[Piglit] [V2 1/8] ARB_explicit_uniform_location: test for uniform location boundary values
Ian Romanick
idr at freedesktop.org
Fri Mar 14 08:06:09 PDT 2014
On 03/14/2014 04:23 AM, Tapani Pälli wrote:
> v2: fix style issues, use asprintf (Topi, Anuj)
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> tests/all.py | 1 +
> .../CMakeLists.gl.txt | 1 +
> .../arb_explicit_uniform_location/loc-boundaries.c | 104 +++++++++++++++++++++
> 3 files changed, 106 insertions(+)
> create mode 100644 tests/spec/arb_explicit_uniform_location/loc-boundaries.c
>
> diff --git a/tests/all.py b/tests/all.py
> index 6642019..25ec0ea 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -1925,6 +1925,7 @@ import_glsl_parser_tests(arb_explicit_uniform_location,
> os.path.join(testsDir, 'spec', 'arb_explicit_uniform_location'),
> [''])
> add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-minmax')
> +add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-boundaries')
>
> arb_texture_buffer_object = Group()
> spec['ARB_texture_buffer_object'] = arb_texture_buffer_object
> diff --git a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
> index 2bac595..e871ca1 100644
> --- a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
> +++ b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
> @@ -10,3 +10,4 @@ link_libraries (
> )
>
> piglit_add_executable (arb_explicit_uniform_location-minmax minmax.c)
> +piglit_add_executable (arb_explicit_uniform_location-boundaries loc-boundaries.c)
> diff --git a/tests/spec/arb_explicit_uniform_location/loc-boundaries.c b/tests/spec/arb_explicit_uniform_location/loc-boundaries.c
> new file mode 100644
> index 0000000..1dc1060
> --- /dev/null
> +++ b/tests/spec/arb_explicit_uniform_location/loc-boundaries.c
> @@ -0,0 +1,104 @@
> +/*
> + * Copyright © 2014 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * \file loc-boundaries.c
> + *
> + * Tests the boundary values for uniform locations, this is a positive test
> + * for the locations, every check here is expected to pass.
> + *
> + * https://www.opengl.org/registry/specs/ARB/explicit_uniform_location.txt
> + *
> + * Specification states : "Valid locations for default-block uniform variable
> + * locations are in the range of 0 to the
> + * implementation-defined maximum number of uniform
> + * locations."
Please format this like other spec quotations. Sometimes people search
for spec quotes using grep, and having them all formatted the same helps.
* The GL_ARB_explicit_uniform_location spec says:
*
* "Valid locations for default-block uniform variable locations are in
* the range of 0 to the implementation-defined maximum number of
* uniform locations."
With that fixed,
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> + *
> + * This test tests 0, MAX and a single value in between, shader contains
> + * also uniform without explicit location to see that it does not affect
> + * getting the wanted locations.
> + */
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> + config.supports_gl_compat_version = 20;
> + config.window_visual = PIGLIT_GL_VISUAL_RGB;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> + return PIGLIT_FAIL;
> +}
> +
> +const char v_sha[] =
> + "vec4 vertex;\n"
> + "void main() {\n"
> + "gl_Position = vertex;\n"
> + "}";
> +
> +const char fshader_main[] =
> + "#extension GL_ARB_explicit_uniform_location: require\n"
> + "uniform float a;\n"
> + "layout(location = %d) uniform float r;\n"
> + "layout(location = %d) uniform float g;\n"
> + "layout(location = %d) uniform float b;\n"
> + "void main() {\n"
> + "gl_FragColor = vec4(r, g, b, a);\n"
> + "}";
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> + int maxloc;
> + GLuint prog;
> +
> + piglit_require_extension("GL_ARB_explicit_uniform_location");
> +
> + glGetIntegerv(GL_MAX_UNIFORM_LOCATIONS, &maxloc);
> +
> + if (!piglit_check_gl_error(GL_NO_ERROR))
> + piglit_report_result(PIGLIT_FAIL);
> +
> + char *f_sha;
> +
> + /* test GL_MAX_UNIFORM_LOCATIONS, 0, and a loc in between (1) */
> + if (asprintf(&f_sha, fshader_main, maxloc, 0, 1) == -1)
> + piglit_report_result(PIGLIT_FAIL);
> +
> + prog = piglit_build_simple_program(v_sha, f_sha);
> +
> + free(f_sha);
> +
> + if (glGetUniformLocation(prog, "r") != maxloc)
> + piglit_report_result(PIGLIT_FAIL);
> + if (glGetUniformLocation(prog, "g") != 0)
> + piglit_report_result(PIGLIT_FAIL);
> + if (glGetUniformLocation(prog, "b") != 1)
> + piglit_report_result(PIGLIT_FAIL);
> +
> + glDeleteProgram(prog);
> + piglit_report_result(PIGLIT_PASS);
> +}
>
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