[Piglit] [PATCH 4/4] readpixels-24_8: replace teximage use with renderbuffer

Marek Olšák maraeo at gmail.com
Sun Mar 16 07:05:15 PDT 2014


This series is:

Reviewed-by: Marek Olšák <marek.olsak at amd.com>

Marek

On Thu, Mar 13, 2014 at 5:07 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> This removes an implicit dependency on ARB_depth_texture (and is more
> efficient).
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>  .../ext_packed_depth_stencil/readpixels-24_8.c     | 36 ++++++++++------------
>  1 file changed, 16 insertions(+), 20 deletions(-)
>
> diff --git a/tests/spec/ext_packed_depth_stencil/readpixels-24_8.c b/tests/spec/ext_packed_depth_stencil/readpixels-24_8.c
> index 378be4f..656cf2e 100644
> --- a/tests/spec/ext_packed_depth_stencil/readpixels-24_8.c
> +++ b/tests/spec/ext_packed_depth_stencil/readpixels-24_8.c
> @@ -75,7 +75,7 @@ test_pixel(int x, int y, uint32_t value)
>  static bool
>  test()
>  {
> -       GLuint tex, fb;
> +       GLuint rb, fb;
>         GLenum status;
>         bool pass = true;
>         uint32_t values[BUF_WIDTH * BUF_HEIGHT];
> @@ -85,24 +85,20 @@ test()
>         glBindFramebufferEXT(GL_FRAMEBUFFER, fb);
>         assert(glGetError() == 0);
>
> -       glGenTextures(1, &tex);
> -       glBindTexture(GL_TEXTURE_2D, tex);
> -       glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8,
> -                    BUF_WIDTH, BUF_HEIGHT, 0,
> -                    GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL);
> -       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
> -       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
> -
> -       glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
> -                                 GL_DEPTH_ATTACHMENT_EXT,
> -                                 GL_TEXTURE_2D,
> -                                 tex,
> -                                 0);
> -       glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
> -                                 GL_STENCIL_ATTACHMENT_EXT,
> -                                 GL_TEXTURE_2D,
> -                                 tex,
> -                                 0);
> +       glGenRenderbuffersEXT(1, &rb);
> +       glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, rb);
> +       glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
> +                                GL_DEPTH24_STENCIL8,
> +                                BUF_WIDTH, BUF_HEIGHT);
> +
> +       glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
> +                                    GL_DEPTH_ATTACHMENT_EXT,
> +                                    GL_RENDERBUFFER_EXT,
> +                                    rb);
> +       glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
> +                                    GL_STENCIL_ATTACHMENT_EXT,
> +                                    GL_RENDERBUFFER_EXT,
> +                                    rb);
>
>         glDrawBuffer(GL_NONE);
>         glReadBuffer(GL_NONE);
> @@ -147,7 +143,7 @@ test()
>
>  done:
>         glDeleteFramebuffersEXT(1, &fb);
> -       glDeleteTextures(1, &tex);
> +       glDeleteRenderbuffersEXT(1, &rb);
>         return pass;
>  }
>
> --
> 1.8.3.2
>
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