[Piglit] [PATCH] arb_gpu_shader_fp64: cleanup glsl-uniform-initializer-2 test
Anuj Phogat
anuj.phogat at gmail.com
Mon Sep 22 10:40:07 PDT 2014
On Fri, Sep 19, 2014 at 12:12 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
> remove couple of extra uniform updates, add a bit of documentation
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> .../execution/glsl-uniform-initializer-2.shader_test | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-2.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-2.shader_test
> index f4396bb..f5df993 100644
> --- a/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-2.shader_test
> +++ b/tests/spec/arb_gpu_shader_fp64/execution/glsl-uniform-initializer-2.shader_test
> @@ -15,11 +15,11 @@ void main()
> }
>
> [test]
> +# green rectangle on the left side
> draw rect -1 -1 1 2
> uniform dvec2 color[0] 0.0 0.0
> uniform dvec2 color[1] 1.0 0.0
> +# blue rectangle on the right side
> draw rect 0 -1 1 2
> -uniform dvec2 color[0] 0.0 1.0
> -uniform dvec2 color[1] 0.0 0.0
> relative probe rgb (0.25, 0.5) (0.0, 1.0, 0.0)
> relative probe rgb (0.75, 0.5) (0.0, 0.0, 1.0)
> --
> 1.9.3
>
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Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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