[Piglit] oes_texture_float tests: GL_OES_texture_float, GL_OES_texture_half_float, GL_OES_texture_float_linear and GL_OES_texture_half_float_linear

Tapani tapani.palli at intel.com
Thu Nov 27 23:09:11 PST 2014


I believe you'll need to add additional copyright line there when 
submitting, otherwise:

Reviewed-by: Tapani Pälli <tapani.palli at intel.com>

On 08/01/2014 09:26 AM, Kevin Rogovin wrote:
> From: Kevin Rogovin <kevin.rogovin at intel.com>
>
> Adds unit tests (based off of ARB_texture_float unit test)
> for GLES2 texture float extensions.
>
> ---
> tests/all.py                                      |  18 +
>   tests/spec/CMakeLists.txt                         |   1 +
>   tests/spec/oes_texture_float/CMakeLists.gles2.txt |   6 +
>   tests/spec/oes_texture_float/CMakeLists.txt       |   1 +
>   tests/spec/oes_texture_float/oes_texture_float.c  | 529 ++++++++++++++++++++++
>   5 files changed, 555 insertions(+)
>   create mode 100644 tests/spec/oes_texture_float/CMakeLists.gles2.txt
>   create mode 100644 tests/spec/oes_texture_float/CMakeLists.txt
>   create mode 100644 tests/spec/oes_texture_float/oes_texture_float.c
>
> diff --git a/tests/all.py b/tests/all.py
> index 9d7a861..6b2fc15 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -2865,6 +2865,24 @@ add_texwrap_format_tests(arb_texture_float, 'GL_ARB_texture_float')
>   add_plain_test(arb_texture_float, 'arb_texture_float-texture-float-formats')
>   add_msaa_formats_tests(arb_texture_float, 'GL_ARB_texture_float')
>   
> +
> +oes_texture_float = {}
> +spec['OES_texture_float'] = oes_texture_float
> +oes_texture_float['OES_texture_float'] = concurrent_test('oes_texture_float')
> +
> +oes_texture_half_float = {}
> +spec['OES_texture_half_float'] = oes_texture_half_float
> +oes_texture_half_float['OES_texture_half_float'] = concurrent_test('oes_texture_float half')
> +
> +oes_texture_float_linear = {}
> +spec['OES_texture_float_linear'] = oes_texture_float_linear
> +oes_texture_float_linear['OES_texture_float_linear'] = concurrent_test('oes_texture_float linear')
> +
> +oes_texture_half_float_linear = {}
> +spec['OES_texture_half_float_linear'] = oes_texture_half_float_linear
> +oes_texture_half_float_linear['OES_texture_half_float_linear'] = concurrent_test('oes_texture_float half linear')
> +
> +
>   ext_texture_integer = {}
>   spec['EXT_texture_integer'] = ext_texture_integer
>   # unsupported for int yet
> diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
> index c7001f1..c679e15 100644
> --- a/tests/spec/CMakeLists.txt
> +++ b/tests/spec/CMakeLists.txt
> @@ -109,3 +109,4 @@ add_subdirectory (ext_image_dma_buf_import)
>   add_subdirectory (arb_blend_func_extended)
>   add_subdirectory (ext_unpack_subimage)
>   add_subdirectory (arb_vertex_array_object)
> +add_subdirectory (oes_texture_float)
> diff --git a/tests/spec/oes_texture_float/CMakeLists.gles2.txt b/tests/spec/oes_texture_float/CMakeLists.gles2.txt
> new file mode 100644
> index 0000000..4e787e2
> --- /dev/null
> +++ b/tests/spec/oes_texture_float/CMakeLists.gles2.txt
> @@ -0,0 +1,6 @@
> +include_directories(
> +	${GLEXT_INCLUDE_DIR}
> +	${OPENGL_INCLUDE_PATH}
> +)
> +link_libraries(piglitutil_${piglit_target_api})
> +piglit_add_executable(oes_texture_float oes_texture_float.c)
> diff --git a/tests/spec/oes_texture_float/CMakeLists.txt b/tests/spec/oes_texture_float/CMakeLists.txt
> new file mode 100644
> index 0000000..144a306
> --- /dev/null
> +++ b/tests/spec/oes_texture_float/CMakeLists.txt
> @@ -0,0 +1 @@
> +piglit_include_target_api()
> diff --git a/tests/spec/oes_texture_float/oes_texture_float.c b/tests/spec/oes_texture_float/oes_texture_float.c
> new file mode 100644
> index 0000000..9564ca7
> --- /dev/null
> +++ b/tests/spec/oes_texture_float/oes_texture_float.c
> @@ -0,0 +1,529 @@
> +/*
> + * Copyright (c) 2011 VMware, Inc.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * on the rights to use, copy, modify, merge, publish, distribute, sub
> + * license, and/or sell copies of the Software, and to permit persons to whom
> + * the Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
> + * NON-INFRINGEMENT.  IN NO EVENT SHALL VMWARE AND/OR THEIR SUPPLIERS
> + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
> + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
> + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
> + * SOFTWARE.
