[Piglit] [PATCH 1/5] texture-packed-formats: Drop unused blend code.
Eric Anholt
eric at anholt.net
Fri Oct 24 10:07:47 PDT 2014
---
tests/texturing/texture-packed-formats.c | 8 --------
1 file changed, 8 deletions(-)
diff --git a/tests/texturing/texture-packed-formats.c b/tests/texturing/texture-packed-formats.c
index 4ef3bd8..0f6519d 100644
--- a/tests/texturing/texture-packed-formats.c
+++ b/tests/texturing/texture-packed-formats.c
@@ -142,9 +142,6 @@ static const struct name_format IntFormats[] = {
#define NUM_INT_FORMATS (sizeof(IntFormats) / sizeof(IntFormats[0]))
-static GLboolean Blend = GL_FALSE; /* XXX not used at this time */
-
-
static void
MakeTexture(GLuint dims, const struct pixel_format *format,
GLenum intFormat, GLboolean swap)
@@ -283,9 +280,6 @@ Test(GLuint intFmt, GLuint dims)
else
glEnable(GL_TEXTURE_2D);
- if (Blend)
- glEnable(GL_BLEND);
-
glBegin(GL_POLYGON);
glTexCoord3f(0, 0, 0.5); glVertex2f(0, 0);
glTexCoord3f(1, 0, 0.5); glVertex2f(w, 0);
@@ -298,7 +292,6 @@ Test(GLuint intFmt, GLuint dims)
else
glDisable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
glPopMatrix();
/* test rendering */
@@ -357,6 +350,5 @@ piglit_init(int argc, char **argv)
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
--
2.1.1
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