[Piglit] [PATCH 08/10] fbo-generatemipmap-3d: new test for 3D mipmap generation

Brian Paul brianp at vmware.com
Mon Mar 17 08:08:29 PDT 2014


Two very minor nits (applies to other tests too).


On 03/15/2014 10:53 AM, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> ---
>   tests/all.py                      |   2 +
>   tests/fbo/CMakeLists.gl.txt       |   1 +
>   tests/fbo/fbo-generatemipmap-3d.c | 308 ++++++++++++++++++++++++++++++++++++++
>   3 files changed, 311 insertions(+)
>   create mode 100644 tests/fbo/fbo-generatemipmap-3d.c
>
> diff --git a/tests/all.py b/tests/all.py
> index 4ec9c4b..6082c0a 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -1687,6 +1687,8 @@ add_concurrent_test(arb_framebuffer_object, 'fbo-generatemipmap-cubemap RGB9_E5'
>   add_concurrent_test(arb_framebuffer_object, 'fbo-generatemipmap-cubemap S3TC_DXT1')
>   add_concurrent_test(arb_framebuffer_object, 'fbo-generatemipmap-1d')
>   add_concurrent_test(arb_framebuffer_object, 'fbo-generatemipmap-1d RGB9_E5')
> +add_concurrent_test(arb_framebuffer_object, 'fbo-generatemipmap-3d')
> +add_concurrent_test(arb_framebuffer_object, 'fbo-generatemipmap-3d RGB9_E5')
>
>   # Group ARB_framebuffer_sRGB
>   arb_framebuffer_srgb = Group()
> diff --git a/tests/fbo/CMakeLists.gl.txt b/tests/fbo/CMakeLists.gl.txt
> index 19b21c3..7171d8d 100644
> --- a/tests/fbo/CMakeLists.gl.txt
> +++ b/tests/fbo/CMakeLists.gl.txt
> @@ -55,6 +55,7 @@ piglit_add_executable (fbo-fragcoord fbo-fragcoord.c)
>   piglit_add_executable (fbo-fragcoord2 fbo-fragcoord2.c)
>   piglit_add_executable (fbo-generatemipmap fbo-generatemipmap.c)
>   piglit_add_executable (fbo-generatemipmap-1d fbo-generatemipmap-1d.c)
> +piglit_add_executable (fbo-generatemipmap-3d fbo-generatemipmap-3d.c)
>   piglit_add_executable (fbo-generatemipmap-array fbo-generatemipmap-array.c)
>   piglit_add_executable (fbo-generatemipmap-cubemap fbo-generatemipmap-cubemap.c)
>   piglit_add_executable (fbo-generatemipmap-filtering fbo-generatemipmap-filtering.c)
> diff --git a/tests/fbo/fbo-generatemipmap-3d.c b/tests/fbo/fbo-generatemipmap-3d.c
> new file mode 100644
> index 0000000..924a96d
> --- /dev/null
> +++ b/tests/fbo/fbo-generatemipmap-3d.c
> @@ -0,0 +1,308 @@
> +/*
> + * Copyright © 2014 Advanced Micro Devices, Inc.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + *
> + * Authors:
> + *     Marek Olšák <maraeo at gmail.com>
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +#define TEX_SIZE 32
> +#define TEX_LEVELS 6
> +
> +#define DRAW_SIZE 32
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_compat_version = 10;

If you're using shaders, I think this should be 20.