> + */
> +
> +/**
> + * Tests for:
> + *  GL_OES_texture_float,
> + *  GL_OES_texture_half_float,
> + *  GL_OES_texture_float_linear and
> + *  GL_OES_texture_half_float_linear
> + *
> + * Usage: oes_texture_float [half] [linear]
> + *
> + */
> +
> +
> +#include <stdio.h>
> +
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_es_version = 20;
> +
> +	config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static GLint TexWidth = 16, TexHeight = 16;
> +static GLint BiasUniform = -1, ScaleUniform = -1, TexUniform = -1;
> +static const float Scale = 1.0 / 2000.0, Bias = 0.5;
> +
> +
> +
> +struct format_info
> +{
> +   const char *Name;
> +   GLenum Format;
> +   int NumComponents;
> +};
> +
> +static const struct format_info Formats[] = {
> +  { "GL_RGBA",            GL_RGBA,            4 },
> +  { "GL_RGB",             GL_RGB,             3 },
> +  { "GL_ALPHA",           GL_ALPHA,           1 },
> +  { "GL_LUMINANCE",       GL_LUMINANCE,       1 },
> +  { "GL_LUMINANCE_ALPHA", GL_LUMINANCE_ALPHA, 2 },
> +};
> +
> +static const char *VertShaderText =
> +  "attribute highp vec2 coord01; \n"
> +  "varying mediump vec2 tex_coord; \n"
> +  "void main() \n"
> +  "{ \n"
> +  "  tex_coord = coord01; \n"
> +  "  gl_Position =vec4(coord01*2.0 - vec2(1.0, 1.0), 0.0, 1.0); \n"
> +  "} \n";
> +
> +static const char *FragShaderText =
> +   "uniform mediump float bias, scale; \n"
> +   "uniform mediump sampler2D tex; \n"
> +   "varying mediump vec2 tex_coord; \n"
> +   "void main() \n"
> +   "{ \n"
> +   "   mediump vec4 t = vec4(texture2D(tex, tex_coord.xy)); \n"
> +   "   gl_FragColor = t * scale + bias; \n"
> +   "} \n";
> +
> +
> +static GLuint Program, AttributeLoc;
> +
> +
> +
> +static void
> +fill_array_fp32(int comps, int texels, void *buf, const float val[4])
> +{
> +   GLfloat *f = (GLfloat*) buf;
> +   int i, j;
> +
> +   for (i = 0; i < texels; i++) {
> +      for (j = 0; j < comps; j++) {
> +         f[i * comps + j] = val[j];
> +      }
> +   }
> +}
> +
> +
> +/* Taken from Mesa: src/mesa/main/imports.h */
> +typedef union { GLfloat f; GLint i; GLuint u; } fi_type;
> +static inline int IROUND(float f)
> +{
> +   return (int) ((f >= 0.0F) ? (f + 0.5F) : (f - 0.5F));
> +}
> +
> +
> +/* Taken from Mesa: src/mesa/main/imports.c */
> +static int
> +_mesa_round_to_even(float val)
> +{
> +   int rounded = IROUND(val);
> +
> +   if (val - floor(val) == 0.5) {
> +      if (rounded % 2 != 0)
> +         rounded += val > 0 ? -1 : 1;
> +   }
> +
> +   return rounded;
> +}
> +
> +static uint16_t
> +_mesa_float_to_half(float val)
> +{
> +   const fi_type fi = {val};
> +   const int flt_m = fi.i & 0x7fffff;
> +   const int flt_e = (fi.i >> 23) & 0xff;
> +   const int flt_s = (fi.i >> 31) & 0x1;
> +   int s, e, m = 0;
> +   uint16_t result;
> +
> +   /* sign bit */
> +   s = flt_s;
> +
> +   /* handle special cases */
> +   if ((flt_e == 0) && (flt_m == 0)) {
> +      /* zero */
> +      /* m = 0; - already set */
> +      e = 0;
> +   }
> +   else if ((flt_e == 0) && (flt_m != 0)) {
> +      /* denorm -- denorm float maps to 0 half */
> +      /* m = 0; - already set */
> +      e = 0;
> +   }
> +   else if ((flt_e == 0xff) && (flt_m == 0)) {
> +      /* infinity */
> +      /* m = 0; - already set */
> +      e = 31;
> +   }
> +   else if ((flt_e == 0xff) && (flt_m != 0)) {
> +      /* NaN */
> +      m = 1;
> +      e = 31;
> +   }
> +   else {
> +      /* regular number */
> +      const int new_exp = flt_e - 127;
> +      if (new_exp < -14) {
> +         /* The float32 lies in the range (0.0, min_normal16) and is rounded
> +          * to a nearby float16 value. The result will be either zero, subnormal,
> +          * or normal.
