[Piglit] [PATCH] arb_texture_multisample: add test for sampling from depth

Glenn Kennard glenn.kennard at gmail.com
Tue Nov 4 10:14:04 PST 2014


On Tue, 04 Nov 2014 17:30:32 +0100, Chris Forbes <chrisf at ijw.co.nz> wrote:

> This demonstrates an i965 bug, where hiz resolves for MSAA surfaces
> don't work (on BLORP platforms).
>
> Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
> ---
>
> This test has been rattling around for ages, but not sure I ever  
> actually sent it to the list. Now cleaned up, added probing, etc.
>
>  tests/all.py                                       |   1 +
>  .../spec/arb_texture_multisample/CMakeLists.gl.txt |   1 +
>  tests/spec/arb_texture_multisample/sample-depth.c  | 154  
> +++++++++++++++++++++
>  3 files changed, 156 insertions(+)
>  create mode 100644 tests/spec/arb_texture_multisample/sample-depth.c
>
> diff --git a/tests/all.py b/tests/all.py
> index c71462e..68a970c 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -1609,6 +1609,7 @@ add_concurrent_test(arb_texture_multisample,  
> 'arb_texture_multisample-sample-mas
>  add_concurrent_test(arb_texture_multisample,  
> 'arb_texture_multisample-negative-max-samples')
>  add_concurrent_test(arb_texture_multisample,  
> 'arb_texture_multisample-teximage-3d-multisample')
>  add_concurrent_test(arb_texture_multisample,  
> 'arb_texture_multisample-teximage-2d-multisample')
> +add_concurrent_test(arb_texture_multisample,  
> 'arb_texture_multisample-sample-depth')
> for stage in ['vs', 'gs', 'fs']:
>      # textureSize():
> diff --git a/tests/spec/arb_texture_multisample/CMakeLists.gl.txt  
> b/tests/spec/arb_texture_multisample/CMakeLists.gl.txt
> index fbb3f5c..e1ff42f 100644
> --- a/tests/spec/arb_texture_multisample/CMakeLists.gl.txt
> +++ b/tests/spec/arb_texture_multisample/CMakeLists.gl.txt
> @@ -22,4 +22,5 @@ piglit_add_executable  
> (arb_texture_multisample-negative-max-samples negative-max
>  piglit_add_executable (arb_texture_multisample-sample-position  
> sample-position.c)
>  piglit_add_executable (arb_texture_multisample-teximage-2d-multisample  
> teximage-2d-multisample.c)
>  piglit_add_executable (arb_texture_multisample-teximage-3d-multisample  
> teximage-3d-multisample.c)
> +piglit_add_executable (arb_texture_multisample-sample-depth  
> sample-depth.c)
>  # vim: ft=cmake:
> diff --git a/tests/spec/arb_texture_multisample/sample-depth.c  
> b/tests/spec/arb_texture_multisample/sample-depth.c
> new file mode 100644
> index 0000000..6334833
> --- /dev/null
> +++ b/tests/spec/arb_texture_multisample/sample-depth.c
> @@ -0,0 +1,154 @@
> +/*
> + * Copyright © 2014 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person  
> obtaining a
> + * copy of this software and associated documentation files (the  
> "Software"),
> + * to deal in the Software without restriction, including without  
> limitation
> + * the rights to use, copy, modify, merge, publish, distribute,  
> sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the  
> next
> + * paragraph) shall be included in all copies or substantial portions  
> of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,  
> EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF  
> MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT  
> SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR  
> OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,  
> ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> + * DEALINGS IN THE SOFTWARE.
> + *
> + * Authors: Chris Forbes
> + */
> +#include "piglit-util-gl.h"
> +
> +/* File: sample-depth.c
> + *
