[Piglit] [PATCH 01/15] util shader: Add support for tessellation shaders.
Fabian Bieler
fabianbieler at fastmail.fm
Mon Mar 24 15:02:40 PDT 2014
Signed-off-by: Fabian Bieler <fabianbieler at fastmail.fm>
---
tests/util/piglit-shader.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/tests/util/piglit-shader.c b/tests/util/piglit-shader.c
index b326abd..5c7a16e 100644
--- a/tests/util/piglit-shader.c
+++ b/tests/util/piglit-shader.c
@@ -119,6 +119,10 @@ shader_name(GLenum target)
case GL_VERTEX_SHADER:
return "vertex";
#if defined PIGLIT_USE_OPENGL
+ case GL_TESS_CONTROL_SHADER:
+ return "tessellation control";
+ case GL_TESS_EVALUATION_SHADER:
+ return "tessellation evaluation";
case GL_GEOMETRY_SHADER:
return "geometry";
#endif
--
1.8.3.2
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