> +          */
> +         e = 0;
> +         m = _mesa_round_to_even((1 << 24) * fabsf(fi.f));
> +      }
> +      else if (new_exp > 15) {
> +         /* map this value to infinity */
> +         /* m = 0; - already set */
> +         e = 31;
> +      }
> +      else {
> +         /* The float32 lies in the range
> +          *   [min_normal16, max_normal16 + max_step16)
> +          * and is rounded to a nearby float16 value. The result will be
> +          * either normal or infinite.
> +          */
> +         e = new_exp + 15;
> +         m = _mesa_round_to_even(flt_m / (float) (1 << 13));
> +      }
> +   }
> +
> +   assert(0 <= m && m <= 1024);
> +   if (m == 1024) {
> +      /* The float32 was rounded upwards into the range of the next exponent,
> +       * so bump the exponent. This correctly handles the case where f32
> +       * should be rounded up to float16 infinity.
> +       */
> +      ++e;
> +      m = 0;
> +   }
> +
> +   result = (s << 15) | (e << 10) | m;
> +   return result;
> +
> +}
> +
> +static void
> +fill_array_fp16(int comps, int texels, void *buf, const float val[4])
> +{
> +   uint16_t *f = (uint16_t*) buf;
> +   int i, j;
> +
> +   for (i = 0; i < texels; i++) {
> +      for (j = 0; j < comps; j++) {
> +        f[i * comps + j] = _mesa_float_to_half(val[j]);
> +      }
> +   }
> +}
> +
> +
> +struct texture_float_info
> +{
> +  void (*fill_array)(int comps, int texels, void *buf, const float val[4]);
> +  GLenum TextureType;
> +  size_t SizeOfType;
> +  const char *TestName;
> +  const char *ExtensionName;
> +  const char *ExtensionNameLinearFilter;
> +};
> +
> +const struct texture_float_info Tests[]=
> +  {
> +    {
> +      fill_array_fp32,
> +      GL_FLOAT, 4,
> +      "oes-texture-float",
> +      "GL_OES_texture_float",
> +      "GL_OES_texture_float_linear"
> +    },
> +
> +    {
> +      fill_array_fp16,
> +      GL_HALF_FLOAT_OES, 2,
> +      "oes-texture-half-float",
> +      "GL_OES_texture_half_float",
> +      "GL_OES_texture_half_float_linear"
> +    },
> +  };
> +
> +
> +static GLboolean
> +check_error(const char *file, int line, const struct texture_float_info *test)
> +{
> +   GLenum err = glGetError();
> +   if (err) {
> +      printf("%s: error 0x%x at %s:%d\n", test->TestName, err, file, line);
> +      return GL_TRUE;
> +   }
> +   return GL_FALSE;
> +}
> +
> +
> +/** Scale a float in [-1000, 1000] to [0, 1] */
> +static float
> +scale_and_bias(float val)
> +{
> +   return val * Scale + Bias;
> +}
> +
> +
> +/**
> + * Get a color to use for filling the texture image.