> + * Tests whether sampling from a multisample depth texture works  
> correctly
> + * after having rendered into it.
> + */
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +    config.supports_gl_compat_version = 30;
> +    config.window_visual = PIGLIT_GL_VISUAL_RGB |  
> PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +#define NUM_SAMPLES 4
> +#define TEX_WIDTH 64
> +#define TEX_HEIGHT 64
> +
> +GLuint prog, fbo;
> +
> +float green[] = {0,1,0,0};
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	bool pass = true;
> +	/* draw a quad with depth varying from 1.0 at the left side to -1.0 at
> +	 * the right side (NDC) */
> +
> +	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
> +	glViewport(0, 0, TEX_WIDTH, TEX_HEIGHT);
> +	glUseProgram(0);
> +
> +	glClearDepth(1.0f);
> +	glClear(GL_DEPTH_BUFFER_BIT);
> +
> +	glEnable(GL_DEPTH_TEST);
> +
> +	glBegin(GL_QUADS);
> +		glVertex3f(-1.0f, -1.0f,  1.0f);
> +		glVertex3f( 1.0f, -1.0f, -1.0f);
> +		glVertex3f( 1.0f,  1.0f,  1.0f);
> +		glVertex3f(-1.0f,  1.0f, -1.0f);
> +	glEnd();
> +
> +	glDisable(GL_DEPTH_TEST);
> +
> +	/* sample depth and write color to the default framebuffer
> +	 * so we can look at it */
> +
> +	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
> +	glClearColor(0.2, 0.2, 0.2, 0.2);
> +	glClear(GL_COLOR_BUFFER_BIT);
> +	glViewport(0, 0, TEX_WIDTH, TEX_HEIGHT);
> +	glUseProgram(prog);
> +
> +	piglit_draw_rect(-1, -1, 2, 2);
> +
> +	pass = piglit_probe_rect_rgba(0, 0, TEX_WIDTH, TEX_HEIGHT, green) &&  
> pass;
> +
> +	piglit_present_results();
> +
> +	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	GLuint tex;
> +	piglit_require_extension("GL_ARB_texture_multisample");
> +
> +	/* setup an fbo with multisample depth texture */
> +
> +	glGenTextures(1, &tex);
> +	glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex);
> +	glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE,
> +			NUM_SAMPLES, GL_DEPTH_COMPONENT24,
> +			TEX_WIDTH, TEX_HEIGHT,
> +			GL_TRUE);
> +
> +	glGenFramebuffers(1, &fbo);
> +	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
> +	glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER,
> +			GL_DEPTH_ATTACHMENT,
> +			GL_TEXTURE_2D_MULTISAMPLE,
> +			tex,
> +			0);
> +
> +	if (!piglit_check_gl_error(GL_NO_ERROR)) {
> +		printf("Error during tex/fbo setup; no point continuing.\n");
> +		piglit_report_result(PIGLIT_FAIL);
> +	}
> +
> +	/* shader to sample from it */
> +
> +	prog = piglit_build_simple_program(
> +			"#version 130\n"
> +			"out vec4 ndc;\n"
> +			"void main() {\n"
> +			"	gl_Position = gl_Vertex;\n"
> +			"	ndc = gl_Vertex;\n"
> +			"}\n",
> +
> +			"#version 130\n"
> +			"#extension GL_ARB_texture_multisample: require\n"
> +			"uniform sampler2DMS s;\n"
> +			"const int sample_id = 0;\n"
> +			"const float close_enough = 0.01f;\n"
> +			"in vec4 ndc;\n"
> +			"void main() {\n"
> +			"	vec4 res = texelFetch(s,\n"
> +			"		ivec2(gl_FragCoord.xy),\n"
> +			"		sample_id);\n"
> +			"	float expected = 0.5f * abs(ndc.y + ndc.x);\n"
> +			"	if (distance(expected, res.x) > close_enough) {\n"
> +			"		gl_FragColor = vec4(1,0,0,0);\n"
> +			"	} else {\n"
> +			"		gl_FragColor = vec4(0,1,0,0);\n"
> +			"	};\n"
> +			"}\n");
> +	glUseProgram(prog);
> +	glUniform1i(glGetUniformLocation(prog, "s"), 0);
> +	
> +
> +	if (!prog || !piglit_check_gl_error(GL_NO_ERROR)) {
> +		printf("Error during shader setup; no point continuing.\n");
> +		piglit_report_result(PIGLIT_FAIL);
> +	}
> +}

Works fine on R600 :-)

Reviewed-by: Glenn Kennard <glenn.kennard at gmail.com>


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