[Piglit] [PATCH 04/24] gen_shader_bit_encoding_tests.py: use builtin operators
Dylan Baker
baker.dylan.c at gmail.com
Mon Nov 24 09:58:04 PST 2014
This module implements a neg function, which is available in the math
module. Use that to save a whole line of code!
Signed-off-by: Dylan Baker <dylanx.c.baker at intel.com>
---
generated_tests/gen_shader_bit_encoding_tests.py | 17 ++++++-----------
1 file changed, 6 insertions(+), 11 deletions(-)
diff --git a/generated_tests/gen_shader_bit_encoding_tests.py b/generated_tests/gen_shader_bit_encoding_tests.py
index f72c465..add3368 100644
--- a/generated_tests/gen_shader_bit_encoding_tests.py
+++ b/generated_tests/gen_shader_bit_encoding_tests.py
@@ -23,6 +23,7 @@
import struct
import os
+from operator import neg
from templates import template_file
@@ -42,14 +43,8 @@ def intBitsToFloat(i):
def uintBitsToFloat(u):
return struct.unpack('f', struct.pack('I', u))[0]
-def passthrough(f):
- return f
-
-def neg(num):
- return -num
-
def neg_abs(num):
- return -abs(num)
+ return neg(abs(num))
def vec4(f):
return [f, f, f, f]
@@ -79,13 +74,13 @@ test_data = {
funcs = {
'floatBitsToInt': {
- 'in_func': passthrough,
+ 'in_func': lambda x: x,
'out_func': floatBitsToInt,
'input': 'vec4',
'output': 'ivec4'
},
'floatBitsToUint': {
- 'in_func': passthrough,
+ 'in_func': lambda x: x,
'out_func': floatBitsToUint,
'input': 'vec4',
'output': 'uvec4'
@@ -105,10 +100,10 @@ funcs = {
}
modifier_funcs = {
- '': passthrough,
+ '': lambda x: x,
'abs': abs,
'neg': neg,
- 'neg_abs': neg_abs
+ 'neg_abs': neg_abs,
}
requirements = {
--
2.1.3
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