[Piglit] [PATCH] Add test for ARB_clip_control.

Mathias.Froehlich at gmx.net Mathias.Froehlich at gmx.net
Sat Nov 15 05:05:45 PST 2014


From: Mathias Fröhlich <Mathias.Froehlich at gmx.net>

Hi,

This adds clip control to the set of piglit tests.
This time with an other bunch of tests covering
different depth range settings.

please review, and if ok, can somebody with piglit
push access feed that to the repository, as I don't
have write access to piglit IIRC.

Thanks!

Mathias


v2:
Check for ARB_depth_buffer_float where used.
Fix and extend comments.
Introduce helper for reading and checking the clip control state.
Split state and draw related parts into separate methods.
Test for Push/PopAttrib.

v3:
Add tests to tests/all.py.

v4:
Use piglit_draw_rect_z instead of a hand written function.

v5:
Check for different depth range values.
To implement the above, refactor the implementation.
Rebase to current upstream.

Signed-off-by: Mathias Froehlich <Mathias.Froehlich at web.de>
CC: Ilia Mirkin <imirkin at alum.mit.edu>
CC: Brian Paul <brianp at vmware.com>
CC: Kenneth Graunke <kenneth at whitecape.org>
---
 tests/all.py                                       |   5 +
 tests/spec/CMakeLists.txt                          |   1 +
 tests/spec/arb_clip_control/CMakeLists.gl.txt      |  15 ++
 tests/spec/arb_clip_control/CMakeLists.txt         |   1 +
 .../clip-control-depth-precision.c                 | 174 +++++++++++++
 tests/spec/arb_clip_control/clip-control.c         | 285 +++++++++++++++++++++
 6 files changed, 481 insertions(+)
 create mode 100644 tests/spec/arb_clip_control/CMakeLists.gl.txt
 create mode 100644 tests/spec/arb_clip_control/CMakeLists.txt
 create mode 100644 tests/spec/arb_clip_control/clip-control-depth-precision.c
 create mode 100644 tests/spec/arb_clip_control/clip-control.c

diff --git a/tests/all.py b/tests/all.py
index f2c5c1f..a0aeca9 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -2279,6 +2279,11 @@ add_fbo_generatemipmap_extension(tdfx_texture_compression_fxt1, 'GL_3DFX_texture
 tdfx_texture_compression_fxt1['invalid formats'] = PiglitGLTest('arb_texture_compression-invalid-formats fxt1', run_concurrent=True)
 add_plain_test(tdfx_texture_compression_fxt1, 'fxt1-teximage')
 
+arb_clip_control = {}
+spec['ARB_clip_control'] = arb_clip_control
+add_plain_test(arb_clip_control, 'clip-control')
+add_plain_test(arb_clip_control, 'clip-control-depth-precision')
+
 def add_color_buffer_float_test(name, format, p1, p2):
     arb_color_buffer_float[format + '-' + name + ('-' + p1 if len(p1) else '') + ('-' + p2 if len(p2) else '')] = PiglitGLTest(' '.join(['arb_color_buffer_float-' + name, format, p1, p2]), run_concurrent=True)
 
diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
index b2da115..5a347ae 100644
--- a/tests/spec/CMakeLists.txt
+++ b/tests/spec/CMakeLists.txt
@@ -3,6 +3,7 @@ add_subdirectory (arb_base_instance)
 add_subdirectory (arb_buffer_storage)
 add_subdirectory (arb_clear_buffer_object)
 add_subdirectory (arb_clear_texture)
+add_subdirectory (arb_clip_control)
 add_subdirectory (arb_color_buffer_float)
 add_subdirectory (arb_copy_image)
 add_subdirectory (arb_compute_shader)
diff --git a/tests/spec/arb_clip_control/CMakeLists.gl.txt b/tests/spec/arb_clip_control/CMakeLists.gl.txt
new file mode 100644
index 0000000..3951bfb
--- /dev/null
+++ b/tests/spec/arb_clip_control/CMakeLists.gl.txt
@@ -0,0 +1,15 @@
+include_directories(
+	${GLEXT_INCLUDE_DIR}
+	${OPENGL_INCLUDE_PATH}
+)
+
+link_libraries (
+	piglitutil_${piglit_target_api}
+	${OPENGL_gl_LIBRARY}
+	${OPENGL_glu_LIBRARY}
+)
+
+piglit_add_executable (clip-control clip-control.c)
+piglit_add_executable (clip-control-depth-precision clip-control-depth-precision.c)
+
+# vim: ft=cmake:
diff --git a/tests/spec/arb_clip_control/CMakeLists.txt b/tests/spec/arb_clip_control/CMakeLists.txt
new file mode 100644
index 0000000..144a306
--- /dev/null
+++ b/tests/spec/arb_clip_control/CMakeLists.txt
@@ -0,0 +1 @@
+piglit_include_target_api()
diff --git a/tests/spec/arb_clip_control/clip-control-depth-precision.c b/tests/spec/arb_clip_control/clip-control-depth-precision.c
new file mode 100644
index 0000000..87d928e
--- /dev/null
+++ b/tests/spec/arb_clip_control/clip-control-depth-precision.c
@@ -0,0 +1,174 @@
+/*
+ * Copyright Mathias Fröhlich <Mathias.Froehlich at web.de>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ *    Mathias Fröhlich <Mathias.Froehlich at web.de>
+ */
+
+/** @file clip-control-depth-precision.c
+ *
+ * Test for ARB_clip_control.
+ * This is actually the application level use case making use of the
+ * close to logarithmic depth buffer precision available with the
+ * GL_ZERO_TO_ONE depth mode that is newly provided with this extension.
+ * The ARB_clip_control spec gives a set of web references explaining the
+ * background greatly.
+ * In short we set up a projection matrix that maps infinite far away
+ * points to 0 and the near plane to 1. We use a float depth buffer
+ * with a well known accuracy behavior. That together gives a depth
+ * buffer resolution that is about the relative floating point accuracy
+ * relative to the distance from the eye point.
+ * This extension avoids adding a constant number even in an intermediate
+ * step which would destroy the effective depth precision possible with
+ * the floating point depth buffers.
+ * Roughtly in numbers:
+ * Two fragments at 5000001 and 5000000 \about 5000001*(1 - eps) distance
+ * from the eye point should yield to different values in the depth buffer.
+ * The same goes for about any fragment distance x that you should be able
+ * to distinguish this from x*(1 - eps).
+ * And this is exactly what this test checks. We draw two surfaces
+ * a big red one at a distance x and a half that big green one at a distance
+ * x*(1 - 10*eps) to have a security factor of 10 to allow for some roundoff
+ * errors to accumulate. Due to the depth precision we must not get z fighting
+ * between these two and see a nested green solid square inside a bigger red
+ * square really behind it.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_compat_version = 20;
+
+	config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+void
+piglit_init(int argc, char **argv)
+{
+	GLdouble projection[16] = { 0.0, };
+
+	piglit_require_extension("GL_ARB_clip_control");
