[Piglit] [PATCH 4/4] Auto-generate glsl-const-builtin-{equal, notEqual}-XX shader tests.
Kenneth Graunke
kenneth at whitecape.org
Sat May 17 01:58:38 PDT 2014
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
generated_tests/CMakeLists.txt | 4 ++++
tests/shaders/glsl-const-builtin-equal-02.shader_test | 19 -------------------
tests/shaders/glsl-const-builtin-equal-03.shader_test | 19 -------------------
tests/shaders/glsl-const-builtin-equal-04.shader_test | 19 -------------------
tests/shaders/glsl-const-builtin-equal-05.shader_test | 19 -------------------
tests/shaders/glsl-const-builtin-equal-06.shader_test | 19 -------------------
tests/shaders/glsl-const-builtin-equal-07.shader_test | 19 -------------------
tests/shaders/glsl-const-builtin-equal-08.shader_test | 19 -------------------
tests/shaders/glsl-const-builtin-equal-09.shader_test | 19 -------------------
tests/shaders/glsl-const-builtin-equal-10.shader_test | 19 -------------------
.../glsl-const-builtin-notEqual-02.shader_test | 19 -------------------
.../glsl-const-builtin-notEqual-03.shader_test | 19 -------------------
.../glsl-const-builtin-notEqual-04.shader_test | 19 -------------------
.../glsl-const-builtin-notEqual-05.shader_test | 19 -------------------
.../glsl-const-builtin-notEqual-06.shader_test | 19 -------------------
.../glsl-const-builtin-notEqual-07.shader_test | 19 -------------------
.../glsl-const-builtin-notEqual-08.shader_test | 19 -------------------
.../glsl-const-builtin-notEqual-09.shader_test | 19 -------------------
.../glsl-const-builtin-notEqual-10.shader_test | 19 -------------------
19 files changed, 4 insertions(+), 342 deletions(-)
delete mode 100644 tests/shaders/glsl-const-builtin-equal-02.shader_test
delete mode 100644 tests/shaders/glsl-const-builtin-equal-03.shader_test
delete mode 100644 tests/shaders/glsl-const-builtin-equal-04.shader_test
delete mode 100644 tests/shaders/glsl-const-builtin-equal-05.shader_test
delete mode 100644 tests/shaders/glsl-const-builtin-equal-06.shader_test
delete mode 100644 tests/shaders/glsl-const-builtin-equal-07.shader_test
delete mode 100644 tests/shaders/glsl-const-builtin-equal-08.shader_test
delete mode 100644 tests/shaders/glsl-const-builtin-equal-09.shader_test
delete mode 100644 tests/shaders/glsl-const-builtin-equal-10.shader_test
delete mode 100644 tests/shaders/glsl-const-builtin-notEqual-02.shader_test
delete mode 100644 tests/shaders/glsl-const-builtin-notEqual-03.shader_test
delete mode 100644 tests/shaders/glsl-const-builtin-notEqual-04.shader_test
delete mode 100644 tests/shaders/glsl-const-builtin-notEqual-05.shader_test
delete mode 100644 tests/shaders/glsl-const-builtin-notEqual-06.shader_test
delete mode 100644 tests/shaders/glsl-const-builtin-notEqual-07.shader_test
delete mode 100644 tests/shaders/glsl-const-builtin-notEqual-08.shader_test
delete mode 100644 tests/shaders/glsl-const-builtin-notEqual-09.shader_test
delete mode 100644 tests/shaders/glsl-const-builtin-notEqual-10.shader_test
This does change the tests' place in the hierarchy, but I think that's fine.
