[Piglit] [PATCH v6 6/6] program_interface_query: add tests for getprogramresourceiv

Martin Peres martin.peres at linux.intel.com
Thu Apr 2 05:06:18 PDT 2015


Tested on NVIDIA's proprietary driver version 346.35.

v2:
- test GL_ATOMIC_COUNTER_BUFFER (hackish since indexes are hardcoded)
- cosmetic changes in a switch
- fix a typo: inconsitent -> inconsistent
- require GL_ARB_separate_shader_objects
- compile some programs as separable

Signed-off-by: Martin Peres <martin.peres at linux.intel.com>
---
 .../arb_program_interface_query/CMakeLists.gl.txt  |    1 +
 .../getprogramresourceiv.c                         | 1132 ++++++++++++++++++++
 2 files changed, 1133 insertions(+)
 create mode 100755 tests/spec/arb_program_interface_query/getprogramresourceiv.c

diff --git a/tests/spec/arb_program_interface_query/CMakeLists.gl.txt b/tests/spec/arb_program_interface_query/CMakeLists.gl.txt
index 2508342..91da8ac 100755
--- a/tests/spec/arb_program_interface_query/CMakeLists.gl.txt
+++ b/tests/spec/arb_program_interface_query/CMakeLists.gl.txt
@@ -14,3 +14,4 @@ piglit_add_executable (arb_program_interface_query-resource-query resource-query
 piglit_add_executable (arb_program_interface_query-getprograminterfaceiv getprograminterfaceiv.c)
 piglit_add_executable (arb_program_interface_query-getprogramresourceindex getprogramresourceindex.c)
 piglit_add_executable (arb_program_interface_query-getprogramresourcename getprogramresourcename.c)
+piglit_add_executable (arb_program_interface_query-getprogramresourceiv getprogramresourceiv.c)
diff --git a/tests/spec/arb_program_interface_query/getprogramresourceiv.c b/tests/spec/arb_program_interface_query/getprogramresourceiv.c
new file mode 100755
index 0000000..da9751a
--- /dev/null
+++ b/tests/spec/arb_program_interface_query/getprogramresourceiv.c
@@ -0,0 +1,1132 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file getprogramresourceiv.c
+ *
+ * Tests the values returned by GetProgramResourceiv on multiple pipelines.
+ * Also checks some error cases.
+ *
+ * From the GL_ARB_program_interface_query spec:
+ *  "The command
+ *
+ *  void GetProgramResourceiv(uint program, enum programInterface,
+ *                            uint index, sizei propCount,
+ *                            const enum *props, sizei bufSize,
+ *                            sizei *length, int *params);
+ *
+ *  returns values for multiple properties of a single active resource with an
+ *  index of <index> in the interface <programInterface> of program object
+ *  <program>.  For each resource, values for <propCount> properties specified
+ *  by the array <props> are returned.  The error INVALID_VALUE is generated
+ *  if <propCount> is zero.  The error INVALID_ENUM is generated if any value
+ *  in <props> is not one of the properties described immediately below.  The
+ *  error INVALID_OPERATION is generated if any value in <props> is not
+ *  allowed for <programInterface>.  The set of allowed <programInterface>
+ *  values for each property can be found in Table X.1.
+
+ *  The values associated with the properties of the active resource are
+ *  written to consecutive entries in <params>, in increasing order according
+ *  to position in <props>.  If no error is generated, only the first
+ *  <bufSize> integer values will be written to <params>; any extra values
+ *  will not be returned.  If <length> is not NULL, the actual number of
+ *  integer values written to <params> will be written to <length>.
