[Piglit] [PATCH 02/15] arb_direct_state_access: Testing glCreateFramebuffers "in the wild."
Martin Peres
martin.peres at linux.intel.com
Thu Apr 2 02:43:52 PDT 2015
On 01/04/15 21:03, Anuj Phogat wrote:
> On Thu, Mar 5, 2015 at 6:01 PM, Laura Ekstrand <laura at jlekstrand.net> wrote:
>> ---
>> tests/spec/arb_direct_state_access/gettextureimage-formats.c | 2 +-
>> tests/spec/arb_direct_state_access/gettextureimage-luminance.c | 4 ++--
>> 2 files changed, 3 insertions(+), 3 deletions(-)
>>
>> diff --git a/tests/spec/arb_direct_state_access/gettextureimage-formats.c b/tests/spec/arb_direct_state_access/gettextureimage-formats.c
>> index e2d637c..f00726c 100644
>> --- a/tests/spec/arb_direct_state_access/gettextureimage-formats.c
>> +++ b/tests/spec/arb_direct_state_access/gettextureimage-formats.c
>> @@ -95,7 +95,7 @@ make_texture_image(GLenum intFormat, GLubyte upperRightTexel[4])
>> }
>>
>> /* Initialize the texture with glDrawPixels. */
>> - glGenFramebuffers(1, &fb);
>> + glCreateFramebuffers(1, &fb);
>> glBindFramebuffer(GL_FRAMEBUFFER, fb);
>> glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
>> GL_TEXTURE_2D, texture_id, 0);
>> diff --git a/tests/spec/arb_direct_state_access/gettextureimage-luminance.c b/tests/spec/arb_direct_state_access/gettextureimage-luminance.c
>> index 3add1d7..ec6a2cc 100644
>> --- a/tests/spec/arb_direct_state_access/gettextureimage-luminance.c
>> +++ b/tests/spec/arb_direct_state_access/gettextureimage-luminance.c
>> @@ -158,7 +158,7 @@ test_fbo_readpixels_lum_as_rgba(void)
>> /* create an FBO to wrap the texture so we can read it back
>> * with glReadPixels
>> */
>> - glGenFramebuffers(1, &fbo);
>> + glCreateFramebuffers(1, &fbo);
>> glBindFramebuffer(GL_FRAMEBUFFER, fbo);
>> glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT,
>> GL_TEXTURE_2D, tex, 0);
>> @@ -211,7 +211,7 @@ test_fbo_readpixels_rgba_as_lum(void)
>> /* create an FBO to wrap the texture so we can read it back
>> * with glReadPixels
>> */
>> - glGenFramebuffers(1, &fbo);
>> + glCreateFramebuffers(1, &fbo);
>> glBindFramebuffer(GL_FRAMEBUFFER, fbo);
>> glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT,
>> GL_TEXTURE_2D, tex, 0);
>> --
>> 2.1.0
>>
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> Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
Reviewed-by: Martin Peres <martin.peres at linux.intel.com>
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