 vertex;\n"
> > +"void main() {\n"
> > +"gl_Position = vertex;\n"
> > +"}";
Piglit style indents these by tab also.
> > +
> > +const char fshader_main[] =
> > +"#extension GL_ARB_explicit_uniform_location: require\n"
> > +"uniform float a;\n"
> > +"layout(location = %d) uniform float r;\n"
> > +"layout(location = %d) uniform float g;\n"
> > +"layout(location = %d) uniform float b;\n"
> > +"void main() {\n"
> > +"gl_FragColor = vec4(r, g, b, a);\n"
> > +"}";
> Using indentation in shader programs will make them more
> readable.
> > +
> > +#define VERIFY_LOC(uni, loc)\
> > + if (glGetUniformLocation(prog, uni) != loc)\
> > + piglit_report_result(PIGLIT_FAIL);
> > +
> > +void
> > +piglit_init(int argc, char **argv)
> > +{
> > + int maxloc, randloc;
> > + GLuint prog;
> > +
> > + piglit_require_extension("GL_ARB_explicit_uniform_location");
> > +
> > + glGetIntegerv(GL_MAX_UNIFORM_LOCATIONS, &maxloc);
> > +
> > + if (!piglit_check_gl_error(GL_NO_ERROR))
> > + piglit_report_result(PIGLIT_FAIL);
> > +
> > + char f_sha[256];
> > +
> > + /* random location in a range 1 .. (maxloc - 1) */
> Above two lines indented differently. Use tab.
> > + randloc = 1 + rand() % (maxloc - 2);
> > +
> > + /* test GL_MAX_UNIFORM_LOCATIONS - 1, 0, and rand loc in between */
> > + snprintf(f_sha, 256, fshader_main,
> > + maxloc - 1,
> > + 0,
> > + randloc);
> Using asprintf() here will eliminate the risk of string truncation
> which might happen if someone modifies the shader in future.
> > +
> > + prog = piglit_build_simple_program(v_sha, f_sha);
> > +
> > + VERIFY_LOC("r", maxloc - 1);
> > + VERIFY_LOC("g", 0);
> > + VERIFY_LOC("b", randloc);
> > +
> > + glDeleteProgram(prog);
> > +
> > + piglit_report_result(PIGLIT_PASS);
> indented differently. Use tab.
> > +}
> > --
> > 1.8.3.1
> >
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