[Piglit] [PATCH 2/6] arb_texture_view-cubemap-view: new test to check an NVIDIA cubemap bug

Ian Romanick idr at freedesktop.org
Thu Nov 6 15:11:11 PST 2014


On 10/28/2014 08:00 AM, Brian Paul wrote:
> From: Shibdas Bandyopadhyay <sbandyopadhyay at vmware.com>
> 
> ---
>  tests/all.py                                  |    1 +
>  tests/spec/arb_texture_view/CMakeLists.gl.txt |    1 +
>  tests/spec/arb_texture_view/cubemap-view.c    |  171 +++++++++++++++++++++++++
>  3 files changed, 173 insertions(+)
>  create mode 100644 tests/spec/arb_texture_view/cubemap-view.c
> 
> diff --git a/tests/all.py b/tests/all.py
> index e6a24c5..7e5ad07 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -2250,6 +2250,7 @@ arb_texture_storage_multisample['tex-param'] = PiglitGLTest('arb_texture_storage
>  
>  arb_texture_view = {}
>  spec['ARB_texture_view'] = arb_texture_view
> +arb_texture_view['cubemap-view'] = PiglitGLTest('arb_texture_view-cubemap-view', run_concurrent=True)
>  arb_texture_view['immutable_levels'] = PiglitGLTest('arb_texture_view-texture-immutable-levels', run_concurrent=True)
>  arb_texture_view['max-level'] = PiglitGLTest('arb_texture_view-max-level', run_concurrent=True)
>  arb_texture_view['params'] = PiglitGLTest('arb_texture_view-params', run_concurrent=True)
> diff --git a/tests/spec/arb_texture_view/CMakeLists.gl.txt b/tests/spec/arb_texture_view/CMakeLists.gl.txt
> index 2426ed2..88489ad 100644
> --- a/tests/spec/arb_texture_view/CMakeLists.gl.txt
> +++ b/tests/spec/arb_texture_view/CMakeLists.gl.txt
> @@ -9,6 +9,7 @@ link_libraries(
>  	${OPENGL_glu_LIBRARY}
>  	)
>  
> +piglit_add_executable(arb_texture_view-cubemap-view cubemap-view.c)
>  piglit_add_executable(arb_texture_view-getteximage-srgb getteximage-srgb.c)
>  piglit_add_executable(arb_texture_view-texture-immutable-levels texture-immutable-levels.c)
>  piglit_add_executable(arb_texture_view-max-level max-level.c)
> diff --git a/tests/spec/arb_texture_view/cubemap-view.c b/tests/spec/arb_texture_view/cubemap-view.c
> new file mode 100644
> index 0000000..1a2e444
> --- /dev/null
> +++ b/tests/spec/arb_texture_view/cubemap-view.c
> @@ -0,0 +1,171 @@
> +/*
> + * Copyright © 2014 VMware, Inc.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * With Nvidia OpenGL drivers, if we create a TextureView from a cubemap
> + * face other than GL_TEXTURE_CUBE_MAP_POSITIVE_X and attach it to an FBO,
> + * we cannot read back the correct data in the original cubemap texture
> + * by glGetTexImage() with a system memory pointer right after a clearing
> + * or drawing call.
> + *
> + * Known to be
> + *      -- Present in : Nvidia GTX 650, driver - 325.15
> + *      -- Fixed in   :
> + */
> +
> +
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_core_version = 32;
> +	config.supports_gl_compat_version = 32;

What about this test requires OpenGL 3.2?

Just skimming the rest of the code, most of the review comments from the
previous patch apply here as well.

