[Piglit] [PATCH 12/45] interpolation-qualifier...: use if __name__ == '__main__' pattern
Dylan Baker
baker.dylan.c at gmail.com
Wed Nov 12 15:45:54 PST 2014
By pulling all of the loops into a single function we also get the
advantage of combining some code.
Signed-off-by: Dylan Baker <dylanx.c.baker at intel.com>
---
.../interpolation-qualifier-built-in-variable.py | 212 +++++++++------------
1 file changed, 92 insertions(+), 120 deletions(-)
diff --git a/generated_tests/interpolation-qualifier-built-in-variable.py b/generated_tests/interpolation-qualifier-built-in-variable.py
index 9b0313a..efb7171 100644
--- a/generated_tests/interpolation-qualifier-built-in-variable.py
+++ b/generated_tests/interpolation-qualifier-built-in-variable.py
@@ -62,142 +62,114 @@ vertex_shader_to_fragment_shader_variable_map = {
}
-for fs_mode in interpolation_modes:
- for vs_mode in interpolation_modes:
- if vs_mode == fs_mode:
- continue
-
- for var in vertex_shader_variables:
- filename = os.path.join(
- 'spec',
- 'glsl-1.30',
- 'linker',
- 'interpolation-qualifiers',
- '{0}-{1}-{2}-{3}.shader_test'.format(
- vs_mode, var, fs_mode,
- vertex_shader_to_fragment_shader_variable_map[var]))
- print(filename)
-
- dirname = os.path.dirname(filename)
- if not os.path.exists(dirname):
- os.makedirs(dirname)
-
- with open(filename, 'w') as f:
- f.write(TEMPLATES.get_template('vs-fs.shader_test.mako').render(
- vs_mode=vs_mode,
- vs_variable=var,
- fs_mode=fs_mode,
- fs_variable=vertex_shader_to_fragment_shader_variable_map[var]))
-
-
-for vs_mode in interpolation_modes:
- if vs_mode == 'default':
- continue
-
- for var in vertex_shader_variables:
- filename = os.path.join(
- 'spec',
- 'glsl-1.30',
- 'linker',
- 'interpolation-qualifiers',
- '{0}-{1}-unused-{2}.shader_test'.format(vs_mode, var,
- vertex_shader_to_fragment_shader_variable_map[var]))
- print(filename)
-
- dirname = os.path.dirname(filename)
- if not os.path.exists(dirname):
- os.makedirs(dirname)
-
- with open(filename, 'w') as f:
- f.write(
- TEMPLATES.get_template('vs-unused.shader_test.mako').render(
- vs_mode=vs_mode,
- vs_variable=var))
-
-
-for fs_mode in interpolation_modes:
- if fs_mode == 'default':
- continue
-
- for var in vertex_shader_variables_front_only:
- filename = os.path.join(
- 'spec',
- 'glsl-1.30',
- 'linker',
- 'interpolation-qualifiers',
- 'unused-{0}-{1}-{2}.shader_test'.format(
- var, fs_mode,
- vertex_shader_to_fragment_shader_variable_map[var]))
- print(filename)
-
- dirname = os.path.dirname(filename)
- if not os.path.exists(dirname):
- os.makedirs(dirname)
-
- with open(filename, 'w') as f:
- f.write(TEMPLATES.get_template('fs-unused.shader_test.mako').render(
- vs_mode=vs_mode,
- vs_variable=var,
- fs_mode=fs_mode,
- fs_variable=vertex_shader_to_fragment_shader_variable_map[var]))
-
+def main():
+ """main function."""
