[Piglit] [V2 2/8] ARB_explicit_uniform_location: test sequential array elements
Anuj Phogat
anuj.phogat at gmail.com
Fri Mar 14 11:09:19 PDT 2014
On Fri, Mar 14, 2014 at 7:42 AM, Ian Romanick <idr at freedesktop.org> wrote:
> On 03/14/2014 04:23 AM, Tapani Pälli wrote:
>> v2: set values directly to shader, simplify overall (Topi)
>> fix style issues, use asprintf (Anuj)
>>
>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>> ---
>> tests/all.py | 1 +
>> .../CMakeLists.gl.txt | 1 +
>> .../arb_explicit_uniform_location/array-elements.c | 90 ++++++++++++++++++++++
>> 3 files changed, 92 insertions(+)
>> create mode 100644 tests/spec/arb_explicit_uniform_location/array-elements.c
>>
>> diff --git a/tests/all.py b/tests/all.py
>> index 25ec0ea..03202cd 100644
>> --- a/tests/all.py
>> +++ b/tests/all.py
>> @@ -1926,6 +1926,7 @@ import_glsl_parser_tests(arb_explicit_uniform_location,
>> [''])
>> add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-minmax')
>> add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-boundaries')
>> +add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-array-elements')
>>
>> arb_texture_buffer_object = Group()
>> spec['ARB_texture_buffer_object'] = arb_texture_buffer_object
>> diff --git a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
>> index e871ca1..945c80d 100644
>> --- a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
>> +++ b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
>> @@ -11,3 +11,4 @@ link_libraries (
>>
>> piglit_add_executable (arb_explicit_uniform_location-minmax minmax.c)
>> piglit_add_executable (arb_explicit_uniform_location-boundaries loc-boundaries.c)
>> +piglit_add_executable (arb_explicit_uniform_location-array-elements array-elements.c)
>> diff --git a/tests/spec/arb_explicit_uniform_location/array-elements.c b/tests/spec/arb_explicit_uniform_location/array-elements.c
>> new file mode 100644
>> index 0000000..f4e3cb2
>> --- /dev/null
>> +++ b/tests/spec/arb_explicit_uniform_location/array-elements.c
>> @@ -0,0 +1,90 @@
>> +/*
>> + * Copyright © 2014 Intel Corporation
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining a
>> + * copy of this software and associated documentation files (the "Software"),
>> + * to deal in the Software without restriction, including without limitation
>> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the next
>> + * paragraph) shall be included in all copies or substantial portions of the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
>> + * IN THE SOFTWARE.
>> + */
>> +
>> +/**
>> + * \file array-elements.c
>> + *
>> + * Tests that array elements get sequential locations.
>> + *
>> + * https://www.opengl.org/registry/specs/ARB/explicit_uniform_location.txt
>> + *
>> + * Specification states : "Individual elements of a uniform array are assigned
>> + * consecutive locations with the first element taking
>> + * location <location>."
>
> Same comment here as the previous patch.
>
> With that fixed,
>
> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
>
>> + */
>> +#include "piglit-util-gl-common.h"
>> +
>> +PIGLIT_GL_TEST_CONFIG_BEGIN
>> +
>> + config.supports_gl_compat_version = 20;
>> + config.window_visual = PIGLIT_GL_VISUAL_RGB;
>> +
>> +PIGLIT_GL_TEST_CONFIG_END
>> +
>> +enum piglit_result
>> +piglit_display(void)
>> +{
>> + return PIGLIT_FAIL;
>> +}
>> +
>> +const char v_sha[] =
>> + "vec4 vertex;\n"
>> + "void main() {\n"
>> + "gl_Position = vertex;\n"
>> + "}";
>> +
>> +const char f_sha[] =
>> + "#extension GL_ARB_explicit_uniform_location: require\n"
>> + "#define ARRAY_SIZE 16\n"
>> + "layout(location = 1) uniform float r;\n"
>> + "layout(location = 2) uniform float g;\n"
>> + "layout(location = 3) uniform float a[ARRAY_SIZE];\n"
>> + "layout(location = 19) uniform float b;\n"
>> + "void main() {\n"
>> + "gl_FragColor = vec4(r, g, b, a[ARRAY_SIZE - 1]);\n"
>> + "}";
>> +
>> +void
>> +piglit_init(int argc, char **argv)
>> +{
>> + GLuint prog, i;
>> +
>> + piglit_require_extension("GL_ARB_explicit_uniform_location");
>> +
>> + prog = piglit_build_simple_program(v_sha, f_sha);
>> +
>> + /* verify that locations are sequential */
>> + for (i = 0; i < 16; i++) {
>> + char *element;
>> + if (asprintf(&element, "a[%d]", i) == -1)
>> + piglit_report_result(PIGLIT_FAIL);
>> +
>> + if (glGetUniformLocation(prog, element) != 3 + i)
>> + piglit_report_result(PIGLIT_FAIL);
>> +
>> + free(element);
>> + }
>> +
>> + glDeleteProgram(prog);
>> + piglit_report_result(PIGLIT_PASS);
>> +}
>>
>
With fixed comments from Ian:
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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