+ *
+ *    Property                     Supported Interfaces
+ *    ---------------------------  ----------------------------------------
+ *    NAME_LENGTH                  all but ATOMIC_COUNTER_BUFFER
+ *
+ *    TYPE                         UNIFORM, PROGRAM_INPUT, PROGRAM_OUTPUT,
+ *                                   TRANSFORM_FEEDBACK_VARYING,
+ *                                   BUFFER_VARIABLE
+ *
+ *    ARRAY_SIZE                   UNIFORM, BUFFER_VARIABLE, PROGRAM_INPUT,
+ *                                   PROGRAM_OUTPUT, VERTEX_SUBROUTINE_
+ *                                   UNIFORM, TESS_CONTROL_SUBROUTINE_UNIFORM,
+ *                                   TESS_EVALUATION_SUBROUTINE_UNIFORM,
+ *                                   GEOMETRY_SUBROUTINE_UNIFORM, FRAGMENT_
+ *                                   SUBROUTINE_UNIFORM, COMPUTE_SUBROUTINE_
+ *                                   UNIFORM, TRANSFORM_FEEDBACK_VARYING
+ *
+ *    OFFSET                       UNIFORM, BUFFER_VARIABLE
+ *    BLOCK_INDEX                  UNIFORM, BUFFER_VARIABLE
+ *    ARRAY_STRIDE                 UNIFORM, BUFFER_VARIABLE
+ *    MATRIX_STRIDE                UNIFORM, BUFFER_VARIABLE
+ *    IS_ROW_MAJOR                 UNIFORM, BUFFER_VARIABLE
+ *
+ *    ATOMIC_COUNTER_BUFFER_INDEX  UNIFORM
+ *
+ *    BUFFER_BINDING               UNIFORM_BLOCK, ATOMIC_COUNTER_BUFFER,
+ *                                   SHADER_STORAGE_BLOCK
+ *    BUFFER_DATA_SIZE             UNIFORM_BLOCK, ATOMIC_COUNTER_BUFFER
+ *                                   SHADER_STORAGE_BLOCK
+ *    NUM_ACTIVE_VARIABLES         UNIFORM_BLOCK, ATOMIC_COUNTER_BUFFER
+ *                                   SHADER_STORAGE_BLOCK
+ *    ACTIVE_VARIABLES             UNIFORM_BLOCK, ATOMIC_COUNTER_BUFFER
+ *                                   SHADER_STORAGE_BLOCK
+ *
+ *    REFERENCED_BY_VERTEX_        UNIFORM, UNIFORM_BLOCK, ATOMIC_COUNTER_
+ *      SHADER                       BUFFER, SHADER_STORAGE_BLOCK,
+ *                                   BUFFER_VARIABLE, PROGRAM_INPUT,
+ *                                   PROGRAM_OUTPUT
+ *
+ *    REFERENCED_BY_TESS_          UNIFORM, UNIFORM_BLOCK, ATOMIC_COUNTER_
+ *      CONTROL_SHADER               BUFFER, SHADER_STORAGE_BLOCK,
+ *                                   BUFFER_VARIABLE, PROGRAM_INPUT,
+ *                                   PROGRAM_OUTPUT
+ *
+ *    REFERENCED_BY_TESS_          UNIFORM, UNIFORM_BLOCK, ATOMIC_COUNTER_
+ *      EVALUATION_SHADER            BUFFER, SHADER_STORAGE_BLOCK,
+ *                                   BUFFER_VARIABLE, PROGRAM_INPUT,
+ *                                   PROGRAM_OUTPUT
+ *
+ *    REFERENCED_BY_GEOMETRY_      UNIFORM, UNIFORM_BLOCK, ATOMIC_COUNTER_
+ *      SHADER                       BUFFER, SHADER_STORAGE_BLOCK,
+ *                                   BUFFER_VARIABLE, PROGRAM_INPUT,
+ *                                   PROGRAM_OUTPUT
+ *
+ *    REFERENCED_BY_FRAGMENT_      UNIFORM, UNIFORM_BLOCK, ATOMIC_COUNTER_
+ *      SHADER                       BUFFER, SHADER_STORAGE_BLOCK,
+ *                                   BUFFER_VARIABLE, PROGRAM_INPUT,
+ *                                   PROGRAM_OUTPUT
+ *
+ *    REFERENCED_BY_COMPUTE_       UNIFORM, UNIFORM_BLOCK, ATOMIC_COUNTER_
+ *      SHADER                       BUFFER, SHADER_STORAGE_BLOCK,
+ *                                   BUFFER_VARIABLE, PROGRAM_INPUT,
+ *                                   PROGRAM_OUTPUT
+ *
+ *    NUM_COMPATIBLE_SUBROUTINES   VERTEX_SUBROUTINE_UNIFORM, TESS_CONTROL_
+ *                                   SUBROUTINE_UNIFORM, TESS_EVALUATION_
+ *                                   SUBROUTINE_UNIFORM, GEOMETRY_SUBROUTINE_
+ *                                   UNIFORM, FRAGMENT_SUBROUTINE_UNIFORM,
+ *                                   COMPUTE_SUBROUTINE_UNIFORM
+ *
+ *    COMPATIBLE_SUBROUTINES       VERTEX_SUBROUTINE_UNIFORM, TESS_CONTROL_
+ *                                   SUBROUTINE_UNIFORM, TESS_EVALUATION_
+ *                                   SUBROUTINE_UNIFORM, GEOMETRY_SUBROUTINE_
+ *                                   UNIFORM, FRAGMENT_SUBROUTINE_UNIFORM,
+ *                                   COMPUTE_SUBROUTINE_UNIFORM
+ *
+ *    TOP_LEVEL_ARRAY_SIZE         BUFFER_VARIABLE
+ *
+ *    TOP_LEVEL_ARRAY_STRIDE       BUFFER_VARIABLE
+ *
+ *    LOCATION                     UNIFORM, PROGRAM_INPUT, PROGRAM_OUTPUT,
+ *                                   VERTEX_SUBROUTINE_UNIFORM, TESS_CONTROL_
+ *                                   SUBROUTINE_UNIFORM, TESS_EVALUATION_
+ *                                   SUBROUTINE_UNIFORM, GEOMETRY_SUBROUTINE_
+ *                                   UNIFORM, FRAGMENT_SUBROUTINE_UNIFORM,
+ *                                   COMPUTE_SUBROUTINE_UNIFORM
+ *
+ *    LOCATION_INDEX               PROGRAM_OUTPUT
+ *
+ *    IS_PER_PATCH                 PROGRAM_INPUT, PROGRAM_OUTPUT
+ *
+ *    Table X.1, GetProgramResourceiv properties and supported interfaces
+ *
+ *  For the property NAME_LENGTH, a single integer identifying the length of
+ *  the name string associated with an active variable, interface block, or
+ *  subroutine is written to <params>.  The name length includes a terminating
+ *  null character.
