[Piglit] [Patch V2] ARB_explicit_uniform_location: test inactive uniform interaction
Anuj Phogat
anuj.phogat at gmail.com
Fri Mar 28 14:49:09 PDT 2014
On Fri, Mar 28, 2014 at 4:37 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
> Test has a shader with only one uniform which is not used. Test checks
> that there is no error when glUniform1f is called to update its value.
>
> Test passes on GTX 660 running the Nvidia proprietary driver for Linux,
> version 319.32.
>
> v2: remove test for glGetUniformLocation, this test tests only
> glUniform call interaction
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> tests/all.py | 1 +
> .../CMakeLists.gl.txt | 1 +
> .../inactive-uniform.c | 93 ++++++++++++++++++++++
> 3 files changed, 95 insertions(+)
> create mode 100644 tests/spec/arb_explicit_uniform_location/inactive-uniform.c
>
> diff --git a/tests/all.py b/tests/all.py
> index a86b556..d4431fe 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -1959,6 +1959,7 @@ add_shader_test_dir(arb_explicit_uniform_location,
> add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-minmax')
> add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-boundaries')
> add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-array-elements')
> +add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-inactive-uniform')
>
> arb_texture_buffer_object = Group()
> spec['ARB_texture_buffer_object'] = arb_texture_buffer_object
> diff --git a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
> index 945c80d..1a8488c 100644
> --- a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
> +++ b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt
> @@ -12,3 +12,4 @@ link_libraries (
> piglit_add_executable (arb_explicit_uniform_location-minmax minmax.c)
> piglit_add_executable (arb_explicit_uniform_location-boundaries loc-boundaries.c)
> piglit_add_executable (arb_explicit_uniform_location-array-elements array-elements.c)
> +piglit_add_executable (arb_explicit_uniform_location-inactive-uniform inactive-uniform.c)
> diff --git a/tests/spec/arb_explicit_uniform_location/inactive-uniform.c b/tests/spec/arb_explicit_uniform_location/inactive-uniform.c
> new file mode 100644
> index 0000000..5b37eba
> --- /dev/null
> +++ b/tests/spec/arb_explicit_uniform_location/inactive-uniform.c
> @@ -0,0 +1,93 @@
> +/*
> + * Copyright © 2014 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * \file inactive-uniform.c
> + *
> + * Tests that glUniform works as specified for inactive uniform with
> + * explicit location. This is notably also the only uniform in the shader,
> + * which can be special case in the linker.
> + *
> + * The GL_ARB_explicit_uniform_location spec says:
> + *
> + * "No two default-block uniform variables in the program can have
> + * the same location, even if they are unused, otherwise a compiler
> + * or linker error will be generated."
> + *
> + * note also in the Issues section:
> + *
> + * "What happens if Uniform* is called with an explicitly defined
> + * uniform location, but that uniform is deemed inactive by the
> + * linker?
> + *
> + * RESOLVED: The call is ignored for inactive uniform variables and
> + * no error is generated."
> + */
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> + config.supports_gl_compat_version = 20;
> + config.window_visual = PIGLIT_GL_VISUAL_RGB;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> + return PIGLIT_FAIL;
> +}
> +
> +static const char vs_text[] =
> + "vec4 vertex;\n"
> + "void main() {\n"
> + "gl_Position = vertex;\n"
> + "}";
> +
> +static const char fs_text[] =
> + "#extension GL_ARB_explicit_uniform_location: require\n"
> + "layout(location = 7) uniform float var;\n"
> + "void main() {\n"
> + "gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0);\n"
> + "}";
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> + GLuint prog;
> +
> + piglit_require_extension("GL_ARB_explicit_uniform_location");
> +
> + prog = piglit_build_simple_program(vs_text, fs_text);
> +
> + glUseProgram(prog);
> +
> + /* verify that glUniform1f does not generate error */
> + glUniform1f(7, 0.1);
> +
> + if (!piglit_check_gl_error(GL_NO_ERROR))
> + piglit_report_result(PIGLIT_FAIL);
> +
> + glDeleteProgram(prog);
> + piglit_report_result(PIGLIT_PASS);
> +}
> --
> 1.8.3.1
>
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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