> +
> +	config.window_width = 600;
> +	config.window_height = 300;
> +	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static const char *fs_3d =
> +   "uniform sampler3D tex; \n"
> +   "void main() \n"
> +   "{ \n"
> +   "   gl_FragColor = texture3D(tex, gl_TexCoord[0].xyz); \n"
> +   "} \n";
> +
> +static GLuint prog;
> +static GLenum format;
> +
> +static float colors[][4] = {
> +	{0.0, 0.0, 0.0, 1.0},
> +	{1.0, 0.0, 0.0, 1.0},
> +	{0.0, 1.0, 0.0, 1.0},
> +	{1.0, 1.0, 0.0, 1.0},
> +	{0.0, 0.0, 1.0, 1.0},
> +	{1.0, 0.0, 1.0, 1.0},
> +	{0.0, 1.0, 1.0, 1.0},
> +	{1.0, 1.0, 1.0, 1.0},
> +};
> +
> +static void
> +gen_level(int level, float *p)
> +{
> +	int size = TEX_SIZE >> level;
> +	int x,y,z,i,c;
> +
> +	if (size == 1) {
> +		memset(p, 0, 4 * sizeof(float));
> +
> +		/* Average all colors. */
> +		for (i = 0; i < 8; i++)
> +			for (c = 0; c < 4; c++)
> +				p[c] += colors[i][c] * 0.125;
> +		return;
> +	}
> +
> +	for (z = 0; z < size; z++) {
> +		for (y = 0; y < size; y++) {
> +			for (x = 0; x < size; x++) {
> +				int octant = (z >= size/2)*4 +
> +					     (y >= size/2)*2 +
> +					     (x >= size/2);
> +				float *dest = &p[(z*size*size + y*size + x)*4];
> +
> +				memcpy(dest, colors[octant], 4 * sizeof(float));
> +			}
> +		}
> +	}
> +}
> +
> +static int