+ *
+ *  For the property TYPE, a single integer identifying the type of an active
+ *  variable is written to <params>.  The integer returned is one of the
+ *  values found in table 2.16.
+ *
+ *  For the property ARRAY_SIZE, a single integer identifying the number of
+ *  active array elements of an active variable is written to <params>. The
+ *  array size returned is in units of the type associated with the property
+ *  TYPE. For active variables not corresponding to an array of basic types,
+ *  the value one is written to <params>. If the variable is a shader
+ *  storage block member in an array with no declared size, the value zero
+ *  is written to <params>.
+ *
+ *  For the property BLOCK_INDEX, a single integer identifying the index of
+ *  the active interface block containing an active variable is written to
+ *  <params>.  If the variable is not the member of an interface block, the
+ *  value -1 is written to <params>.
+ *
+ *  For the property OFFSET, a single integer identifying the offset of an
+ *  active variable is written to <params>.  For active variables backed by a
+ *  buffer object, the value written is the offset, in basic machine units,
+ *  relative to the base of buffer range holding the values of the variable.
+ *  For active variables not backed by a buffer object, an offset of -1 is
+ *  written to <params>.
+ *
+ *  For the property ARRAY_STRIDE, a single integer identifying the stride
+ *  between array elements in an active variable is written to <params>.  For
+ *  active variables declared as an array of basic types, the value written is
+ *  the difference, in basic machine units, between the offsets of consecutive
+ *  elements in an array.  For active variables not declared as an array of
+ *  basic types, zero is written to <params>.  For active variables not backed
+ *  by a buffer object, -1 is written to <params>, regardless of the variable
+ *  type.
+ *
+ *  For the property MATRIX_STRIDE, a single integer identifying the stride
+ *  between columns of a column-major matrix or rows of a row-major matrix is
+ *  written to <params>.  For active variables declared a single matrix or
+ *  array of matrices, the value written is the difference, in basic machine
+ *  units, between the offsets of consecutive columns or rows in each matrix.
+ *  For active variables not declared as a matrix or array of matrices, zero
+ *  is written to <params>.  For active variables not backed by a buffer
+ *  object, -1 is written to <params>, regardless of the variable type.
+ *
+ *  For the property IS_ROW_MAJOR, a single integer identifying whether an
+ *  active variable is a row-major matrix is written to <params>.  For active
+ *  variables backed by a buffer object, declared as a single matrix or array
+ *  of matrices, and stored in row-major order, one is written to <params>.
+ *  For all other active variables, zero is written to <params>.
+ *
+ *  For the property ATOMIC_COUNTER_BUFFER_INDEX, a single integer identifying
+ *  the index of the active atomic counter buffer containing an active
+ *  variable is written to <params>.  If the variable is not an atomic counter
+ *  uniform, the value -1 is written to <params>.
+ *
+ *  For the property of BUFFER_BINDING, to index of the buffer binding point
+ *  associated with the active uniform block, shader storage block, or atomic
+ *  counter buffer is written to <params>.
+ *
+ *  For the property of BUFFER_DATA_SIZE, then the implementation-dependent
+ *  minimum total buffer object size, in basic machine units, required to hold
+ *  all active variables associated with an active uniform block, shader
+ *  storage block, or atomic counter buffer is written to <params>.  If the
+ *  final member of an active shader storage block is array with no declared
+ *  size, the minimum buffer size is computed assuming the array was declared
+ *  as an array with one element.
+ *
+ *  For the property of NUM_ACTIVE_VARIABLES, the number of active variables
+ *  associated with an active uniform block, shader storage block, or atomic
+ *  counter buffer is written to <params>.
+ *
+ *  For the property of ACTIVE_VARIABLES, an array of active variable indices
+ *  associated with an active uniform block, shader storage block, or atomic
+ *  counter buffer is written to <params>.  The number of values written to
+ *  <params> for an active resource is given by the value of the property
+ *  NUM_ACTIVE_VARIABLES for the resource.
+ *
+ *  For the properties REFERENCED_BY_VERTEX_SHADER,
+ *  REFERENCED_BY_TESS_CONTROL_SHADER, REFERENCED_BY_TESS_EVALUATION_SHADER,
+ *  REFERENCED_BY_GEOMETRY_SHADER, REFERENCED_BY_FRAGMENT_SHADER, and
+ *  REFERENCED_BY_COMPUTE_SHADER, a single integer is written to <params>,
+ *  identifying whether the active resource is referenced by the vertex,
+ *  tessellation control, tessellation evaluation, geometry, or fragment
+ *  shaders, respectively, in the program object.  The value one is written to
+ *  <params> if an active variable is referenced by the corresponding shader,
+ *  or if an active uniform block, shader storage block, or atomic counter
+ *  buffer contains at least one variable referenced by the corresponding
+ *  shader.  Otherwise, the value zero is written to <params>.
