[Piglit] [PATCH] arb_gpu_shader_fp64: uniform initializer tests for double

Tapani Pälli tapani.palli at intel.com
Tue Sep 2 22:09:21 PDT 2014


On 09/03/2014 03:40 AM, Chris Forbes wrote:
> Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>
>
> You might also want some for 420pack-style initializers, since we
> support that everywhere we'll support doubles.

Yep, my plan is to walk over the regular uniform tests and see which
ones of them should have a double equivalent. I'll take a look at
420pack next.

> On Tue, Sep 2, 2014 at 11:57 PM, Tapani Pälli <tapani.palli at intel.com> wrote:
>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>> ---
>>  .../glsl-uniform-initializer-1.shader_test         | 23 +++++++++++++++++
>>  .../glsl-uniform-initializer-2.shader_test         | 25 +++++++++++++++++++
>>  .../glsl-uniform-initializer-3.shader_test         | 29 ++++++++++++++++++++++
>>  .../glsl-uniform-initializer-4.shader_test         | 25 +++++++++++++++++++
>>  4 files changed, 102 insertions(+)
>>  create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-1.shader_test
>>  create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-2.shader_test
>>  create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-3.shader_test
>>  create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-4.shader_test
>>
>> diff --git a/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-1.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-1.shader_test
>> new file mode 100644
>> index 0000000..e685d1e
>> --- /dev/null
>> +++ b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-1.shader_test
>> @@ -0,0 +1,23 @@
>> +[require]
>> +GLSL >= 1.50
>> +GL_ARB_gpu_shader_fp64
>> +
>> +[vertex shader passthrough]
>> +
>> +[fragment shader]
>> +#version 150
>> +#extension GL_ARB_gpu_shader_fp64 : require
>> +
>> +uniform dvec4 color = dvec4(0.0lf, 1.0lf, 0.0lf, 0.0lf);
>> +void main()
>> +{
>> +       gl_FragColor = vec4(color);
>> +}
>> +
>> +[test]
>> +draw rect -1 -1 1 2
>> +uniform dvec4 color 0.0 0.0 1.0 0.0
>> +draw rect 0 -1 1 2
>> +uniform dvec4 color 0.0 1.0 0.0 0.0
>> +relative probe rgb (0.25, 0.5) (0.0, 1.0, 0.0)
>> +relative probe rgb (0.75, 0.5) (0.0, 0.0, 1.0)
>> diff --git a/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-2.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-2.shader_test
>> new file mode 100644
>> index 0000000..f4396bb
>> --- /dev/null
>> +++ b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-2.shader_test
>> @@ -0,0 +1,25 @@
>> +[require]
>> +GLSL >= 1.50
>> +GL_ARB_gpu_shader_fp64
>> +
>> +[vertex shader passthrough]
>> +
>> +[fragment shader]
>> +#version 150
>> +#extension GL_ARB_gpu_shader_fp64 : require
>> +
>> +uniform dvec2[2] color = dvec2[2](dvec2(0.0lf, 1.0lf), dvec2(0.0lf, 0.0lf));
>> +void main()
>> +{
>> +       gl_FragColor = vec4(color[0], color[1]);
>> +}
>> +
>> +[test]
>> +draw rect -1 -1 1 2
>> +uniform dvec2 color[0] 0.0 0.0
>> +uniform dvec2 color[1] 1.0 0.0
>> +draw rect 0 -1 1 2
>> +uniform dvec2 color[0] 0.0 1.0
>> +uniform dvec2 color[1] 0.0 0.0
>> +relative probe rgb (0.25, 0.5) (0.0, 1.0, 0.0)
>> +relative probe rgb (0.75, 0.5) (0.0, 0.0, 1.0)
>> diff --git a/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-3.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-3.shader_test
>> new file mode 100644
>> index 0000000..706534f
>> --- /dev/null
>> +++ b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-3.shader_test
>> @@ -0,0 +1,29 @@
>> +[require]
>> +GLSL >= 1.50
>> +GL_ARB_gpu_shader_fp64
>> +
>> +[vertex shader passthrough]
>> +
>> +[fragment shader]
>> +#version 150
>> +#extension GL_ARB_gpu_shader_fp64 : require
>> +struct S {
>> +       double d;
>> +       dvec4 v;
>> +};
>> +
>> +uniform S color = S(2.0lf, dvec4(0.0lf, 0.5lf, 0.0lf, 0.0lf));
>> +void main()
>> +{
>> +       gl_FragColor = vec4(color.d * color.v);
>> +}
>> +
>> +[test]
>> +draw rect -1 -1 1 2
>> +uniform double color.d 3.0
>> +uniform dvec4 color.v 0.0 0.0 0.34 0.0
>> +draw rect 0 -1 1 2
>> +uniform double color.d 2.0
>> +uniform dvec4 color.v 0.0 0.5 0.0
>> +relative probe rgb (0.25, 0.5) (0.0, 1.0, 0.0)
>> +relative probe rgb (0.75, 0.5) (0.0, 0.0, 1.0)
>> diff --git a/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-4.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-4.shader_test
>> new file mode 100644
>> index 0000000..83c3be1
>> --- /dev/null
>> +++ b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-4.shader_test
>> @@ -0,0 +1,25 @@
>> +[require]
>> +GLSL >= 1.50
>> +GL_ARB_gpu_shader_fp64
>> +
>> +[vertex shader passthrough]
>> +
>> +[fragment shader]
>> +#version 150
>> +#extension GL_ARB_gpu_shader_fp64 : require
>> +
>> +uniform dmat4x3 m = dmat4x3(0.0lf, 1.0lf, 0.0lf,
>> +                           1.0lf, 0.0lf, 0.0lf,
>> +                           0.0lf, 0.0lf, 1.0lf,
>> +                           0.0lf, 0.0lf, 0.0lf);
>> +uniform dvec4 color;
>> +
>> +void main()
>> +{
>> +       gl_FragColor = vec4(m * color, 0.0);
>> +}
>> +
>> +[test]
>> +uniform dvec4 color 1.0 0.0 0.5
>> +draw rect -1 -1 2 2
>> +probe all rgba 0.0 1.0 0.5 0.0
>> --
>> 1.9.3
>>
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