+	piglit_require_extension("GL_ARB_depth_buffer_float");
+	piglit_require_extension("GL_EXT_framebuffer_object");
+	piglit_require_extension("GL_EXT_framebuffer_blit");
+
+	/* Set up a projection matrix mapping z = -1 to z = 1
+	 * and z = -inf to z = 0 in projection space.
+	 * Given the clip control setting below, this is just
+	 * written as is into the float depth buffer.
+	 */
+	projection[0 + 4*0] = 1;
+	projection[1 + 4*1] = (GLdouble)piglit_width/piglit_height;
+	projection[2 + 4*3] = 1;
+	projection[3 + 4*2] = -1;
+
+	glMatrixMode(GL_PROJECTION);
+	glLoadMatrixd(projection);
+
+	glMatrixMode(GL_MODELVIEW);
+	glLoadIdentity();
+}
+
+enum piglit_result
+piglit_display(void)
+{
+	GLfloat red[3] = { 1, 0, 0 };
+	GLfloat green[3] = { 0, 1, 0 };
+	GLboolean pass = GL_TRUE;
+	GLuint fb, cb, db;
+	GLenum status;
+	int range10;
+
+	glGenRenderbuffers(1, &cb);
+	glBindRenderbuffer(GL_RENDERBUFFER, cb);
+	glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA, piglit_width, piglit_height);
+	glBindRenderbuffer(GL_RENDERBUFFER, 0);
+
+	glGenRenderbuffers(1, &db);
+	glBindRenderbuffer(GL_RENDERBUFFER, db);
+	glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32F, piglit_width, piglit_height);
+	glBindRenderbuffer(GL_RENDERBUFFER, 0);
+
+	glGenFramebuffers(1, &fb);
+	glBindFramebuffer(GL_FRAMEBUFFER, fb);
+	glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, cb);
+	glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, db);
+
+	status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+	if (status != GL_FRAMEBUFFER_COMPLETE) {
+		printf("FBO incomplete status 0x%X\n", status);
+		piglit_report_result(PIGLIT_FAIL);
+	}
+
+	glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
+	glClearDepth(0);
+	glDepthRange(0, 1);
+	glClearColor(0, 0, 0, 1);
+	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+	glEnable(GL_DEPTH_TEST);
+	glDepthFunc(GL_GREATER);
+
+	for (range10 = 0; range10 < 16; ++range10) {
+		int width = piglit_width/4;
+		int height = piglit_height/4;
+		int tilex = range10 % 4;
+		int tiley = range10 / 4;
+		int x = tilex*width;
+		int y = tiley*height;
+		double z = pow(10, 1 + range10);
+
+		/* Set up a new viewport for each depth we want to test */
+		glViewport(x, y, width, height);
+
+		/* Draw a red surface at given distance z */
+		glColor3fv(red);
+		piglit_draw_rect_z(-z, -0.5*z, -0.5*z, z, z);
+
+		pass = piglit_probe_pixel_rgb(x + width/2, y + height/2, red) && pass;
+
+		/* And a green one just close in front of that red one */
+		glColor3fv(green);
+		piglit_draw_rect_z((10*FLT_EPSILON - 1)*z, -0.25*z, -0.25*z, 0.5*z, 0.5*z);
+
+		pass = piglit_probe_pixel_rgb(x + width/2, y + height/2, green) && pass;
+	}
+
+
+	/* set viewport to window size */
+	glViewport(0, 0, piglit_width, piglit_height);
+
+	/* copy the result to the back buffer */
+	glBindFramebuffer(GL_READ_FRAMEBUFFER, fb);
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+	glBlitFramebuffer(0, 0, piglit_width, piglit_height, 0, 0, piglit_width, piglit_height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
+	glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+	glDeleteFramebuffers(1, &fb);
+	glDeleteRenderbuffers(1, &cb);
+	glDeleteRenderbuffers(1, &db);
+
+	piglit_present_results();
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
diff --git a/tests/spec/arb_clip_control/clip-control.c b/tests/spec/arb_clip_control/clip-control.c
new file mode 100644
index 0000000..df468fb
--- /dev/null
+++ b/tests/spec/arb_clip_control/clip-control.c
@@ -0,0 +1,285 @@
+/*