+ *
+ *  For the property TOP_LEVEL_ARRAY_SIZE, a single integer identifying the
+ *  number of active array elements of the top-level shader storage block
+ *  member containing to the active variable is written to <params>.  If the
+ *  top-level block member is not declared as an array, the value one is
+ *  written to <params>.  If the top-level block member is an array with no
+ *  declared size, the value zero is written to <params>.
+ *
+ *  For the property TOP_LEVEL_ARRAY_STRIDE, a single integer identifying the
+ *  stride between array elements of the top-level shader storage block member
+ *  containing the active variable is written to <params>.  For top-level
+ *  block members declared as arrays, the value written is the difference, in
+ *  basic machine units, between the offsets of the active variable for
+ *  consecutive elements in the top-level array.  For top-level block members
+ *  not declared as an array, zero is written to <params>.
+ *
+ *  For the property LOCATION, a single integer identifying the assigned
+ *  location for an active uniform, input, output, or subroutine uniform
+ *  variable is written to <params>.  For input, output, or uniform variables
+ *  with locations specified by a layout qualifier, the specified location is
+ *  used.  For vertex shader input or fragment shader output variables without
+ *  a layout qualifier, the location assigned when a program is linked is
+ *  written to <params>.  For all other input and output variables, the value
+ *  -1 is written to <params>.  For uniforms in uniform blocks, the value -1
+ *  is written to <params>.
+ *
+ *  For the property LOCATION_INDEX, a single integer identifying the fragment
+ *  color index of an active fragment shader output variable is written to
+ *  <params>.  If the active variable is an output for a non-fragment shader,
+ *  the value -1 will be written to <params>.
+ *
+ *  For the property IS_PER_PATCH, a single integer identifying whether the
+ *  input or output is a per-patch attribute.  If the active variable is a
+ *  per-patch attribute (declared with the "patch" qualifier), the value one
+ *  is written to <params>; otherwise, the value zero is written to <params>."
+ */
+
+#include "piglit-util-gl.h"
+#include "common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_core_version = 32;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+GLuint prog_std = -1; /* (vs,gs,fs)_std */
+GLuint prog_stor = -1; /* (vs,gs,fs)_stor */
+GLuint prog_sub = -1; /* (vs,gs,fs)_sub */
+GLuint prog_sub_tess = -1; /* tcs_sub */
+GLuint prog_cs = -1; /* cs_sub */
+GLuint prog_loc = -1; /* (vs,fs)_loc */
+GLuint prog_atom = -1; /* fs_atom */
+
+struct subtest_t {
+	GLuint *prog;
+	GLenum programInterface;
+	const char *name;
+	void *inputs;
+
+	/* set to -1 to disable the test */
+	struct check_t{
+		GLenum prop;
+		size_t count;
+		int values[10];
+	} props[25];
+};
+
+const char *fs_std_fs_uniform_blk[] = {"fs_color", "fs_array[0]", NULL };
+const char *fs_stor_gs_buf_blk[] = {"gs_buf_var", NULL };
+const char *vs_sub_uniforms[] = {"vss", "vss2", NULL };
+const char *tess_sub_uniforms[] = {"tcss", NULL };
+const char *cs_sub_uniforms[] = {"css", NULL };
+
+static const struct subtest_t subtests[] = {
+ { &prog_std, GL_PROGRAM_INPUT, "vs_input0", NULL, {
+	{ GL_NAME_LENGTH, 1, { 10 } },
+	{ GL_TYPE, 1, { GL_FLOAT_VEC4 } },
+	{ GL_ARRAY_SIZE, 1, { 1 } },
+	{ GL_REFERENCED_BY_VERTEX_SHADER, 1, { 1 } },
+	{ GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } },
+	{ GL_LOCATION, 1, { 0 } }, /* valid index == anything but -1 */
+	{ GL_IS_PER_PATCH, 1, { 0 } },
+	{ 0, 0, { 0 } }}
+ },