> +
> +	config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +#define WIDTH 32
> +#define HEIGHT 32
> +#define LEVELS 6
> +#define COLOR_RED        0xFF0000FF
> +#define COLOR_GREEN      0x00FF00FF
> +#define COLOR_BLUE       0x0000FFFF
> +#define COLOR_CYAN       0x00FFFFFF
> +#define COLOR_MAGENTA    0xFF00FFFF
> +#define COLOR_YELLOW     0xFFFF00FF
> +#define COLOR_GRAY       0x7F7F7FFF
> +#define CLEAR_COLOR      0x000033FF
> +#define NUM_VERTICES     4
> +#define VIEW_LEVEL       3
> +#define NUM_FACES        6
> +
> +static bool
> +test_cubemap_view(void)
> +{
> +	const GLuint white = 0xffffffff;
> +	const unsigned int colors[LEVELS] = {COLOR_RED, COLOR_GREEN,
> +					     COLOR_BLUE, COLOR_CYAN,
> +					     COLOR_CYAN, COLOR_MAGENTA};
> +	const unsigned int numPixels = WIDTH * HEIGHT;
> +	GLuint texData[WIDTH * HEIGHT];
> +	GLuint i, cubeTex, view, fbo, f;
> +
> +	for (i = 0; i < numPixels; ++i) {
> +		texData[i] = white;
> +	}
> +
> +	/* Create a cubemap textures */
> +	glGenTextures(1, &cubeTex);
> +	glActiveTexture(GL_TEXTURE0);
> +	glBindTexture(GL_TEXTURE_CUBE_MAP, cubeTex);
> +	glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, WIDTH, HEIGHT);
> +
> +	for (f = 0; f < NUM_FACES; f++) {
> +		for (i = 0; i < numPixels; i++) {
> +			texData[i] = colors[f];
> +		}
> +
> +		glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f,
> +				0, 0, 0, WIDTH, HEIGHT,
> +				GL_RGBA, GL_UNSIGNED_INT_8_8_8_8,
> +				texData);
> +	}
> +
> +	/* Create a texture view from the negative X face of the cubemap */
> +	glGenTextures(1, &view);
> +	glTextureView(view, GL_TEXTURE_2D, cubeTex, GL_RGBA8,
> +		      0, 1, 1 /* -X face */, 1);
> +	glBindTexture(GL_TEXTURE_2D, view);
> +	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
> +
> +	if (!piglit_check_gl_error(GL_NO_ERROR))
> +		return false;
> +
> +	/* Setup the FBO */
> +	glGenFramebuffers(1, &fbo);
> +	glBindFramebuffer(GL_FRAMEBUFFER, fbo);
> +	glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
> +			       GL_TEXTURE_2D, view, 0);
> +	if (glCheckFramebufferStatus(GL_FRAMEBUFFER) !=
> +	    GL_FRAMEBUFFER_COMPLETE) {
> +		printf("incomplete framebuffer at line %d\n", __LINE__);
> +		return false;
> +	}
> +
> +	glDrawBuffer(GL_COLOR_ATTACHMENT0);
> +	if (glCheckFramebufferStatus(GL_FRAMEBUFFER) !=
> +	    GL_FRAMEBUFFER_COMPLETE) {
> +		printf("incomplete framebuffer at line %d\n", __LINE__);
> +		return false;
> +	}
> +
> +	/* Clear and draw */
> +	glViewport(0, 0, WIDTH, HEIGHT);
> +	glClearColor(((CLEAR_COLOR >> 24) & 0xFF) / 255.0f,
> +		     ((CLEAR_COLOR >> 16) & 0xFF) / 255.0f,
> +		     ((CLEAR_COLOR >> 8)  & 0xFF) / 255.0f,
> +		     ((CLEAR_COLOR) & 0xFF) / 255.0f);
> +	glClear(GL_COLOR_BUFFER_BIT);
> +
> +	/* Read back */
> +	glPixelStorei(GL_PACK_ROW_LENGTH, WIDTH);
> +	glPixelStorei(GL_PACK_ALIGNMENT, 1);
> +	memset(texData, 0, sizeof(texData));
> +	glGetTexImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0,
> +		      GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, texData);
> +
> +	if (texData[0] != CLEAR_COLOR) {
> +		printf("At pixel (0,0) expected 0x%x but found 0x%x\n",
> +			CLEAR_COLOR, texData[0]);
> +		/* clean up */
> +		glDeleteTextures(1, &cubeTex);
> +		glDeleteTextures(1, &view);
> +		glDeleteFramebuffers(1, &fbo);
> +		return false;
> +	}
> +
> +	if (!piglit_check_gl_error(GL_NO_ERROR))
> +		return false;
> +
> +	glDeleteTextures(1, &cubeTex);
> +	glDeleteTextures(1, &view);
> +	glDeleteFramebuffers(1, &fbo);
> +	return true;
> +}
> +
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	bool pass = test_cubemap_view();
> +	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	piglit_require_extension("GL_ARB_texture_storage");
> +	piglit_require_extension("GL_ARB_texture_view");
> +}
> 



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