[Piglit] [PATCH 5/5] texture-packed-formats: Move the probes to a separate loop.
Eric Anholt
eric at anholt.net
Fri Oct 24 10:07:51 PDT 2014
This avoids having to flush rendering after every texture operation.
Combined with a vc4 driver fix, reduces runtime of the test on
simulation from 160s to 44s.
It's still provoking a lot of flushes, because each slice of the 3d
texture uploads is being DISCARD_RANGE-mapped individually.
---
tests/texturing/texture-packed-formats.c | 18 +++++++++++++-----
1 file changed, 13 insertions(+), 5 deletions(-)
diff --git a/tests/texturing/texture-packed-formats.c b/tests/texturing/texture-packed-formats.c
index e53f71e..1c92b1c 100644
--- a/tests/texturing/texture-packed-formats.c
+++ b/tests/texturing/texture-packed-formats.c
@@ -273,7 +273,20 @@ Test(GLuint intFmt, GLuint dims)
glTexCoord3f(1, 1, 0.5); glVertex2f(x + w, y + h);
glTexCoord3f(0, 1, 0.5); glVertex2f(x + 0, y + h);
glEnd();
+ }
+ }
+ if (dims == 3)
+ glDisable(GL_TEXTURE_3D);
+ else
+ glDisable(GL_TEXTURE_2D);
+
+ /* Loop over byteswapping */
+ for (swap = 0; swap < 2; swap++) {
+ /* Loop over texture formats */
+ for (i = 0; i < NUM_FORMATS; i++) {
+ int x = 5 * swap;
+ int y = 5 * i;
/* test rendering */
if (!piglit_probe_rect_rgb(x, y, w, 2, red)) {
printf("Failure for format=%s, swap=%u, "
@@ -291,11 +304,6 @@ Test(GLuint intFmt, GLuint dims)
}
}
- if (dims == 3)
- glDisable(GL_TEXTURE_3D);
- else
- glDisable(GL_TEXTURE_2D);
-
piglit_present_results();
return pass;
--
2.1.1
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