+ { &prog_std, GL_PROGRAM_OUTPUT, "fs_output0", NULL, {
+	{ GL_NAME_LENGTH, 1, { 11 } },
+	{ GL_TYPE, 1, { GL_FLOAT_VEC4 } },
+	{ GL_ARRAY_SIZE, 1, { 1 } },
+	{ GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 1 } },
+	{ GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } },
+	{ GL_LOCATION, 1, { 0 } }, /* valid index == anything but -1 */
+	{ GL_LOCATION_INDEX, 1, { 0 } }, /* valid index == anything but -1 */
+	{ GL_IS_PER_PATCH, 1, { 0 } },
+	{ 0, 0, { 0 } }}
+ },
+ { &prog_std, GL_UNIFORM, "vs_test", "vs_uniform_block", {
+	{ GL_NAME_LENGTH, 1, { 8 } },
+	{ GL_TYPE, 1, { GL_FLOAT_VEC4 } },
+	{ GL_ARRAY_SIZE, 1, { 1 } },
+	{ GL_OFFSET, 1, { 0 } }, /* valid index == anything but -1 */
+	{ GL_BLOCK_INDEX, 1, { 1 } }, /* compared to vs_uniform_block's idx */
+	{ GL_ARRAY_STRIDE, 1, { 0 } }, /* valid index == anything but -1 */
+	{ GL_MATRIX_STRIDE, 1, { 0 } },
+	{ GL_IS_ROW_MAJOR, 1, { 0 } },
+	{ GL_ATOMIC_COUNTER_BUFFER_INDEX, 1, { -1 } },
+	{ GL_REFERENCED_BY_VERTEX_SHADER, 1, { 1 } },
+	{ GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } },
+	{ GL_LOCATION, 1, { -1 } }, /* valid index == anything but -1 */
+	{ 0, 0, { 0 } }}
+ },
+ { &prog_loc, GL_PROGRAM_INPUT, "input0", NULL, {
+	{ GL_NAME_LENGTH, 1, { 7 } },
+	{ GL_TYPE, 1, { GL_FLOAT_VEC4 } },
+	{ GL_ARRAY_SIZE, 1, { 1 } },
+	{ GL_REFERENCED_BY_VERTEX_SHADER, 1, { 1 } },
+	{ GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } },
+	{ GL_LOCATION, 1, { 3 } }, /* value checked because it uses prog_loc */
+	{ GL_IS_PER_PATCH, 1, { 0 } },
+	{ 0, 0, { 0 } }}
+ },
+ { &prog_loc, GL_PROGRAM_OUTPUT, "output0", NULL, {
+	{ GL_NAME_LENGTH, 1, { 8 } },
+	{ GL_TYPE, 1, { GL_FLOAT_VEC4 } },
+	{ GL_ARRAY_SIZE, 1, { 1 } },
+	{ GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 1 } },
+	{ GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } },
+	{ GL_LOCATION, 1, { 1 } }, /* value checked because it uses prog_loc */
+	{ GL_LOCATION_INDEX, 1, { 0 } }, /* valid index == anything but -1 */
+	{ GL_IS_PER_PATCH, 1, { 0 } },
+	{ 0, 0, { 0 } }}
+ },
+ { &prog_loc, GL_UNIFORM, "color", NULL, {
+	{ GL_NAME_LENGTH, 1, { 6 } },
+	{ GL_TYPE, 1, { GL_FLOAT_VEC4 } },
+	{ GL_ARRAY_SIZE, 1, { 1 } },
+	{ GL_OFFSET, 1, { -1 } }, /* valid index == anything but -1 */
+	{ GL_BLOCK_INDEX, 1, { -1 } }, /* invalid index */
+	{ GL_ARRAY_STRIDE, 1, { -1 } }, /* valid index == anything but -1 */
+	{ GL_MATRIX_STRIDE, 1, { -1 } },
+	{ GL_IS_ROW_MAJOR, 1, { 0 } },
+	{ GL_ATOMIC_COUNTER_BUFFER_INDEX, 1, { -1 } }, /* valid index == anything but -1 */
+	{ GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 1 } },
+	{ GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } },
+	{ GL_LOCATION, 1, { 9 } }, /* valid index == anything but -1 */
+	{ 0, 0, { 0 } }}
+ },
+{ &prog_sub_tess, GL_PROGRAM_OUTPUT, "tcs_patch", NULL, {
+       { GL_NAME_LENGTH, 1, { 10 } },
+       { GL_TYPE, 1, { GL_FLOAT_VEC4 } },
+       { GL_ARRAY_SIZE, 1, { 1 } },
+       { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } },
+       { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 1 } },
+       { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } },
+       { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } },
+       { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 0 } },
+       { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } },
+       { GL_LOCATION, 1, { 0 } }, /* valid index == anything but -1 */
+       { GL_LOCATION_INDEX, 1, { -1 } }, /* valid index == anything but -1 */
+       { GL_IS_PER_PATCH, 1, { 1 } },
+       { 0, 0, { 0 } }}
+},
+ { &prog_std, GL_UNIFORM, "fs_array", "fs_uniform_block", {
+	{ GL_NAME_LENGTH, 1, { 12 } },
+	{ GL_TYPE, 1, { GL_FLOAT } },
+	{ GL_ARRAY_SIZE, 1, { 4 } },
