[Piglit] [PATCH 03/12] glsl-fs-pointcoord: remove useless windows.h include

Emil Velikov emil.l.velikov at gmail.com
Sat Nov 22 14:40:25 PST 2014


This commit effectively reverts the following commit
0f0543fd1b2(Portability build fixes for MinGW.)

Confirmed that building with mingw-w64 works without a problem.

Cc: José Fonseca <jfonseca at vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov at gmail.com>
---
 tests/shaders/glsl-fs-pointcoord.c | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/tests/shaders/glsl-fs-pointcoord.c b/tests/shaders/glsl-fs-pointcoord.c
index 09db3d1..16baa11 100644
--- a/tests/shaders/glsl-fs-pointcoord.c
+++ b/tests/shaders/glsl-fs-pointcoord.c
@@ -31,10 +31,6 @@
  * with point sprites enabled.
  */
 
-#if defined(_WIN32)
-#include <windows.h>
-#endif
-
 #include <assert.h>
 #include <string.h>
 #include <stdio.h>
-- 
2.1.3



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