[Piglit] [PATCH 1/3] arb_tessellation_shader/execution/tcs-tes-patch-array: new test for patch array

Chris Forbes chrisf at ijw.co.nz
Sun Oct 19 19:47:20 PDT 2014


Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>

On Thu, Oct 16, 2014 at 9:41 PM, Marek Olšák <maraeo at gmail.com> wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> This verifies that assigned locations are correct for arrays.
> ---
>
> BTW, the second patch depends on chrisf's patches.
>
>  .../execution/tcs-tes-patch-array.shader_test      | 59 ++++++++++++++++++++++
>  1 file changed, 59 insertions(+)
>  create mode 100644 tests/spec/arb_tessellation_shader/execution/tcs-tes-patch-array.shader_test
>
> diff --git a/tests/spec/arb_tessellation_shader/execution/tcs-tes-patch-array.shader_test b/tests/spec/arb_tessellation_shader/execution/tcs-tes-patch-array.shader_test
> new file mode 100644
> index 0000000..ffe25aa
> --- /dev/null
> +++ b/tests/spec/arb_tessellation_shader/execution/tcs-tes-patch-array.shader_test
> @@ -0,0 +1,59 @@
> +[require]
> +GLSL >= 1.50
> +GL_ARB_tessellation_shader
> +
> +
> +[vertex shader passthrough]
> +
> +[tessellation control shader]
> +#extension GL_ARB_tessellation_shader: require
> +layout(vertices = 3) out;
> +
> +patch out vec4 color[3];
> +
> +void main() {
> +       gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
> +       gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 0.0);
> +       gl_TessLevelInner = float[2](0.0, 0.0);
> +       color[0] = vec4(0, 0.3, 0, 1);
> +       color[2] = vec4(0, 0.7, 0, 1);
> +}
> +
> +
> +[tessellation evaluation shader]
> +#extension GL_ARB_tessellation_shader: require
> +layout(triangles) in;
> +
> +patch in vec4 color[3];
> +out vec4 color_fs;
> +
> +void main() {
> +       gl_Position = gl_in[0].gl_Position * gl_TessCoord[0]
> +                   + gl_in[1].gl_Position * gl_TessCoord[1]
> +                   + gl_in[2].gl_Position * gl_TessCoord[2];
> +
> +       color_fs = color[0] + color[2];
> +}
> +
> +
> +[fragment shader]
> +in vec4 color_fs;
> +
> +void main()
> +{
> +       gl_FragColor = color_fs;
> +}
> +
> +[vertex data]
> +piglit_vertex/float/2
> +-1.0 -1.0
> + 1.0 -1.0
> +-1.0  1.0
> +-1.0  1.0
> + 1.0 -1.0
> + 1.0  1.0
> +
> +[test]
> +patch parameter vertices 3
> +draw arrays GL_PATCHES 0 6
> +probe all rgba 0.0 1.0 0.0 1.0
> --
> 1.9.1
>
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