+	{ GL_OFFSET, 1, { 0 } }, /* valid index == anything but -1 */
+	{ GL_BLOCK_INDEX, 1, { 1 } }, /* compared to fs_uniform_block's idx */
+	{ GL_ARRAY_STRIDE, 1, { 0 } }, /* valid index == anything but -1 */
+	{ GL_MATRIX_STRIDE, 1, { 0 } },
+	{ GL_IS_ROW_MAJOR, 1, { 0 } },
+	{ GL_ATOMIC_COUNTER_BUFFER_INDEX, 1, { -1 } }, /* valid index == anything but -1 */
+	{ GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 1 } },
+	{ GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } },
+	{ GL_LOCATION, 1, { -1 } }, /* valid index == anything but -1 */
+	{ 0, 0, { 0 } }}
+ },
+ { &prog_std, GL_UNIFORM_BLOCK, "fs_uniform_block", fs_std_fs_uniform_blk, {
+	{ GL_NAME_LENGTH, 1, { 17 } },
+	{ GL_BUFFER_BINDING, 1, { 0 } },
+	{ GL_BUFFER_DATA_SIZE, 1, { 32 } }, /* only checks for GL errors */
+	{ GL_NUM_ACTIVE_VARIABLES, 1, { 2 } },
+	{ GL_ACTIVE_VARIABLES, 2, { 0, 0 } },
+	{ GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 1 } },
+	{ GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } },
+	{ 0, 0, { 0 } }}
+ },
+ { &prog_stor, GL_BUFFER_VARIABLE, "gs_buf_var", "gs_buffer_block", {
+	{ GL_NAME_LENGTH, 1, { 11 } },
+	{ GL_TYPE, 1, { GL_FLOAT_VEC4 } },
+	{ GL_ARRAY_SIZE, 1, { 1 } },
+	{ GL_OFFSET, 1, { 0 } }, /* valid index == anything but -1 */
+	{ GL_BLOCK_INDEX, 1, { 1 } }, /* compared to gs_buffer_block's idx */
+	{ GL_ARRAY_STRIDE, 1, { 0 } },  /* valid index == anything but -1 */
+	{ GL_MATRIX_STRIDE, 1, { 0 } },
+	{ GL_IS_ROW_MAJOR, 1, { 0 } },
+	{ GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 1 } },
+	{ GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } },
+	{ GL_TOP_LEVEL_ARRAY_SIZE, 1, { 1 } },
+	{ GL_TOP_LEVEL_ARRAY_STRIDE, 1, { 0 } },
+	{ 0, 0, { 0 } }}
+ },
+ { &prog_stor, GL_SHADER_STORAGE_BLOCK, "gs_buffer_block", fs_stor_gs_buf_blk, {
+	{ GL_NAME_LENGTH, 1, { 16 } },
+	{ GL_BUFFER_BINDING, 1, { 0 } },
+	{ GL_BUFFER_DATA_SIZE, 1, { 16 } }, /* only checks for GL errors */
+	{ GL_NUM_ACTIVE_VARIABLES, 1, { 1 } },
+	{ GL_ACTIVE_VARIABLES, 1, { 1 } },
+	{ GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 1 } },
+	{ GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } },
+	{ 0, 0, { 0 } }}
+ },
+ { &prog_std, GL_TRANSFORM_FEEDBACK_VARYING, "gs_output0", NULL, {
+	{ GL_NAME_LENGTH, 1, { 11 } },
+	{ GL_ARRAY_SIZE, 1, { 1 } },
+	{ 0, 0, { 0 } }}
+ },
+ { &prog_sub, GL_VERTEX_SUBROUTINE_UNIFORM, "VERTEX", vs_sub_uniforms, {
+	{ GL_NAME_LENGTH, 1, { 7 } },
+	{ GL_NUM_COMPATIBLE_SUBROUTINES, 1, { 2 } },
+	{ GL_COMPATIBLE_SUBROUTINES, 2, { 0, 1 } },
+	{ 0, 0, { 0 } }}
+ },
+ { &prog_sub_tess, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, "TESS_CONTROL",
+   tess_sub_uniforms, {
+	{ GL_NAME_LENGTH, 1, { 13 } },
+	{ GL_NUM_COMPATIBLE_SUBROUTINES, 1, { 1 } },
+	{ GL_COMPATIBLE_SUBROUTINES, 1, { 0 } },
+	{ 0, 0, { 0 } }}
+ },
+ { &prog_cs, GL_COMPUTE_SUBROUTINE_UNIFORM, "COMPUTE", cs_sub_uniforms, {
+	{ GL_NAME_LENGTH, 1, { 8 } },
+	{ GL_NUM_COMPATIBLE_SUBROUTINES, 1, { 1 } },
+	{ GL_COMPATIBLE_SUBROUTINES, 1, { 0 } },
+	{ 0, 0, { 0 } }}
+ },
+ { &prog_atom, GL_ATOMIC_COUNTER_BUFFER, "fs_counter", NULL, {
+	{ GL_BUFFER_BINDING, 1, { 2 } },
+	{ GL_BUFFER_DATA_SIZE, 1, { 4 } }, /* only checks for GL errors */
+	{ GL_NUM_ACTIVE_VARIABLES, 1, { 1 } },
+	{ GL_ACTIVE_VARIABLES, 1, { 0 } },
+	{ GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } },
+	{ GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 1 } },
+	{ GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } },
+	{ 0, 0, { 0 } }}
+ },
+};
+
+/* WARNING: ATOMIC_COUNTER_BUFFER is left untested because it is impossible to
+ * fetch the index of variables which means we cannot reliably test anything
+ */
+
+static bool
