[Piglit] [PATCH] V4. Add a case to valid gl_VertexID for bug 87611

Wang Shuo shuo.wang at intel.com
Wed Apr 1 02:47:13 PDT 2015


This case is passed by master since Ken's commit is already pushed
(c633528cbac007a73a066f269b3c9a25daf1e21a)
Below is the test point of this case:
1. Use user-allocated vertex arrays (NOT vertex buffer objects).
2. Use a glDrawArrays with a non-zero 'first'.
3. Use primitive restart to trigger multiple _mesa_prim without an
   intervening state change.
     For primitive restart test:
     In OpenGL, primitive restarting to work with all rendering
     commands, including the non-indexed commands. However,
     implementations did not implement this, and the rule itself
     makes no sense.(https://www.opengl.org/wiki/Vertex_Rendering)
     Also apparently GL 4.5 changed this de-facto behaviour into
     specified behaviour -- primitive restart is only supposed to
     work on Draw*Elements*.
4. Validate the value of gl_VertexID in the vertex shader.
     Both glDrawArrays testing and glDrawElements testing test the
     value of gl_VertexID
5. Using GL_TRIANGLE_FAN because GL_TRIANGLE_STRIP are supported
   by the HW path, and GL_TRIANGLE_FAN specifically to hit the
   SW primitive restart path which force the draw to be decomposed
   into multiple draws

V2:
1.Fix some Piglit style issue

V3:
1.Make sure GL_TRIANGLE_FAN should be used.

V4:
1.Fix some GL version issue and coding style issue.

Signed-off-by: Wang Shuo <shuo.wang at intel.com>
---
 tests/all.py                                    |   1 +
 tests/spec/gl-3.1/CMakeLists.gl.txt             |   1 +
 tests/spec/gl-3.1/primitive-restart-vertex-id.c | 137 ++++++++++++++++++++++++
 3 files changed, 139 insertions(+)
 create mode 100644 tests/spec/gl-3.1/primitive-restart-vertex-id.c

diff --git a/tests/all.py b/tests/all.py
index b2266db..465c2b5 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1152,6 +1152,7 @@ with profile.group_manager(
     g(['gl-3.1-genned-names'], 'genned-names')
     g(['gl-3.1-minmax'], 'minmax')
     g(['gl-3.1-vao-broken-attrib'], 'vao-broken-attrib')
+    g(['gl-3.1-primitive-restart-vertex-id'], 'primitive-restart-vertex-id')
     g(['gl-3.0-required-renderbuffer-attachment-formats', '31'],
       'required-renderbuffer-attachment-formats')
     g(['gl-3.0-required-sized-texture-formats', '31'],
diff --git a/tests/spec/gl-3.1/CMakeLists.gl.txt b/tests/spec/gl-3.1/CMakeLists.gl.txt
index a5f28c1..4ecb0b2 100644
--- a/tests/spec/gl-3.1/CMakeLists.gl.txt
+++ b/tests/spec/gl-3.1/CMakeLists.gl.txt
@@ -15,5 +15,6 @@ piglit_add_executable (gl-3.1-genned-names genned-names.c)
 piglit_add_executable (gl-3.1-minmax minmax.c)
 piglit_add_executable (gl-3.1-primitive-restart-xfb primitive-restart-xfb.c)
 piglit_add_executable (gl-3.1-vao-broken-attrib vao-broken-attrib.c)
+piglit_add_executable (gl-3.1-primitive-restart-vertex-id primitive-restart-vertex-id.c)
 
