[Piglit] [PATCH] gl-2.0: Add test for interaction between pointsprites and const attribs

Chris Forbes chrisf at ijw.co.nz
Tue Nov 25 00:35:43 PST 2014


Disregard; has been superceded by a simpler test now that I've fully
understood where i965 was breaking.

On Tue, Nov 25, 2014 at 8:39 PM, Chris Forbes <chrisf at ijw.co.nz> wrote:
> Demonstrates an i965 bug, which wined3d hits in many apps.
>
> V2: Fix comment describing vertex layout
>
> Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
> ---
>  tests/all.py                                     |   1 +
>  tests/spec/gl-2.0/CMakeLists.gl.txt              |   1 +
>  tests/spec/gl-2.0/const-attrib-pointsprite-bug.c | 119 +++++++++++++++++++++++
>  3 files changed, 121 insertions(+)
>  create mode 100644 tests/spec/gl-2.0/const-attrib-pointsprite-bug.c
>
> diff --git a/tests/all.py b/tests/all.py
> index b3417a9..d9e7fbc 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -864,6 +864,7 @@ add_concurrent_test(gl20, 'attribs')
>  add_concurrent_test(gl20, 'gl-2.0-edgeflag')
>  add_concurrent_test(gl20, 'gl-2.0-edgeflag-immediate')
>  add_concurrent_test(gl20, 'gl-2.0-vertexattribpointer')
> +add_concurrent_test(gl20, 'gl-2.0-const-attrib-pointsprite-bug')
>  add_plain_test(gl20, 'attrib-assignments')
>  add_plain_test(gl20, 'getattriblocation-conventional')
>  add_plain_test(gl20, 'clip-flag-behavior')
> diff --git a/tests/spec/gl-2.0/CMakeLists.gl.txt b/tests/spec/gl-2.0/CMakeLists.gl.txt
> index 3ac0d68..8f1b709 100644
> --- a/tests/spec/gl-2.0/CMakeLists.gl.txt
> +++ b/tests/spec/gl-2.0/CMakeLists.gl.txt
> @@ -14,3 +14,4 @@ piglit_add_executable (vertex-program-two-side vertex-program-two-side.c)
>  piglit_add_executable (gl-2.0-edgeflag edgeflag.c)
>  piglit_add_executable (gl-2.0-edgeflag-immediate edgeflag-immediate.c)
>  piglit_add_executable (gl-2.0-vertexattribpointer vertexattribpointer.c)
> +piglit_add_executable (gl-2.0-const-attrib-pointsprite-bug const-attrib-pointsprite-bug.c)
> diff --git a/tests/spec/gl-2.0/const-attrib-pointsprite-bug.c b/tests/spec/gl-2.0/const-attrib-pointsprite-bug.c
> new file mode 100644
> index 0000000..16ade7a
> --- /dev/null
> +++ b/tests/spec/gl-2.0/const-attrib-pointsprite-bug.c
> @@ -0,0 +1,119 @@
> +/*
> + * Copyright 2014 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * With point sprites enabled, and texcoord replacement enabled for
> + * the first set of texcoords, test DrawArrays with the following
> + * vertex attribute layout:
> + * - vertex position, from a VBO
> + * - gl_Color, from current state (array not enabled)
> + * - texcoords, from the same VBO as position
> + *
> + * This demonstrates a bug in i965, which is hit by wined3d in many
> + * apps.
> + */
> +
> +
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +       config.supports_gl_compat_version = 20;
> +       config.window_visual = (PIGLIT_GL_VISUAL_RGBA |
> +                               PIGLIT_GL_VISUAL_DOUBLE);
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +
> +static const char *vs_text =
> +       "void main() {\n"
> +       "   gl_FrontColor = gl_Color;\n"
> +       "   gl_Position = gl_Vertex;\n"
> +       "   gl_TexCoord[0] = gl_MultiTexCoord0;\n"
> +       "}\n";
> +static const char *fs_text =
> +       "void main() { \n"
> +       "   if (gl_Color.xyz == vec3(1,0,0))\n"
> +       "       gl_FragColor = gl_TexCoord[0];\n"
> +       "   else\n"
> +       "       gl_FragColor = vec4(0,0,1,0);\n"
> +       "}\n";
> +
> +static GLuint program;
> +
> +GLuint vbo;
> +float verts[] = {
> +       -1, -1,         0, 0,
> +       1, -1,          1, 0,
> +       1, 1,           1, 1,
> +       -1, 1,          0, 1
> +};
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +       bool pass = true;
> +       int x, y;
> +
> +       glViewport(0, 0, piglit_width, piglit_height);
> +       glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
> +
> +       glColor3f(1, 0, 0);
> +       glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
> +
> +       for (x = 0; x < 3; x++) {
> +               for (y = 0; y < 3; y++) {
> +                       float expected[] = { (x+1)/4.0f, (y+1)/4.0f, 0 };
> +                       pass = piglit_probe_pixel_rgb(
> +                               expected[0] * piglit_width,
> +                               expected[1] * piglit_height,
> +                               expected) && pass;
> +               }
> +       }
> +
> +       piglit_present_results();
> +
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +       piglit_require_GLSL();
> +
> +       program = piglit_build_simple_program(vs_text, fs_text);
> +       glUseProgram(program);
> +
> +       glClearColor(0.25f, 0.25f, 0.25f, 1.0f);
> +
> +       glGenBuffers(1, &vbo);
> +       glBindBuffer(GL_ARRAY_BUFFER, vbo);
> +       glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STREAM_DRAW);
> +       glVertexPointer(2, GL_FLOAT, 16, (GLvoid *)0);
> +       glTexCoordPointer(2, GL_FLOAT, 16, (GLvoid *)8);
> +       glEnableClientState(GL_VERTEX_ARRAY);
> +       glEnableClientState(GL_TEXTURE_COORD_ARRAY);
> +       glEnable(GL_POINT_SPRITE);
> +
> +       glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
> +}
> +
> --
> 2.1.3
>


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