[Piglit] [V2 5/8] ARB_explicit_uniform_location: test overlapping locations
Tapani Pälli
tapani.palli at intel.com
Fri Mar 14 04:23:26 PDT 2014
This test tests overlapping uniform locations across shader stages.
v2: fix style issues (Anuj)
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
tests/all.py | 1 +
.../CMakeLists.gl.txt | 1 +
.../arb_explicit_uniform_location/loc-overlap.c | 83 ++++++++++++++++++++++
3 files changed, 85 insertions(+)
create mode 100644 tests/spec/arb_explicit_uniform_location/loc-overlap.c
diff --git a/tests/all.py b/tests/all.py
index 0cfffc2..26b8818 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1929,6 +1929,7 @@ add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-bou
add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-array-elements')
add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-array-toobig')
add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-array-overlap')
+add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-loc-overlap')
arb_texture_buffer_object = Group()
spec['ARB_texture_buffer_object'] = arb_texture_buffer_object
diff --git a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
index e985160..992127e 100644
--- a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
+++ b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
@@ -14,3 +14,4 @@ piglit_add_executable (arb_explicit_uniform_location-boundaries loc-boundaries.c
piglit_add_executable (arb_explicit_uniform_location-array-elements array-elements.c)
piglit_add_executable (arb_explicit_uniform_location-array-toobig array-toobig.c)
piglit_add_executable (arb_explicit_uniform_location-array-overlap array-overlap.c)
+piglit_add_executable (arb_explicit_uniform_location-loc-overlap loc-overlap.c)
diff --git a/tests/spec/arb_explicit_uniform_location/loc-overlap.c b/tests/spec/arb_explicit_uniform_location/loc-overlap.c
new file mode 100644
index 0000000..2d330da
--- /dev/null
+++ b/tests/spec/arb_explicit_uniform_location/loc-overlap.c
@@ -0,0 +1,83 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file loc-overlap.c
+ *
+ * Tests overlapping uniform location among 2 shader stages, both shaders
+ * define same explicit location. Note, this test does not include testing
+ * for overlaps with unused uniform locations.
+ *
+ * https://www.opengl.org/registry/specs/ARB/explicit_uniform_location.txt
+ *
+ * Specification states : "No two default-block uniform variables in the
+ * program can have the same location, even if they are
+ * unused, otherwise a compiler or linker error will be
+ * generated."
+ */
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 20;
+ config.window_visual = PIGLIT_GL_VISUAL_RGB;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+enum piglit_result
+piglit_display(void)
+{
+ return PIGLIT_FAIL;
+}
+
+const char v_sha[] =
+ "#extension GL_ARB_explicit_uniform_location: require\n"
+ "layout(location = 42) uniform vec4 offset;\n"
+ "vec4 vertex;\n"
+ "void main() {\n"
+ "gl_Position = vertex + offset;\n"
+ "}";
+
+const char f_sha[] =
+ "#extension GL_ARB_explicit_uniform_location: require\n"
+ "layout(location = 42) uniform vec4 color;\n"
+ "void main() {\n"
+ "gl_FragColor = color;\n"
+ "}";
+
+void
+piglit_init(int argc, char **argv)
+{
+ GLuint prog;
+ GLint link_status;
+ piglit_require_extension("GL_ARB_explicit_uniform_location");
+
+ prog = piglit_build_simple_program_unlinked(v_sha, f_sha);
+
+ glLinkProgram(prog);
+ glGetProgramiv(prog, GL_LINK_STATUS, &link_status);
+ glDeleteProgram(prog);
+
+ /* link_status is expected to be GL_FALSE */
+ piglit_report_result(link_status ? PIGLIT_FAIL : PIGLIT_PASS);
+}
--
1.8.3.1
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