> + * Range of values is [-1000, 1000]
> + */
> +static void
> +get_texture_color(GLfloat value[4])
> +{
> +   static const GLfloat colors[12][4] = {
> +      { 690.0, 633.0, -649.0, -975.0 },
> +      { 409.0, -678.0, 624.0, -976.0 },
> +      { -460.0, -102.0, -983.0, 120.0 },
> +      { 202.0, 75.0, 826.0, -339.0 },
> +      { -709.0, 620.0, 204.0, -666.0 },
> +      { 718.0, -299.0, 290.0, 383.0 },
> +      { 634.0, 235.0, 571.0, -651.0 },
> +      { -984.0, -99.0, 448.0, 263.0 },
> +      { -466.0, 356.0, -155.0, 500.0 },
> +      { 678.0, -531.0, 81.0, -783.0 },
> +      { -76.0, 98.0, -106.0, -875.0 },
> +      { 730.0, -723.0, -656.0, -980.0 }
> +   };
> +   static int i = 0;
> +   value[0] = colors[i][0];
> +   value[1] = colors[i][1];
> +   value[2] = colors[i][2];
> +   value[3] = colors[i][3];
> +   i = (i + 1) % 12;
> +}
> +
> +
> +/** \return GL_TRUE for pass, GL_FALSE for fail */
> +static GLboolean
> +test_format(const struct format_info *info, const struct texture_float_info *test, GLboolean generate_mipmap)
> +{
> +   const int comps = info->NumComponents;
> +   const int texels = TexWidth * TexHeight;
> +   const int w = piglit_width / 10;
> +   const int h = piglit_height / 10;
> +   GLfloat expected[4];
> +   void *image;
> +   float value[4];
> +   int p;
> +   GLushort drawIndices[] =
> +     {
> +       0, 1, 2,
> +       0, 2, 3
> +     };
> +
> +   /** printf("Testing %s of %s\n", info->Name, test->TestName); **/
> +
> +   get_texture_color(value);
> +
> +   /* alloc, fill texture image */
> +   image = malloc(comps * texels * test->SizeOfType);
> +   test->fill_array(comps, texels, image, value);
> +
> +
> +   glTexImage2D(GL_TEXTURE_2D, 0, info->Format, TexWidth, TexHeight, 0,
> +                info->Format, test->TextureType, image);
> +   if(generate_mipmap) {
> +     int w, h, l;
> +     for(w=TexWidth/2, h=TexHeight/2, l=1; w>0 || h>0; w/=2, h/=2, ++l) {
> +       int useW, useH;
> +       useW = (w!=0) ? w : 1;
> +       useH = (h!=0) ? h : 1;
> +       glTexImage2D(GL_TEXTURE_2D, l, info->Format, useW, useH, 0,
> +                    info->Format, test->TextureType, image);
> +     }
> +   }
> +
> +   free(image);
> +
> +   if (check_error(__FILE__, __LINE__, test))
> +      return GL_FALSE;
> +
> +   /* compute expected color */
> +   switch (info->Format) {
> +   case GL_RGBA:
> +      expected[0] = scale_and_bias(value[0]);
> +      expected[1] = scale_and_bias(value[1]);
> +      expected[2] = scale_and_bias(value[2]);
> +      expected[3] = scale_and_bias(value[3]);
> +      break;
> +   case GL_RGB:
> +      expected[0] = scale_and_bias(value[0]);
> +      expected[1] = scale_and_bias(value[1]);
> +      expected[2] = scale_and_bias(value[2]);
> +      expected[3] = scale_and_bias(1.0);
> +      break;
> +   case GL_ALPHA:
> +      expected[0] =
> +      expected[1] =
> +      expected[2] = scale_and_bias(0.0);
> +      expected[3] = scale_and_bias(value[0]);
> +      break;
> +   case GL_LUMINANCE:
> +      expected[0] =
> +      expected[1] =
> +      expected[2] = scale_and_bias(value[0]);
> +      expected[3] = scale_and_bias(1.0);
> +      break;
> +   case GL_LUMINANCE_ALPHA:
> +      expected[0] =
> +      expected[1] =
> +      expected[2] = scale_and_bias(value[0]);
> +      expected[3] = scale_and_bias(value[1]);
> +      break;
> +   default:
> +      abort();
> +   }
> +
> +   /* draw */
> +
> +
> +
> +   glClearColor(0.5, 0.5, 0.5, 0.0);
> +   glClear(GL_COLOR_BUFFER_BIT);
> +   glDisable(GL_DEPTH_TEST);
> +   glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, drawIndices);
> +
> +   /* test */
> +   p = piglit_probe_pixel_rgba(w/2, h/2, expected);
> +   if (!p) {
> +      int i;
> +
> +      printf("  Failed with format %s:\n", info->Name);