 # vim: ft=cmake:
diff --git a/tests/spec/gl-3.1/primitive-restart-vertex-id.c b/tests/spec/gl-3.1/primitive-restart-vertex-id.c
new file mode 100644
index 0000000..0f92d1f
--- /dev/null
+++ b/tests/spec/gl-3.1/primitive-restart-vertex-id.c
@@ -0,0 +1,137 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file primitive-restart-vertex-id.c
+ *
+ * Check gl_VertexID
+ * This case is added for *Bug 87611 - Exercise gl_VertexID corner
+ * cases in i965 driver*, and used to watch the status of *Bug 85529
+ * - Surfaces not drawn in Unvanquished* This case is 
+ * passed by master now.
+ *
+ *
+ * \author Wang Shuo <shuo.wang at intel.com> */
+
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_compat_version = 10;
+
+	config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+/* Validate the value of gl_VertexID in the vertex shader. */
+static const GLchar *vertShaderText =
+	"#version 130\n"
+	"in vec4 piglit_vertex;\n"
+	"void main()\n"
+	"{\n"
+	"    gl_Position = piglit_vertex;\n"
+	"    if (gl_VertexID >= 2 && gl_VertexID <= 5 ) {\n"
+	"        gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
+	"    } else {\n"
+	"        gl_FrontColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
+	"    }\n"
+	"}\n";
+
+static GLint prog;
+
+static const GLfloat Vcoords[6][2] = { {-1, -1}, {-1, -1}, {-1, -1}, {1, -1}, {1, 1}, {-1, 1}};
+
+static const unsigned short indices[] = 
+{
+	2, 0xFFFF, 2, 3, 0xFFFF, 0xFFFF, 2, 3, 4, 5, 0xFFFF, 0xFFFF, 0xFFFF,5
+};
+
+
+enum piglit_result
+piglit_display(void)
+{
+	static const GLfloat expColor[4] = {0, 1, 0, 1};
+	GLboolean pass = GL_TRUE;
+	enum piglit_result result;
+
+	glUseProgram(prog);
+
+	glClear(GL_COLOR_BUFFER_BIT);
+
+	/* Use user-allocated vertex arrays (NOT vertex buffer objects). */
+	glVertexAttribPointer(PIGLIT_ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, 0, Vcoords);
+	glEnableVertexAttribArray(PIGLIT_ATTRIB_POS);
+
+	/* Use a glDrawArrays with a non-zero 'first'. */
+	glDrawArrays(GL_TRIANGLE_FAN, 2, 4);
+
+	pass = piglit_probe_pixel_rgba(20, 20, expColor);
+
+	glDisableVertexAttribArray(PIGLIT_ATTRIB_POS);
+
+	/*	Use primitive restart to trigger multiple _mesa_prim without an
+	 *  intervening state change. 
+	 *  Because for OpenGL, PRIMITIVE_RESTART work with all
+	 *  rendering commands, including the non-indexed commands. However,
+	 *  implementations did not implement this, and the rule itself makes
+	 *  no sense (https://www.opengl.org/wiki/Vertex_Rendering)
+	 *	So for testing PRIMITIVE_RESTART I used glDrawElements
+	 */
+	glUseProgram(prog);
+
+	glClear(GL_COLOR_BUFFER_BIT);
+	
+	glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
+
+	glVertexAttribPointer(PIGLIT_ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, 0, Vcoords);
+	glEnableVertexAttribArray(PIGLIT_ATTRIB_POS);
+
+	glDrawElements(GL_TRIANGLE_FAN, ARRAY_SIZE(indices), GL_UNSIGNED_SHORT, indices);
+
+	pass = piglit_probe_pixel_rgba(20, 20, expColor) && pass;
+
+	glDisableVertexAttribArray(PIGLIT_ATTRIB_POS);
+
+	glDisable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
+
+	piglit_present_results();
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+
+	piglit_require_GLSL_version(130);
+	
+	if (!piglit_is_extension_supported("GL_NV_primitive_restart") &&
+	    piglit_get_gl_version() < 31) {
+		printf("GL_NV_primitive_restart or GL 3.1 required\n");
+		piglit_report_result(PIGLIT_SKIP);
+	}
+
+	prog = piglit_build_simple_program(vertShaderText, NULL);
+}
-- 
1.8.3.2



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