[Piglit] [PATCH] Add shader tests for out of bounds array index
Chris Forbes
chrisf at ijw.co.nz
Wed Oct 22 16:59:10 PDT 2014
With those changes, the r-b still stands.
On Thu, Oct 23, 2014 at 12:11 PM, Anuj Phogat <anuj.phogat at gmail.com> wrote:
> Haven't yet pushed this upstream.
> I will modify glsl-array-bounds-{13, 14, 15, 16}.shader_test to expect a
> compilation error.
>
> From the GLSL 4.50 spec, section 4.1.9 Arrays p31 (p37 of the PDF):
>
> "It is a compile-time error to declare an array with a size, and then
> later (in the same shader) index the same array with an integral
> constant expression greater than or equal to the declared size."
>
> Thanks Chris.
>
> On Mon, Sep 22, 2014 at 4:53 PM, Anuj Phogat <anuj.phogat at gmail.com> wrote:
>> On Mon, Sep 22, 2014 at 4:48 PM, Chris Forbes <chrisf at ijw.co.nz> wrote:
>>> On Tue, Sep 23, 2014 at 11:36 AM, Anuj Phogat <anuj.phogat at gmail.com> wrote:
>>>> +[test]
>>>> +clear color 0.0 0.0 0.0 0.0
>>>> +clear
>>>> +draw rect -1 -1 2 3
>>>
>>> There's a bunch of this rect outside the clip volume. I think you
>>> meant -1 -1 2 2. (in all the tests)
>> Yes. I'll fix that.
>>>
>>> Other than that,
>>>
>>> Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>
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