diff --git a/generated_tests/CMakeLists.txt b/generated_tests/CMakeLists.txt
index b94b7f2..87311e9 100644
--- a/generated_tests/CMakeLists.txt
+++ b/generated_tests/CMakeLists.txt
@@ -31,6 +31,9 @@ piglit_make_generated_tests(
gen_constant_array_size_tests.py
builtin_function.py)
piglit_make_generated_tests(
+ const_builtin_equal_tests.list
+ gen_const_builtin_equal_tests.py)
+piglit_make_generated_tests(
interpolation_tests.list
gen_interpolation_tests.py)
piglit_make_generated_tests(
@@ -89,6 +92,7 @@ add_custom_target(gen-tests ALL
outerproduct_invalid_params.list
builtin_uniform_tests.list
constant_array_size_tests.list
+ const_builtin_equal_tests.list
builtin_cl_int_tests.list
builtin_cl_math_tests.list
builtin_cl_relational_tests.list
diff --git a/tests/shaders/glsl-const-builtin-equal-02.shader_test b/tests/shaders/glsl-const-builtin-equal-02.shader_test
deleted file mode 100644
index e1f5f24..0000000
--- a/tests/shaders/glsl-const-builtin-equal-02.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec2 res = equal(vec2(3.0, 3.14),
- vec2(-6.0, 7.88));
- gl_FragColor = (res == bvec2(false, false))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-equal-03.shader_test b/tests/shaders/glsl-const-builtin-equal-03.shader_test
deleted file mode 100644
index a872ac4..0000000
--- a/tests/shaders/glsl-const-builtin-equal-03.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec3 res = equal(vec3(13.4, -0.9, 12.55),
- vec3(13.4, 12.0, -55.3));
- gl_FragColor = (res == bvec3(true, false, false))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-equal-04.shader_test b/tests/shaders/glsl-const-builtin-equal-04.shader_test
deleted file mode 100644
index 4bc22db..0000000
--- a/tests/shaders/glsl-const-builtin-equal-04.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec4 res = equal(vec4(-2.0, 0.0, 0.123, -1000.5),
- vec4(-2.4, 0.0, 0.456, 12.5));
- gl_FragColor = (res == bvec4(false, true, false, false))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-equal-05.shader_test b/tests/shaders/glsl-const-builtin-equal-05.shader_test
deleted file mode 100644
index f30fa1b..0000000
--- a/tests/shaders/glsl-const-builtin-equal-05.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec2 res = equal(ivec2(-8, 12),
- ivec2(-19, 12));
- gl_FragColor = (res == bvec2(false, true))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-equal-06.shader_test b/tests/shaders/glsl-const-builtin-equal-06.shader_test
deleted file mode 100644
index 1ad26ae..0000000
--- a/tests/shaders/glsl-const-builtin-equal-06.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec3 res = equal(ivec3(0, 8, 89),
- ivec3(4, -7, 33));
- gl_FragColor = (res == bvec3(false, false, false))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-equal-07.shader_test b/tests/shaders/glsl-const-builtin-equal-07.shader_test
deleted file mode 100644
index 32f2d7c..0000000
--- a/tests/shaders/glsl-const-builtin-equal-07.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec4 res = equal(ivec4(11, 1000, 1, -18),
- ivec4(55, 1000, -21, -17));
- gl_FragColor = (res == bvec4(false, true, false, false))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-equal-08.shader_test b/tests/shaders/glsl-const-builtin-equal-08.shader_test
deleted file mode 100644
index 69577e9..0000000
--- a/tests/shaders/glsl-const-builtin-equal-08.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec2 res = equal(bvec2(true, false),
- bvec2(true, true));
- gl_FragColor = (res == bvec2(true, false))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-equal-09.shader_test b/tests/shaders/glsl-const-builtin-equal-09.shader_test
deleted file mode 100644
index 2f7d7f3..0000000
--- a/tests/shaders/glsl-const-builtin-equal-09.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec3 res = equal(bvec3(false, true, false),
- bvec3(false, false, true));
- gl_FragColor = (res == bvec3(true, false, false))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-equal-10.shader_test b/tests/shaders/glsl-const-builtin-equal-10.shader_test
deleted file mode 100644
