[Piglit] [PATCH] arb_explicit_uniform_location: lower GL and GLSL requirements
Matt Turner
mattst88 at gmail.com
Tue Sep 2 15:07:03 PDT 2014
On Tue, Sep 2, 2014 at 1:32 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> tests/spec/arb_explicit_uniform_location/array-elements.c | 6 ++++--
> .../spec/arb_explicit_uniform_location/compiler/layout-01.frag | 7 ++++---
> .../spec/arb_explicit_uniform_location/compiler/layout-01.vert | 7 ++++---
> tests/spec/arb_explicit_uniform_location/inactive-uniform.c | 6 ++++--
> .../linker/overlap-array-loc-stages.shader_test | 10 ++++++----
> .../linker/overlap-array-loc.shader_test | 7 ++++---
> .../linker/overlap-location-across-stages.shader_test | 10 ++++++----
> .../linker/set-explicit-location-once-decl-twice.shader_test | 10 ++++++----
> .../linker/set-explicit-location-twice.shader_test | 9 ++++++---
> .../linker/set-location-to-sampler.shader_test | 7 ++++---
> .../linker/set-same-explicit-location-twice.shader_test | 10 ++++++----
> .../linker/unused-uniform-reserve-location.shader_test | 10 ++++++----
> tests/spec/arb_explicit_uniform_location/loc-boundaries.c | 6 ++++--
> .../arb_explicit_uniform_location/preprocessor/define.frag | 7 ++++---
> .../arb_explicit_uniform_location/preprocessor/define.vert | 7 ++++---
> 15 files changed, 72 insertions(+), 47 deletions(-)
>
> diff --git a/tests/spec/arb_explicit_uniform_location/array-elements.c b/tests/spec/arb_explicit_uniform_location/array-elements.c
> index 72cb784..1fa91d4 100644
> --- a/tests/spec/arb_explicit_uniform_location/array-elements.c
> +++ b/tests/spec/arb_explicit_uniform_location/array-elements.c
> @@ -34,7 +34,7 @@
>
> PIGLIT_GL_TEST_CONFIG_BEGIN
>
> - config.supports_gl_core_version = 33;
> + config.supports_gl_compat_version = 20;
> config.window_visual = PIGLIT_GL_VISUAL_RGB;
>
> PIGLIT_GL_TEST_CONFIG_END
> @@ -52,7 +52,8 @@ static const char vs_text[] =
> "}";
>
> static const char fs_text[] =
> - "#version 330\n"
> + "#version 130\n"
You're asking for only a GL 2.0 version, but a version 130 shader.
Shouldn't you be asking for a GL 3.0 minimum version?
More information about the Piglit
mailing list