[Piglit] [V2 2/8] ARB_explicit_uniform_location: test sequential array elements

Tapani Pälli tapani.palli at intel.com
Fri Mar 14 04:23:23 PDT 2014


v2: set values directly to shader, simplify overall (Topi)
    fix style issues, use asprintf (Anuj)

Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
 tests/all.py                                       |  1 +
 .../CMakeLists.gl.txt                              |  1 +
 .../arb_explicit_uniform_location/array-elements.c | 90 ++++++++++++++++++++++
 3 files changed, 92 insertions(+)
 create mode 100644 tests/spec/arb_explicit_uniform_location/array-elements.c

diff --git a/tests/all.py b/tests/all.py
index 25ec0ea..03202cd 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1926,6 +1926,7 @@ import_glsl_parser_tests(arb_explicit_uniform_location,
                          [''])
 add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-minmax')
 add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-boundaries')
+add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-array-elements')
 
 arb_texture_buffer_object = Group()
 spec['ARB_texture_buffer_object'] = arb_texture_buffer_object
diff --git a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
index e871ca1..945c80d 100644
--- a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
+++ b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
@@ -11,3 +11,4 @@ link_libraries (
 
 piglit_add_executable (arb_explicit_uniform_location-minmax minmax.c)
 piglit_add_executable (arb_explicit_uniform_location-boundaries loc-boundaries.c)
+piglit_add_executable (arb_explicit_uniform_location-array-elements array-elements.c)
diff --git a/tests/spec/arb_explicit_uniform_location/array-elements.c b/tests/spec/arb_explicit_uniform_location/array-elements.c
new file mode 100644
index 0000000..f4e3cb2
--- /dev/null
+++ b/tests/spec/arb_explicit_uniform_location/array-elements.c
@@ -0,0 +1,90 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file array-elements.c
+ *
+ * Tests that array elements get sequential locations.
+ *
+ * https://www.opengl.org/registry/specs/ARB/explicit_uniform_location.txt
+ *
+ * Specification states : "Individual elements of a uniform array are assigned
+ *                         consecutive locations with the first element taking
+ *                         location <location>."
+ */
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_compat_version = 20;
+	config.window_visual = PIGLIT_GL_VISUAL_RGB;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+enum piglit_result
+piglit_display(void)
+{
+	return PIGLIT_FAIL;
+}
+
+const char v_sha[] =
+	"vec4 vertex;\n"
+	"void main() {\n"
+		"gl_Position = vertex;\n"
+	"}";
+
+const char f_sha[] =
+	"#extension GL_ARB_explicit_uniform_location: require\n"
+	"#define ARRAY_SIZE 16\n"
+	"layout(location = 1) uniform float r;\n"
+	"layout(location = 2) uniform float g;\n"
+	"layout(location = 3) uniform float a[ARRAY_SIZE];\n"
+	"layout(location = 19) uniform float b;\n"
+	"void main() {\n"
+		"gl_FragColor = vec4(r, g, b, a[ARRAY_SIZE - 1]);\n"
+	"}";
+
+void
+piglit_init(int argc, char **argv)
+{
+	GLuint prog, i;
+
+	piglit_require_extension("GL_ARB_explicit_uniform_location");
+
+	prog = piglit_build_simple_program(v_sha, f_sha);
+
+	/* verify that locations are sequential */
+	for (i = 0; i < 16; i++) {
+		char *element;
+		if (asprintf(&element, "a[%d]", i) == -1)
+			piglit_report_result(PIGLIT_FAIL);
+
+		if (glGetUniformLocation(prog, element) != 3 + i)
+                   piglit_report_result(PIGLIT_FAIL);
+
+		free(element);
+	}
+
+	glDeleteProgram(prog);
+	piglit_report_result(PIGLIT_PASS);
+}
-- 
1.8.3.1



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