[Piglit] [PATCH 0/5] Randomized UBO tests of doom

Matt Turner mattst88 at gmail.com
Wed Sep 24 10:24:39 PDT 2014

On Wed, Sep 24, 2014 at 9:47 AM, Ian Romanick <idr at freedesktop.org> wrote:
> So, here it is.  Finally.
> The first two patches provide the infrastructure for generating
> randomized UBO tests.  I think these are pretty solid, but there are
> probably ways to impove the Python, etc.
> The remaining three patches are examples of ways the infrastructure can
> be used.  Here is where I am not sure what we should do.  I know that we
> don't want to make the "forever" test in patch 4 part of regular piglit
> runs.  However, it has found a LOT of bugs in EVERY OpenGL driver that I
> have tested.
> I'm also unsure about the random tests generated by patch 3.  Do we want
> actual random tests in regular piglit runs?

I think you know the answer to that. :)

> What do we do for tests for
> GLSL 1.40?  Generate the "same" tests, but use #version 140 instead of
> #extension?

I don't see any benefit to running the same execution tests under
different GLSL versions.

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