[Piglit] [PATCH] gles2: add linker test for varying that is not written but read

Tapani Pälli tapani.palli at intel.com
Wed Oct 1 04:14:24 PDT 2014


Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
 .../gles-2.0/glsl-undefined-varying.shader_test    | 24 ++++++++++++++++++++++
 1 file changed, 24 insertions(+)
 create mode 100644 tests/spec/gles-2.0/glsl-undefined-varying.shader_test

diff --git a/tests/spec/gles-2.0/glsl-undefined-varying.shader_test b/tests/spec/gles-2.0/glsl-undefined-varying.shader_test
new file mode 100644
index 0000000..daa97d0
--- /dev/null
+++ b/tests/spec/gles-2.0/glsl-undefined-varying.shader_test
@@ -0,0 +1,24 @@
+#
+# Tests that we can link a shader program on OpenGL ES 2.0 where
+# vertex shader does not write to varying but fragment shader reads from it
+#
+[require]
+GL ES >= 2.0
+GLSL ES >= 1.00
+
+[vertex shader]
+varying highp vec4 color;
+void main()
+{
+	gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+varying highp vec4 color;
+void main()
+{
+	gl_FragColor = color;
+}
+
+[test]
+link success
-- 
1.9.3



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