[Piglit] [PATCH 02/25] util/shader: Define "nothrow" variant of piglit_compile_shader_text().
Ian Romanick
idr at freedesktop.org
Thu Oct 9 02:02:32 PDT 2014
On 10/05/2014 11:00 PM, Francisco Jerez wrote:
> Define a variant of piglit_compile_shader_text() that doesn't call
> piglit_report_result() on failure killing the program, which is quite
> annoying for tests that expect a compilation to fail and for tests
All of the existing negative-compile tests use glslparsertest. By using
glslparsertest, it is very easy to skip all the negative-compile tests
when you're just trying to test hardware changes.
> that are structured in a number of subtests, because a single sub-test
> failing to compile a shader will prevent the remaining tests from
> running.
>
> I guess this would ideally be the default behavior of
> piglit_compile_shader_text(), but with >300 callers in tree it seems
> rather difficult to change at this stage.
> ---
> tests/util/piglit-shader.c | 20 ++++++++++++++++++--
> tests/util/piglit-shader.h | 1 +
> 2 files changed, 19 insertions(+), 2 deletions(-)
>
> diff --git a/tests/util/piglit-shader.c b/tests/util/piglit-shader.c
> index e8fe9c4..37cc7cc 100644
> --- a/tests/util/piglit-shader.c
> +++ b/tests/util/piglit-shader.c
> @@ -122,7 +122,7 @@ shader_name(GLenum target)
> * Convenience function to compile a GLSL shader.
> */
> GLuint
> -piglit_compile_shader_text(GLenum target, const char *text)
> +piglit_compile_shader_text_nothrow(GLenum target, const char *text)
> {
> GLuint prog;
> GLint ok;
> @@ -149,7 +149,8 @@ piglit_compile_shader_text(GLenum target, const char *text)
> info);
>
> fprintf(stderr, "source:\n%s", text);
> - piglit_report_result(PIGLIT_FAIL);
> + glDeleteShader(prog);
> + prog = 0;
> }
> else if (0) {
> /* Enable this to get extra compilation info.
> @@ -164,6 +165,21 @@ piglit_compile_shader_text(GLenum target, const char *text)
> return prog;
> }
>
> +/**
> + * Convenience function to compile a GLSL shader. Throws PIGLIT_FAIL
> + * on error terminating the program.
> + */
> +GLuint
> +piglit_compile_shader_text(GLenum target, const char *text)
> +{
> + GLuint shader = piglit_compile_shader_text_nothrow(target, text);
> +
> + if (!shader)
> + piglit_report_result(PIGLIT_FAIL);
> +
> + return shader;
> +}
> +
> static GLboolean
> link_check_status(GLint prog, FILE *output)
> {
> diff --git a/tests/util/piglit-shader.h b/tests/util/piglit-shader.h
> index e2eef03..9208451 100644
> --- a/tests/util/piglit-shader.h
> +++ b/tests/util/piglit-shader.h
> @@ -31,6 +31,7 @@
> void piglit_get_glsl_version(bool *es, int* major, int* minor);
>
> GLuint piglit_compile_shader(GLenum target, const char *filename);
> +GLuint piglit_compile_shader_text_nothrow(GLenum target, const char *text);
> GLuint piglit_compile_shader_text(GLenum target, const char *text);
> GLboolean piglit_link_check_status(GLint prog);
> GLboolean piglit_link_check_status_quiet(GLint prog);
>
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