[Piglit] [PATCH] arb_gpu_shader_fp64: uniform initializer tests for double

Tapani Pälli tapani.palli at intel.com
Tue Sep 2 04:57:19 PDT 2014


Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
 .../glsl-uniform-initializer-1.shader_test         | 23 +++++++++++++++++
 .../glsl-uniform-initializer-2.shader_test         | 25 +++++++++++++++++++
 .../glsl-uniform-initializer-3.shader_test         | 29 ++++++++++++++++++++++
 .../glsl-uniform-initializer-4.shader_test         | 25 +++++++++++++++++++
 4 files changed, 102 insertions(+)
 create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-1.shader_test
 create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-2.shader_test
 create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-3.shader_test
 create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-4.shader_test

diff --git a/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-1.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-1.shader_test
new file mode 100644
index 0000000..e685d1e
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-1.shader_test
@@ -0,0 +1,23 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader_fp64
+
+[vertex shader passthrough]
+
+[fragment shader]
+#version 150
+#extension GL_ARB_gpu_shader_fp64 : require
+
+uniform dvec4 color = dvec4(0.0lf, 1.0lf, 0.0lf, 0.0lf);
+void main()
+{
+	gl_FragColor = vec4(color);
+}
+
+[test]
+draw rect -1 -1 1 2
+uniform dvec4 color 0.0 0.0 1.0 0.0
+draw rect 0 -1 1 2
+uniform dvec4 color 0.0 1.0 0.0 0.0
+relative probe rgb (0.25, 0.5) (0.0, 1.0, 0.0)
+relative probe rgb (0.75, 0.5) (0.0, 0.0, 1.0)
diff --git a/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-2.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-2.shader_test
new file mode 100644
index 0000000..f4396bb
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-2.shader_test
@@ -0,0 +1,25 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader_fp64
+
+[vertex shader passthrough]
+
+[fragment shader]
+#version 150
+#extension GL_ARB_gpu_shader_fp64 : require
+
+uniform dvec2[2] color = dvec2[2](dvec2(0.0lf, 1.0lf), dvec2(0.0lf, 0.0lf));
+void main()
+{
+	gl_FragColor = vec4(color[0], color[1]);
+}
+
+[test]
+draw rect -1 -1 1 2
+uniform dvec2 color[0] 0.0 0.0
+uniform dvec2 color[1] 1.0 0.0
+draw rect 0 -1 1 2
+uniform dvec2 color[0] 0.0 1.0
+uniform dvec2 color[1] 0.0 0.0
+relative probe rgb (0.25, 0.5) (0.0, 1.0, 0.0)
+relative probe rgb (0.75, 0.5) (0.0, 0.0, 1.0)
diff --git a/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-3.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-3.shader_test
new file mode 100644
index 0000000..706534f
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-3.shader_test
@@ -0,0 +1,29 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader_fp64
+
+[vertex shader passthrough]
+
+[fragment shader]
+#version 150
+#extension GL_ARB_gpu_shader_fp64 : require
+struct S {
+       double d;
+       dvec4 v;
+};
+
+uniform S color = S(2.0lf, dvec4(0.0lf, 0.5lf, 0.0lf, 0.0lf));
+void main()
+{
+	gl_FragColor = vec4(color.d * color.v);
+}
+
+[test]
+draw rect -1 -1 1 2
+uniform double color.d 3.0
+uniform dvec4 color.v 0.0 0.0 0.34 0.0
+draw rect 0 -1 1 2
+uniform double color.d 2.0
+uniform dvec4 color.v 0.0 0.5 0.0
+relative probe rgb (0.25, 0.5) (0.0, 1.0, 0.0)
+relative probe rgb (0.75, 0.5) (0.0, 0.0, 1.0)
diff --git a/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-4.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-4.shader_test
new file mode 100644
index 0000000..83c3be1
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-4.shader_test
@@ -0,0 +1,25 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader_fp64
+
+[vertex shader passthrough]
+
+[fragment shader]
+#version 150
+#extension GL_ARB_gpu_shader_fp64 : require
+
+uniform dmat4x3 m = dmat4x3(0.0lf, 1.0lf, 0.0lf,
+			    1.0lf, 0.0lf, 0.0lf,
+			    0.0lf, 0.0lf, 1.0lf,
+			    0.0lf, 0.0lf, 0.0lf);
+uniform dvec4 color;
+
+void main()
+{
+	gl_FragColor = vec4(m * color, 0.0);
+}
+
+[test]
+uniform dvec4 color 1.0 0.0 0.5
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.5 0.0
-- 
1.9.3



More information about the Piglit mailing list