+ * Copyright Mathias Fröhlich <Mathias.Froehlich at web.de>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ *    Mathias Fröhlich <Mathias.Froehlich at web.de>
+ */
+
+/** @file clip-control.c
+ *
+ * Basic test for ARB_clip_contol.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_compat_version = 20;
+
+	config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+void
+piglit_init(int argc, char **argv)
+{
+	piglit_require_extension("GL_ARB_clip_control");
+
+	piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+}
+
+GLboolean
+test_clip_control(GLenum origin, GLenum mode)
+{
+	GLboolean pass;
+	GLint value;
+
+	pass = piglit_check_gl_error(GL_NO_ERROR);
+
+	glGetIntegerv(GL_CLIP_ORIGIN, &value);
+	if (value != origin) {
+		fprintf(stderr, "glClipControl origin unexpected!\n");
+		pass = GL_FALSE;
+	}
+	glGetIntegerv(GL_CLIP_DEPTH_MODE, &value);
+	if (value != mode) {
+		fprintf(stderr, "glClipControl mode unexpected!\n");
+		pass = GL_FALSE;
+	}
+
+	return pass;
+}
+
+GLboolean
+state_test(void)
+{
+	GLboolean pass = GL_TRUE;
+
+	/* The initial values */
+	pass = test_clip_control(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE) && pass;
+
+	glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
+	pass = test_clip_control(GL_LOWER_LEFT, GL_ZERO_TO_ONE) && pass;
+
+	glClipControl(GL_UPPER_LEFT, GL_ZERO_TO_ONE);
+	pass = test_clip_control(GL_UPPER_LEFT, GL_ZERO_TO_ONE) && pass;
+
+	glClipControl(GL_UPPER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
+	pass = test_clip_control(GL_UPPER_LEFT, GL_NEGATIVE_ONE_TO_ONE) && pass;
+
+	/* Check bailing out on invalid input */
+	glClipControl(GL_RGB, GL_NEGATIVE_ONE_TO_ONE);
+	pass = piglit_check_gl_error(GL_INVALID_ENUM) && pass;
+	piglit_reset_gl_error();
+	pass = test_clip_control(GL_UPPER_LEFT, GL_NEGATIVE_ONE_TO_ONE) && pass;
+
+	glClipControl(GL_LOWER_LEFT, GL_RGB);
+	pass = piglit_check_gl_error(GL_INVALID_ENUM) && pass;
+	piglit_reset_gl_error();
+	pass = test_clip_control(GL_UPPER_LEFT, GL_NEGATIVE_ONE_TO_ONE) && pass;
+
+
+	/* Check push/pop */
+	glClipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
+	pass = test_clip_control(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE) && pass;
+
+	glPushAttrib(GL_TRANSFORM_BIT);
+
+	glClipControl(GL_UPPER_LEFT, GL_ZERO_TO_ONE);
+	pass = test_clip_control(GL_UPPER_LEFT, GL_ZERO_TO_ONE) && pass;
+
+	/* Back to default */
+	glPopAttrib();
+	pass = test_clip_control(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE) && pass;
+
+	return pass;
+}
+
+GLboolean
+test_patch(GLenum origin, GLenum depth,
+	   GLclampd near, GLclampd far,
+	   float x, float y, float z)
+{
+	GLboolean pass = GL_TRUE;
+	float draw_y;
+	float depth_z;
+
+	/* Draw the patch */
+
+	if (origin == GL_LOWER_LEFT)
+		draw_y = y;
+	else
+		draw_y = piglit_height - y;
+
+	piglit_draw_rect_z(z, x - 2, draw_y - 2, 4, 4);
+
+
+	/* Check the depth and clip behavior */
+
+	/* The usual orthographic projection flips the z sign */
+	if (depth == GL_NEGATIVE_ONE_TO_ONE)
+		depth_z = -z*0.5*(far - near) + 0.5*(near + far);
+	else
+		depth_z = -z*(far - near) + near;
+
+	if ((depth_z < near && depth_z < far)
+	    || (near < depth_z && far < depth_z))
+		/* still the clear value */
+		pass = piglit_probe_pixel_depth(x, y, 1.0) && pass;
+	else
+		/* the written depth value */
+		pass = piglit_probe_pixel_depth(x, y, depth_z) && pass;
+
+	return pass;
+}
+
+GLboolean
+test_patches(GLenum origin, GLenum depth,
+	     GLclampd near, GLclampd far,
+	     float x)
+{
+	GLboolean pass = GL_TRUE;
+
+	/* Back to default */
+	glClipControl(origin, depth);
+	glDepthRange(near, far);
+
+	if (depth == GL_NEGATIVE_ONE_TO_ONE) {