GLuint


> +create_tex3d(void)
> +{
> +	GLuint tex;
> +	float *p;
> +
> +	glGenTextures(1, &tex);
> +	glBindTexture(GL_TEXTURE_3D, tex);
> +	glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
> +	glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
> +	glTexStorage3D(GL_TEXTURE_3D, TEX_LEVELS, format,
> +		       TEX_SIZE, TEX_SIZE, TEX_SIZE);
> +
> +	p = malloc(TEX_SIZE * TEX_SIZE * TEX_SIZE * 4 * sizeof(float));
> +	gen_level(0, p);
> +
> +	glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, TEX_SIZE, TEX_SIZE, TEX_SIZE,
> +			GL_RGBA, GL_FLOAT, p);
> +	free(p);
> +
> +	glGenerateMipmap(GL_TEXTURE_3D);
> +	return tex;
> +}
> +
> +static void
> +piglit_draw_rect_tex3(float x, float y, float w, float h,
> +		      float tx, float ty, float tw, float th, float td)
> +{
> +	float verts[4][4];
> +	float tex[4][3];
> +
> +	verts[0][0] = x;
> +	verts[0][1] = y;
> +	verts[0][2] = 0.0;
> +	verts[0][3] = 1.0;
> +	tex[0][0] = tx;
> +	tex[0][1] = ty;
> +	tex[0][2] = td;
> +	verts[1][0] = x + w;
> +	verts[1][1] = y;
> +	verts[1][2] = 0.0;
> +	verts[1][3] = 1.0;
> +	tex[1][0] = tx + tw;
> +	tex[1][1] = ty;
> +	tex[1][2] = td;
> +	verts[2][0] = x + w;
> +	verts[2][1] = y + h;
> +	verts[2][2] = 0.0;
> +	verts[2][3] = 1.0;
> +	tex[2][0] = tx + tw;
> +	tex[2][1] = ty + th;
> +	tex[2][2] = td;
> +	verts[3][0] = x;
> +	verts[3][1] = y + h;
> +	verts[3][2] = 0.0;
> +	verts[3][3] = 1.0;
> +	tex[3][0] = tx;
> +	tex[3][1] = ty + th;
> +	tex[3][2] = td;
> +
> +	glVertexPointer(4, GL_FLOAT, 0, verts);
> +	glTexCoordPointer(3, GL_FLOAT, 0, tex);
> +	glEnableClientState(GL_VERTEX_ARRAY);
> +	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
> +
> +	glDrawArrays(GL_QUADS, 0, 4);
> +
> +	glDisableClientState(GL_VERTEX_ARRAY);
> +	glDisableClientState(GL_TEXTURE_COORD_ARRAY);
> +}
> +
> +static void
> +draw_slice(int x, int y, float z)
> +{
> +	int loc;
> +
> +	glUseProgram(prog);
> +	loc = glGetUniformLocation(prog, "tex");
> +	glUniform1i(loc, 0); /* texture unit p */
> +
> +	glViewport(0, 0, piglit_width, piglit_height);
> +	piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
> +
> +	glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo);
> +
> +	piglit_draw_rect_tex3(x, y, DRAW_SIZE, DRAW_SIZE, 0, 0, 1, 1, z);
> +	glUseProgram(0);
> +}
> +
> +static void
> +draw_mipmap_tree(int x, int y)
> +{
> +	int z, level;
> +
> +	for (level = 0; level < TEX_LEVELS; level++) {
> +		int size = TEX_SIZE >> level;
> +
> +		glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_LOD, level);
> +		glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LOD, level);
> +
> +		for (z = 0; z < size; z++) {
> +			if (level == 0) {
> +				draw_slice(x + (z % (TEX_SIZE/2)) * (DRAW_SIZE + 5),
> +					   y + (z / (TEX_SIZE/2)) * (DRAW_SIZE + 5),
> +					   z / (float)size);
> +			}
> +			else {
> +				draw_slice(x + z * (DRAW_SIZE + 5),
> +					   y + (level + 1) * (DRAW_SIZE + 10),
> +					   z / (float)size);
> +			}
> +		}
> +	}
> +}
> +
> +static bool
> +test_box(int level)
> +{
> +	int size = TEX_SIZE >> level;
> +	int z,x,y,i;
> +	bool pass = true;
> +	float *e, *observed;
> +
> +	observed = malloc(size * size * size * 4 * sizeof(float));
> +	glGetTexImage(GL_TEXTURE_3D, level, GL_RGBA, GL_FLOAT, observed);
> +
> +	e = malloc(size * size * size * 4 * sizeof(float));
> +	gen_level(level, e);
> +
> +	for (z = 0; z < size; z++) {
> +		for (y = 0; y < size; y++) {
> +			for (x = 0; x < size; x++) {
> +				float *probe = &observed[(y*size+x)*4];
> +				float *expected = &e[(y*size+x)*4];
> +
> +				for (i = 0; i < 4; ++i) {
> +					if (fabs(probe[i] - expected[i]) >= piglit_tolerance[i]) {
> +						printf("Probe color at (%i,%i,%i)\n", x, y, z);
> +						printf("  Expected: %f %f %f %f\n",
> +						       expected[0], expected[1], expected[2], expected[3]);
> +						printf("  Observed: %f %f %f %f\n",
> +						       probe[0], probe[1], probe[2], probe[3]);
> +						printf("  when testing level %i\n", level);
> +						pass = false;
> +						goto done;
> +					}
> +				}
> +			}
> +		}
> +	}
> +
> +done:
> +	free(e);
> +	free(observed);
> +	return pass;
> +}
> +
> +static bool
> +test_mipmap_tree(void)
> +{
> +	bool pass = true;
> +	int level;
> +
> +	for (level = 0; level < TEX_LEVELS; level++) {
> +		pass = pass && test_box(level);
> +	}
> +
> +	return pass;
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	GLboolean pass = GL_TRUE;
> +	GLuint tex;
> +
> +	glClear(GL_COLOR_BUFFER_BIT);
> +
> +	tex = create_tex3d();
> +
> +	draw_mipmap_tree(5, 5);
> +
> +	pass = test_mipmap_tree();
> +
> +	glDeleteTextures(1, &tex);
> +	piglit_present_results();
> +	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +void piglit_init(int argc, char **argv)
> +{
> +	int i;
> +
> +	piglit_require_extension("GL_ARB_framebuffer_object");
> +	piglit_require_extension("GL_ARB_texture_storage");
> +	piglit_require_GLSL_version(120);
> +
> +	format = GL_RGBA8;
> +
> +	for (i = 1; i < argc; i++) {
> +		if (strcmp(argv[i], "RGB9_E5") == 0) {
> +			/* Test a non-renderable format. */
> +			piglit_require_extension("GL_EXT_texture_shared_exponent");
> +			format = GL_RGB9_E5;
> +		}
> +		else {
> +			assert(0);
> +		}
> +	}

It might be nice if you could pass other internal formats to the test, 
GL_RGB5, GL_RGB32F, etc. but that can make probing more difficult.


> +
> +	prog = piglit_build_simple_program(NULL, fs_3d);
> +
> +	glClearColor(0.25, 0.25, 0.25, 0.25);
> +}
>


This all looks great otherwise.
For the series:  Reviewed-by: Brian Paul <brianp at vmware.com>





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