+check_extensions_prop(GLenum prop)
+{
+	/* First check the availability of the extensions */
+	if (prop == GL_ATOMIC_COUNTER_BUFFER_INDEX &&
+	    !piglit_is_extension_supported("GL_ARB_shader_atomic_counters")) {
+		return false;
+	}
+
+	if ((prop == GL_TOP_LEVEL_ARRAY_SIZE ||
+	    prop == GL_TOP_LEVEL_ARRAY_STRIDE) &&
+	    !piglit_is_extension_supported("GL_ARB_shader_storage_buffer_object")) {
+		return false;
+	}
+
+	if ((prop == GL_NUM_COMPATIBLE_SUBROUTINES ||
+	     prop == GL_COMPATIBLE_SUBROUTINES) &&
+	     !piglit_is_extension_supported("GL_ARB_shader_subroutine")) {
+		 return false;
+	}
+
+	if ((prop == GL_REFERENCED_BY_TESS_CONTROL_SHADER ||
+	     prop == GL_REFERENCED_BY_TESS_EVALUATION_SHADER) &&
+	     !piglit_is_extension_supported("GL_ARB_tessellation_shader")) {
+		 return false;
+	}
+
+	if ((prop == GL_REFERENCED_BY_COMPUTE_SHADER ||
+	     prop == GL_COMPUTE_SUBROUTINE_UNIFORM ||
+	     prop == GL_IS_PER_PATCH) &&
+	     !piglit_is_extension_supported("GL_ARB_compute_shader") &&
+	     !piglit_is_extension_supported("GL_ARB_shader_image_load_store")) {
+		 return false;
+	}
+
+	return true;
+}
+
+static bool
+is_resource_in_list(const char **list, const char *resource, int index,
+		    bool check_order)
+{
+	int i = 0;
+	while (list && list[i]) {
+		if (strcmp(list[i], resource) == 0) {
+			return !check_order || index == i;
+		}
+		i++;
+	}
+
+	return false;
+}
+
+static void
+basic_check(const char *subsubtest, int value, int expected_value, bool *pass)
+{
+	/* no real check can be done other than checking that
+	 * the index or offset is not invalid when it was
+	 * supposed to be valid (or the other way round).
+	 */
+	if ((value >= 0  && expected_value == -1) ||
+	    (value == -1 && expected_value >= 0)) {
+		const char *validity = expected_value == -1 ?
+				       "an invalid" : "a valid";
+		fprintf(stderr, "'%s' expected %s offset or index but "
+				"got %i\n", subsubtest, validity, value);
+		*pass = false;
+	}
+}
+
+static void
+check_prop(GLuint prog, GLenum programInterface, int index, const char *name,
+	   void *inputs, struct check_t c, bool *pass)
+{
+	int values[10], parent_idx, i;
+	char subsubtest[150];
+	GLsizei length, tmp = -1;
+	char buf[21];
+	GLenum pif;
+	GLuint loc;
+
+	/* skip the test if it is not supported */
+	if(!check_extensions_prop(c.prop)) {
+		return;
+	}
+
+	/* generate the name of the subsubtest for error-reporting purposes */
+	snprintf(subsubtest, sizeof(subsubtest), "%s: %s on %s",
+		 name, piglit_get_gl_enum_name(c.prop),
+		 piglit_get_gl_enum_name(programInterface));
+
+	/* retrieve the property */
+	glGetProgramResourceiv(prog, programInterface, index, 1, &c.prop, 10,
+			       &length, values);
+	if (!piglit_check_gl_error(GL_NO_ERROR)) {
+		printf("	Latest error generated while running '%s'\n",
+		       subsubtest);
+		*pass = false;
+		return;
+	}
+
+	/* check the return value */
+	switch (c.prop) {
+	case GL_OFFSET:
+	case GL_ARRAY_STRIDE:
+	case GL_ATOMIC_COUNTER_BUFFER_INDEX:
+		basic_check(subsubtest, values[0], c.values[0], pass);
+		break;
+
+	case GL_BLOCK_INDEX:
+		/* check that the index of the parent matches the name
+		 * of the parent
+		 */
+		switch (programInterface) {
+		case GL_UNIFORM:
+			pif = GL_UNIFORM_BLOCK;
+			break;
+		case GL_BUFFER_VARIABLE:
+			pif = GL_SHADER_STORAGE_BLOCK;
+			break;
+		}
+
+		parent_idx = glGetProgramResourceIndex(prog, pif,
+						       (char*)inputs);
+		piglit_check_gl_error(GL_NO_ERROR);
+		if (parent_idx != values[0]) {
+			glGetProgramResourceName(prog, programInterface,
+						 values[0], sizeof(buf), NULL,
+						 buf);
+
+			fprintf(stderr, "'%s' expected parent name to be %s"