> +      printf("  Texture color = ");
> +      for (i = 0; i < comps; i++) {
> +         printf("%f", value[i]);
> +         if (i + 1 < comps)
> +            printf(", ");
> +      }
> +      printf("\n");
> +   }
> +
> +   piglit_swap_buffers();
> +
> +
> +   return p;
> +}
> +
> +static GLboolean
> +test_each_format(const struct texture_float_info *test, GLboolean generate_mipmap)
> +{
> +  int f;
> +  GLboolean pass = GL_TRUE;
> +  for (f = 0; f < ARRAY_SIZE(Formats); f++) {
> +    if (!test_format(&Formats[f], test, generate_mipmap)) {
> +        pass = GL_FALSE;
> +     }
> +  }
> +  return pass;
> +}
> +
> +static const struct texture_float_info *ActiveTest = NULL;
> +static GLboolean linearFilter = GL_FALSE;
> +
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +   GLboolean pass = GL_TRUE;
> +   GLenum minFilters[] =
> +     {
> +       GL_NEAREST,
> +       GL_LINEAR,
> +       GL_NEAREST_MIPMAP_NEAREST,
> +       GL_NEAREST_MIPMAP_LINEAR,
> +       GL_LINEAR_MIPMAP_NEAREST,
> +       GL_LINEAR_MIPMAP_LINEAR,
> +     };
> +   GLenum magFilters[] =
> +     {
> +       GL_NEAREST,
> +       GL_LINEAR,
> +     };
> +
> +   if (linearFilter) {
> +      int i, j;
> +      GLenum magFilter, minFilter;
> +
> +      for (i = 0; i < ARRAY_SIZE(magFilters); ++i) {
> +         magFilter = magFilters[i];
> +         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter);
> +         for (j = 0; j < ARRAY_SIZE(minFilters); ++j) {
> +            minFilter = minFilters[j];
> +            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter);
> +            if (!test_each_format(ActiveTest, minFilter!=GL_NEAREST && minFilter!=GL_LINEAR)) {
> +              pass = GL_FALSE;
> +            }
> +         }
> +      }
> +   } else {
> +     pass = test_each_format(ActiveTest, GL_FALSE);
> +   }
> +
> +   return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +static GLfloat AttributeValues[] =
> +  {
> +    0.0f, 0.0f,
> +    1.0f, 0.0f,
> +    1.0f, 1.0f,
> +    0.0f, 1.0f,
> +  };
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +   GLuint Texture;
> +   GLboolean half = GL_FALSE;
> +   int i;
> +
> +   for (i = 1; i<argc; ++i) {
> +      if (!strcmp(argv[i], "half")) {
> +        half = GL_TRUE;
> +      } else if (!strcmp(argv[i], "linear")) {
> +        linearFilter = GL_TRUE;
> +      }
> +   }
> +
> +   if (half) {
> +     ActiveTest = &Tests[1];
> +   } else {
> +     ActiveTest = &Tests[0];
> +   }
> +
> +   if (linearFilter) {
> +     piglit_require_extension(ActiveTest->ExtensionNameLinearFilter);
> +   }
> +   piglit_require_extension(ActiveTest->ExtensionName);
> +
> +   Program = piglit_build_simple_program(VertShaderText, FragShaderText);
> +
> +   glUseProgram(Program);
> +
> +   BiasUniform = glGetUniformLocation(Program, "bias");
> +   ScaleUniform = glGetUniformLocation(Program, "scale");
> +   TexUniform = glGetUniformLocation(Program, "tex");
> +
> +   glUniform1f(BiasUniform, Bias);
> +   glUniform1f(ScaleUniform, Scale);
> +   glUniform1i(TexUniform, 0);  /* tex unit zero */
> +
> +   AttributeLoc = glGetAttribLocation(Program, "coord01");
> +   glEnableVertexAttribArray(AttributeLoc);
> +   glVertexAttribPointer(AttributeLoc, 2, //slot, count
> +                         GL_FLOAT, GL_FALSE, //type, normalized
> +                         2*sizeof(float), //stride
> +                         AttributeValues); //pointer/offset
> +
> +   (void) check_error(__FILE__, __LINE__, ActiveTest);
> +
> +
> +   glGenTextures(1, &Texture);
> +   glBindTexture(GL_TEXTURE_2D, Texture);
> +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
> +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
> +}



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