[Piglit] [PATCH 13/21] interpolation-qualifier...: cleanup style problems
Dylan Baker
baker.dylan.c at gmail.com
Mon Nov 24 13:17:32 PST 2014
Signed-off-by: Dylan Baker <dylanx.c.baker at intel.com>
---
.../interpolation-qualifier-built-in-variable.py | 45 ++++++++++++----------
1 file changed, 24 insertions(+), 21 deletions(-)
diff --git a/generated_tests/interpolation-qualifier-built-in-variable.py b/generated_tests/interpolation-qualifier-built-in-variable.py
index feec755..96def23 100644
--- a/generated_tests/interpolation-qualifier-built-in-variable.py
+++ b/generated_tests/interpolation-qualifier-built-in-variable.py
@@ -21,6 +21,8 @@
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
+"""Generate interpolation-qualifier tests."""
+
from __future__ import print_function
import os
import itertools
@@ -29,33 +31,33 @@ from templates import template_dir
TEMPLATES = template_dir(os.path.basename(os.path.splitext(__file__)[0]))
-interpolation_modes = [
+INTERPOLATION_MODES = [
'flat',
'noperspective',
'smooth',
'default'
]
-vertex_shader_variables = [
+VS_VARIABLES = [
'gl_FrontColor',
'gl_BackColor',
'gl_FrontSecondaryColor',
'gl_BackSecondaryColor'
]
-vertex_shader_variables_front_only = [
+VS_VARIABLES_FRONT_ONLY = [
'gl_FrontColor',
'gl_FrontSecondaryColor',
]
-other_side_map = {
+OTHER_SIDE_MAP = {
'gl_FrontColor': 'gl_BackColor',
'gl_BackColor': 'gl_FrontColor',
'gl_FrontSecondaryColor': 'gl_BackSecondaryColor',
'gl_BackSecondaryColor': 'gl_FrontSecondaryColor'
}
-vertex_shader_to_fragment_shader_variable_map = {
+VS_TO_FS_VARIABLE_MAP = {
'gl_FrontColor': 'gl_Color',
'gl_BackColor': 'gl_Color',
'gl_FrontSecondaryColor': 'gl_SecondaryColor',
@@ -67,12 +69,12 @@ def make_fs_vs_tests(fs_mode, vs_mode, dirname):
if vs_mode == fs_mode:
return
- for var in vertex_shader_variables:
+ for var in VS_VARIABLES:
filename = os.path.join(
dirname,
'{0}-{1}-{2}-{3}.shader_test'.format(
vs_mode, var, fs_mode,
- vertex_shader_to_fragment_shader_variable_map[var]))
+ VS_TO_FS_VARIABLE_MAP[var]))
print(filename)
with open(filename, 'w') as f:
@@ -80,18 +82,19 @@ def make_fs_vs_tests(fs_mode, vs_mode, dirname):
vs_mode=vs_mode,
vs_variable=var,
fs_mode=fs_mode,
- fs_variable=vertex_shader_to_fragment_shader_variable_map[var]))
+ fs_variable=VS_TO_FS_VARIABLE_MAP[var]))
def make_vs_unused_tests(vs_mode, dirname):
if vs_mode == 'default':
return
- for var in vertex_shader_variables:
+ for var in VS_VARIABLES:
filename = os.path.join(
dirname,
- '{0}-{1}-unused-{2}.shader_test'.format(vs_mode, var,
- vertex_shader_to_fragment_shader_variable_map[var]))
+ '{0}-{1}-unused-{2}.shader_test'.format(
+ vs_mode, var,
+ VS_TO_FS_VARIABLE_MAP[var]))
print(filename)
with open(filename, 'w') as f:
@@ -105,12 +108,12 @@ def make_fs_unused_tests(fs_mode, vs_mode, dirname):
if fs_mode == 'default':
return
- for var in vertex_shader_variables_front_only:
+ for var in VS_VARIABLES_FRONT_ONLY:
filename = os.path.join(
dirname,
'unused-{0}-{1}-{2}.shader_test'.format(
var, fs_mode,
- vertex_shader_to_fragment_shader_variable_map[var]))
+ VS_TO_FS_VARIABLE_MAP[var]))
print(filename)
with open(filename, 'w') as f:
@@ -118,19 +121,19 @@ def make_fs_unused_tests(fs_mode, vs_mode, dirname):
vs_mode=vs_mode,
vs_variable=var,
fs_mode=fs_mode,
- fs_variable=vertex_shader_to_fragment_shader_variable_map[var]))
+ fs_variable=VS_TO_FS_VARIABLE_MAP[var]))
def make_vs_fs_unused_tests(fs_mode, vs_mode, dirname):
if vs_mode == fs_mode:
return
- for var in vertex_shader_variables:
+ for var in VS_VARIABLES:
filename = os.path.join(
dirname,
'unused-{0}-{1}-unused-{2}-{3}.shader_test'.format(
vs_mode, var, fs_mode,
- vertex_shader_to_fragment_shader_variable_map[var]))
+ VS_TO_FS_VARIABLE_MAP[var]))
print(filename)
with open(filename, 'w') as f:
@@ -139,15 +142,15 @@ def make_vs_fs_unused_tests(fs_mode, vs_mode, dirname):
vs_mode=vs_mode,
vs_variable=var,
fs_mode=fs_mode,
- fs_variable=vertex_shader_to_fragment_shader_variable_map[var]))
+ fs_variable=VS_TO_FS_VARIABLE_MAP[var]))
def make_vs_fs_flip_tests(fs_mode, vs_mode, dirname):
if vs_mode == fs_mode:
return
- for this_side in vertex_shader_variables:
- other_side = other_side_map[this_side]
+ for this_side in VS_VARIABLES:
+ other_side = OTHER_SIDE_MAP[this_side]
filename = os.path.join(
dirname,
'{0}-{1}-{2}-{3}.shader_test'.format(
@@ -161,7 +164,7 @@ def make_vs_fs_flip_tests(fs_mode, vs_mode, dirname):
this_side_variable=this_side,
other_side_variable=other_side,
fs_mode=fs_mode,
- fs_variable=vertex_shader_to_fragment_shader_variable_map[this_side]))
+ fs_variable=VS_TO_FS_VARIABLE_MAP[this_side]))
def main():
@@ -172,7 +175,7 @@ def main():
if not os.path.exists(dirname):
os.makedirs(dirname)
- for fs_mode, vs_mode in itertools.product(interpolation_modes, repeat=2):
+ for fs_mode, vs_mode in itertools.product(INTERPOLATION_MODES, repeat=2):
make_fs_vs_tests(fs_mode, vs_mode, dirname)
make_vs_unused_tests(vs_mode, dirname)
make_fs_unused_tests(fs_mode, vs_mode, dirname)
--
2.1.3
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