+		/* outside the clip space */
+		pass = test_patch(origin, depth, near, far,
+				  x, 10, 1.5) && pass;
+		/* inside the clip space */
+		pass = test_patch(origin, depth, near, far,
+				  x, 20, 1.0) && pass;
+		pass = test_patch(origin, depth, near, far,
+				  x, 30, 0.5) && pass;
+		pass = test_patch(origin, depth, near, far,
+				  x, 40, 0.0) && pass;
+		pass = test_patch(origin, depth, near, far,
+				  x, 50, -0.5) && pass;
+		pass = test_patch(origin, depth, near, far,
+				  x, 60, -1.0) && pass;
+		/* outside the clip space */
+		pass = test_patch(origin, depth, near, far,
+				  x, 70, -1.5) && pass;
+	} else {
+		/* outside the clip space */
+		pass = test_patch(origin, depth, near, far,
+				  x, 10, 0.25) && pass;
+		/* inside the clip space */
+		pass = test_patch(origin, depth, near, far,
+				  x, 20, 0.0) && pass;
+		pass = test_patch(origin, depth, near, far,
+				  x, 30, -0.25) && pass;
+		pass = test_patch(origin, depth, near, far,
+				  x, 40, -0.5) && pass;
+		pass = test_patch(origin, depth, near, far,
+				  x, 50, -0.75) && pass;
+		pass = test_patch(origin, depth, near, far,
+				  x, 60, -1.0) && pass;
+		/* outside the clip space */
+		pass = test_patch(origin, depth, near, far,
+				  x, 70, -1.25) && pass;
+	}
+
+	return pass;
+}
+
+GLboolean
+draw_test(void)
+{
+	GLboolean pass = GL_TRUE;
+	GLenum origin, depth;
+	GLclampd near = 0, far = 1;
+
+	/* Now prepare the draw buffer */
+	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+	glEnable(GL_DEPTH_TEST);
+	glDepthFunc(GL_ALWAYS);
+
+	/* Also test the winding order logic */
+	glEnable(GL_CULL_FACE);
+	glCullFace(GL_BACK);
+
+	/* The clear value - to be sure */
+	pass = piglit_probe_pixel_depth(5, 5, 1.0) && pass;
+
+
+	/* Defaut depth rage all clip control combinations */
+	pass = test_patches(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE,
+			    near, far, 10) && pass;
+	pass = test_patches(GL_LOWER_LEFT, GL_ZERO_TO_ONE,
+			    near, far, 20) && pass;
+	pass = test_patches(GL_UPPER_LEFT, GL_NEGATIVE_ONE_TO_ONE,
+			    near, far, 30) && pass;
+	pass = test_patches(GL_UPPER_LEFT, GL_ZERO_TO_ONE,
+			    near, far, 40) && pass;
+
+
+	/* Narrow depth rage all clip control combinations */
+	near = 0.25;
+	far = 0.75;
+	pass = test_patches(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE,
+			    near, far, 50) && pass;
+	pass = test_patches(GL_LOWER_LEFT, GL_ZERO_TO_ONE,
+			    near, far, 60) && pass;
+	pass = test_patches(GL_UPPER_LEFT, GL_NEGATIVE_ONE_TO_ONE,
+			    near, far, 70) && pass;
+	pass = test_patches(GL_UPPER_LEFT, GL_ZERO_TO_ONE,
+			    near, far, 80) && pass;
+
+
+	/* Reverse narrow depth rage all clip control combinations */
+	near = 0.75;
+	far = 0.25;
+	pass = test_patches(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE,
+			    near, far, 90) && pass;
+	pass = test_patches(GL_LOWER_LEFT, GL_ZERO_TO_ONE,
+			    near, far, 100) && pass;
+	pass = test_patches(GL_UPPER_LEFT, GL_NEGATIVE_ONE_TO_ONE,
+			    near, far, 110) && pass;
+	pass = test_patches(GL_UPPER_LEFT, GL_ZERO_TO_ONE,
+			    near, far, 120) && pass;
+
+
+	/* Back to default */
+	glClipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
+	glDepthRange(0.0, 1.0);
+
+	piglit_present_results();
+
+	return pass;
+}
+
+enum piglit_result
+piglit_display(void)
+{
+	GLboolean pass;
+
+	/* Check for getting and setting the state. */
+	pass = state_test();
+
+	/* Check for correct draws according to the state. */
+	pass = draw_test() && pass;
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
-- 
1.9.3



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