+ dirname = os.path.join('spec', 'glsl-1.30', 'linker',
+ 'interpolation-qualifiers')
+
+ if not os.path.exists(dirname):
+ os.makedirs(dirname)
+
+ for fs_mode in interpolation_modes:
+ for vs_mode in interpolation_modes:
+ if vs_mode == fs_mode:
+ continue
+
+ for var in vertex_shader_variables:
+ filename = os.path.join(
+ dirname,
+ '{0}-{1}-{2}-{3}.shader_test'.format(
+ vs_mode, var, fs_mode,
+ vertex_shader_to_fragment_shader_variable_map[var]))
+ print(filename)
+
+ with open(filename, 'w') as f:
+ f.write(TEMPLATES.get_template('vs-fs.shader_test.mako').render(
+ vs_mode=vs_mode,
+ vs_variable=var,
+ fs_mode=fs_mode,
+ fs_variable=vertex_shader_to_fragment_shader_variable_map[var]))
-for fs_mode in interpolation_modes:
for vs_mode in interpolation_modes:
- if vs_mode == fs_mode:
+ if vs_mode == 'default':
continue
for var in vertex_shader_variables:
filename = os.path.join(
- 'spec',
- 'glsl-1.30',
- 'linker',
- 'interpolation-qualifiers',
- 'unused-{0}-{1}-unused-{2}-{3}.shader_test'.format(
- vs_mode, var, fs_mode,
+ dirname,
+ '{0}-{1}-unused-{2}.shader_test'.format(vs_mode, var,
vertex_shader_to_fragment_shader_variable_map[var]))
print(filename)
- dirname = os.path.dirname(filename)
- if not os.path.exists(dirname):
- os.makedirs(dirname)
-
with open(filename, 'w') as f:
- f.write(TEMPLATES.get_template(
- 'fs-vs-unused.shader_test.mako').render(
+ f.write(
+ TEMPLATES.get_template('vs-unused.shader_test.mako').render(
vs_mode=vs_mode,
- vs_variable=var,
- fs_mode=fs_mode,
- fs_variable=vertex_shader_to_fragment_shader_variable_map[var]))
-
+ vs_variable=var))
-
-for fs_mode in interpolation_modes:
- for vs_mode in interpolation_modes:
- if vs_mode == fs_mode:
+ for fs_mode in interpolation_modes:
+ if fs_mode == 'default':
continue
- for this_side in vertex_shader_variables:
- other_side = other_side_map[this_side]
+ for var in vertex_shader_variables_front_only:
filename = os.path.join(
- 'spec',
- 'glsl-1.30',
- 'linker',
- 'interpolation-qualifiers',
- '{0}-{1}-{2}-{3}.shader_test'.format(
- vs_mode, this_side, fs_mode, other_side))
+ dirname,
+ 'unused-{0}-{1}-{2}.shader_test'.format(
+ var, fs_mode,
+ vertex_shader_to_fragment_shader_variable_map[var]))
print(filename)
- dirname = os.path.dirname(filename)
- if not os.path.exists(dirname):
- os.makedirs(dirname)
-
with open(filename, 'w') as f:
- f.write(TEMPLATES.get_template(
- 'vs-fs-flip.shader_test.mako').render(
- vs_mode=vs_mode,
- this_side_variable=this_side,
- other_side_variable=other_side,
- fs_mode=fs_mode,
- fs_variable=vertex_shader_to_fragment_shader_variable_map[this_side]))
+ f.write(TEMPLATES.get_template('fs-unused.shader_test.mako').render(
+ vs_mode=vs_mode,
+ vs_variable=var,
+ fs_mode=fs_mode,
+ fs_variable=vertex_shader_to_fragment_shader_variable_map[var]))
+
+ for fs_mode in interpolation_modes:
+ for vs_mode in interpolation_modes:
+ if vs_mode == fs_mode:
+ continue
+
+ for var in vertex_shader_variables:
+ filename = os.path.join(
+ dirname,
+ 'unused-{0}-{1}-unused-{2}-{3}.shader_test'.format(
+ vs_mode, var, fs_mode,
+ vertex_shader_to_fragment_shader_variable_map[var]))
+ print(filename)
+
+ with open(filename, 'w') as f:
+ f.write(TEMPLATES.get_template(
+ 'fs-vs-unused.shader_test.mako').render(
+ vs_mode=vs_mode,
+ vs_variable=var,
+ fs_mode=fs_mode,
+ fs_variable=vertex_shader_to_fragment_shader_variable_map[var]))
+
+ for fs_mode in interpolation_modes:
+ for vs_mode in interpolation_modes:
+ if vs_mode == fs_mode:
+ continue
+
+ for this_side in vertex_shader_variables:
+ other_side = other_side_map[this_side]
+ filename = os.path.join(
+ dirname,
+ '{0}-{1}-{2}-{3}.shader_test'.format(
+ vs_mode, this_side, fs_mode, other_side))
+ print(filename)
+
+ with open(filename, 'w') as f:
+ f.write(TEMPLATES.get_template(
+ 'vs-fs-flip.shader_test.mako').render(
+ vs_mode=vs_mode,
+ this_side_variable=this_side,
+ other_side_variable=other_side,
+ fs_mode=fs_mode,
+ fs_variable=vertex_shader_to_fragment_shader_variable_map[this_side]))
+
+
+if __name__ == '__main__':
+ main()
--
2.1.3
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