[Piglit] [PATCH 1/2] arb_gpu_shader5: Add tests for new implicit conversions

Chris Forbes chrisf at ijw.co.nz
Fri May 16 01:20:00 PDT 2014


Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
 .../compiler/implicit-conversions-01.vert          | 51 ++++++++++++++++++
 .../compiler/implicit-conversions-02.vert          | 63 ++++++++++++++++++++++
 2 files changed, 114 insertions(+)
 create mode 100644 tests/spec/arb_gpu_shader5/compiler/implicit-conversions-01.vert
 create mode 100644 tests/spec/arb_gpu_shader5/compiler/implicit-conversions-02.vert

diff --git a/tests/spec/arb_gpu_shader5/compiler/implicit-conversions-01.vert b/tests/spec/arb_gpu_shader5/compiler/implicit-conversions-01.vert
new file mode 100644
index 0000000..49cc509
--- /dev/null
+++ b/tests/spec/arb_gpu_shader5/compiler/implicit-conversions-01.vert
@@ -0,0 +1,51 @@
+// [config]
+// expect_result: pass
+// glsl_version: 1.50
+// require_extensions: GL_ARB_gpu_shader5
+// [end config]
+
+// Test that implicit conversions are allowed as specified in ARB_gpu_shader5.
+
+
+#version 150
+#extension GL_ARB_gpu_shader5 : enable
+
+int _int = 0;
+ivec2 _ivec2 = ivec2(0);
+ivec3 _ivec3 = ivec3(0);
+ivec4 _ivec4 = ivec4(0);
+
+uint _uint = 0u;
+uvec2 _uvec2 = uvec2(0u);
+uvec3 _uvec3 = uvec3(0u);
+uvec4 _uvec4 = uvec4(0u);
+
+float _float = 0.0f;
+vec2 _vec2 = vec2(0.0f);
+vec3 _vec3 = vec3(0.0f);
+vec4 _vec4 = vec4(0.0f);
+
+void test() {
+
+	/* int can be converted to uint and to float (and for vectors of same) */
+	_uint = _int;
+	_float = _int;
+
+	_uvec2 = _ivec2;
+	_vec2 = _ivec2;
+
+	_uvec3 = _ivec3;
+	_vec3 = _ivec3;
+
+	_uvec4 = _ivec4;
+	_vec4 = _ivec4;
+
+	/* uint can be converted to float (and for vectors of same) */
+	_float = _uint;
+
+	_vec2 = _uvec2;
+
+	_vec3 = _uvec3;
+
+	_vec4 = _uvec4;
+}
diff --git a/tests/spec/arb_gpu_shader5/compiler/implicit-conversions-02.vert b/tests/spec/arb_gpu_shader5/compiler/implicit-conversions-02.vert
new file mode 100644
index 0000000..fdda49e
--- /dev/null
+++ b/tests/spec/arb_gpu_shader5/compiler/implicit-conversions-02.vert
@@ -0,0 +1,63 @@
+// [config]
+// expect_result: pass
+// glsl_version: 1.50
+// require_extensions: GL_ARB_gpu_shader5
+// [end config]
+
+// Test implicit conversions from ARB_gpu_shader5 in function parameter handling.
+
+
+#version 150
+#extension GL_ARB_gpu_shader5 : enable
+
+int _int = 0;
+ivec2 _ivec2 = ivec2(0);
+ivec3 _ivec3 = ivec3(0);
+ivec4 _ivec4 = ivec4(0);
+
+uint _uint = 0u;
+uvec2 _uvec2 = uvec2(0u);
+uvec3 _uvec3 = uvec3(0u);
+uvec4 _uvec4 = uvec4(0u);
+
+float _float = 0.0f;
+vec2 _vec2 = vec2(0.0f);
+vec3 _vec3 = vec3(0.0f);
+vec4 _vec4 = vec4(0.0f);
+
+
+void f_uint(uint x) {}
+void f_uvec2(uvec2 x) {}
+void f_uvec3(uvec3 x) {}
+void f_uvec4(uvec4 x) {}
+
+void f_float(float x) {}
+void f_vec2(vec2 x) {}
+void f_vec3(vec3 x) {}
+void f_vec4(vec4 x) {}
+
+
+void test() {
+
+	/* int can be converted to uint and to float (and for vectors of same) */
+	f_uint(_int);
+	f_float(_int);
+
+	f_uvec2(_ivec2);
+	f_vec2(_ivec2);
+
+	f_uvec3(_ivec3);
+	f_vec3(_ivec3);
+
+	f_uvec4(_ivec4);
+	f_vec4(_ivec4);
+
+	/* uint can be converted to float (and for vectors of same) */
+	f_float(_uint);
+
+	f_vec2(_uvec2);
+
+	f_vec3(_uvec3);
+
+	f_vec4(_uvec4);
+}
-- 
1.9.2



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