index fbc8afc..0000000
--- a/tests/shaders/glsl-const-builtin-equal-10.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec4 res = equal(bvec4(true, false, false, true),
- bvec4(true, true, false, false));
- gl_FragColor = (res == bvec4(true, false, true, false))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-notEqual-02.shader_test b/tests/shaders/glsl-const-builtin-notEqual-02.shader_test
deleted file mode 100644
index f1261f3..0000000
--- a/tests/shaders/glsl-const-builtin-notEqual-02.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec2 res = notEqual(vec2(3.0, 3.14),
- vec2(-6.0, 7.88));
- gl_FragColor = (res == bvec2(true, true))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-notEqual-03.shader_test b/tests/shaders/glsl-const-builtin-notEqual-03.shader_test
deleted file mode 100644
index 65bc670..0000000
--- a/tests/shaders/glsl-const-builtin-notEqual-03.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec3 res = notEqual(vec3(13.4, -0.9, 12.55),
- vec3(13.4, 12.0, -55.3));
- gl_FragColor = (res == bvec3(false, true, true))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-notEqual-04.shader_test b/tests/shaders/glsl-const-builtin-notEqual-04.shader_test
deleted file mode 100644
index 29e5324..0000000
--- a/tests/shaders/glsl-const-builtin-notEqual-04.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec4 res = notEqual(vec4(-2.0, 0.0, 0.123, -1000.5),
- vec4(-2.4, 0.0, 0.456, 12.5));
- gl_FragColor = (res == bvec4(true, false, true, true))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-notEqual-05.shader_test b/tests/shaders/glsl-const-builtin-notEqual-05.shader_test
deleted file mode 100644
index 3ef5080..0000000
--- a/tests/shaders/glsl-const-builtin-notEqual-05.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec2 res = notEqual(ivec2(-8, 12),
- ivec2(-19, 12));
- gl_FragColor = (res == bvec2(true, false))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-notEqual-06.shader_test b/tests/shaders/glsl-const-builtin-notEqual-06.shader_test
deleted file mode 100644
index 08a866e..0000000
--- a/tests/shaders/glsl-const-builtin-notEqual-06.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec3 res = notEqual(ivec3(0, 8, 89),
- ivec3(4, -7, 33));
- gl_FragColor = (res == bvec3(true, true, true))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-notEqual-07.shader_test b/tests/shaders/glsl-const-builtin-notEqual-07.shader_test
deleted file mode 100644
index 3687a09..0000000
--- a/tests/shaders/glsl-const-builtin-notEqual-07.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec4 res = notEqual(ivec4(11, 1000, 1, -18),
- ivec4(55, 1000, -21, -17));
- gl_FragColor = (res == bvec4(true, false, true, true))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-notEqual-08.shader_test b/tests/shaders/glsl-const-builtin-notEqual-08.shader_test
deleted file mode 100644
index 149b083..0000000
--- a/tests/shaders/glsl-const-builtin-notEqual-08.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec2 res = notEqual(bvec2(true, false),
- bvec2(true, true));
- gl_FragColor = (res == bvec2(false, true))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-notEqual-09.shader_test b/tests/shaders/glsl-const-builtin-notEqual-09.shader_test
deleted file mode 100644
index e9ffb49..0000000
--- a/tests/shaders/glsl-const-builtin-notEqual-09.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec3 res = notEqual(bvec3(false, true, false),
- bvec3(false, false, true));
- gl_FragColor = (res == bvec3(false, true, true))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-notEqual-10.shader_test b/tests/shaders/glsl-const-builtin-notEqual-10.shader_test
deleted file mode 100644
index 4e37211..0000000
--- a/tests/shaders/glsl-const-builtin-notEqual-10.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec4 res = notEqual(bvec4(true, false, false, true),
- bvec4(true, true, false, false));
- gl_FragColor = (res == bvec4(false, true, false, true))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
--
1.9.2
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