+				"(idx = %i) but got parent name %s(idx = %i)\n",
+				subsubtest, (char*)inputs, parent_idx, buf,
+				values[0]);
+			*pass = false;
+		}
+		break;
+
+	case GL_BUFFER_BINDING:
+		if (values[0] < 0) {
+			fprintf(stderr, "'%s' invalid buffer binding point\n",
+				subsubtest);
+			*pass = false;
+		}
+
+		/* Binding index is necessary for ATOMIC_COUNTER_BUFFER */
+		if (programInterface == GL_ATOMIC_COUNTER_BUFFER) {
+			if (values[0] != c.values[0]) {
+				fprintf(stderr, "'%s' expected binding point %i"
+						" but got %i\n", subsubtest,
+					c.values[0], values[0]);
+				*pass = false;
+			}
+			break;
+		}
+
+		/* check against another API call */
+		if (programInterface != GL_UNIFORM_BLOCK) {
+			break;
+		}
+
+		glGetActiveUniformBlockiv(prog, index, GL_UNIFORM_BLOCK_BINDING,
+					  &tmp);
+		piglit_check_gl_error(GL_NO_ERROR);
+		if (tmp != values[0]) {
+			fprintf(stderr, "'%s' inconsistent buffer binding point"
+					"(%i) with glGetActiveUniformBlockiv"
+					"(%i)\n", subsubtest, values[0], tmp);
+			*pass = false;
+		}
+
+		break;
+
+	case GL_ACTIVE_VARIABLES:
+	case GL_COMPATIBLE_SUBROUTINES:
+		switch (programInterface) {
+		case GL_UNIFORM_BLOCK:
+			pif = GL_UNIFORM;
+			break;
+		case GL_SHADER_STORAGE_BLOCK:
+			pif = GL_BUFFER_VARIABLE;
+			break;
+		case GL_VERTEX_SUBROUTINE_UNIFORM:
+			pif = GL_VERTEX_SUBROUTINE;
+			break;
+		case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+			pif = GL_TESS_CONTROL_SUBROUTINE;
+			break;
+		case GL_COMPUTE_SUBROUTINE_UNIFORM:
+			pif = GL_COMPUTE_SUBROUTINE;
+			break;
+		}
+
+		/* check that the return count is as expected */
+		if (c.count != length) {
+			fprintf(stderr, "'%s' expected %zu entries but got %i"
+					"\n", subsubtest, c.count, length);
+			length = 1;
+			*pass = false;
+			break;
+		}
+
+		/* harcode the index test for GL_ATOMIC_COUNTER_BUFFER */
+		if (programInterface == GL_ATOMIC_COUNTER_BUFFER) {
+
+			if (values[0] != 0) {
+				fprintf(stderr, "'%s' expected index 0 but got "
+						"%i", subsubtest, values[0]);
+				*pass = false;
+			}
+			break;
+		}
+
+		for (i = 0; i < length; i++) {
+			buf[0] = '\0';
+			glGetProgramResourceName(prog, pif, values[i],
+						 sizeof(buf), NULL, buf);
+			piglit_check_gl_error(GL_NO_ERROR);
+			if (!is_resource_in_list(inputs, buf, i, false)) {
+				fprintf(stderr, "'%s' could not find active "
+					"resource '%s' (idx = %i) in the active"
+					" list\n", subsubtest, buf, values[i]);
+				*pass = false;
+			}
+		}
+		break;
+
+	case GL_BUFFER_DATA_SIZE:
+		/* Nothing we can check here... */
+		break;
+
+	case GL_LOCATION:
+		loc = glGetProgramResourceLocation(prog, programInterface,
+						   name);
+		piglit_check_gl_error(GL_NO_ERROR);
+		if (loc != values[0]) {
+			fprintf(stderr, "'%s' inconsistent value between "
+					"glGetProgramResourceiv(%i) and "
+					"glGetProgramResourceLocation(%i).\n",
+				subsubtest, values[0], loc);
+			*pass = false;
+			break;
+		}
+
+		if (prog == prog_loc && values[0] != c.values[0]) {
+			fprintf(stderr, "'%s' expected location %i but got "
+					"%i\n", subsubtest, c.values[0],
+					values[0]);
+			*pass = false;
+			break;
+		}
+
+		/* continue by testing the (in)validity of the index */
+		basic_check(subsubtest, values[0], c.values[0], pass);
+		break;
+
+	case GL_LOCATION_INDEX:
+		loc = glGetProgramResourceLocationIndex(prog, programInterface,
+							name);
+		piglit_check_gl_error(GL_NO_ERROR);
+		if (loc != values[0]) {
+			fprintf(stderr, "'%s' inconsistent value between "
+					"glGetProgramResourceiv(%i) and "
+					"glGetProgramResourceLocationIndex(%i)."
+					"\n", subsubtest, values[0], loc);
+			*pass = false;
+			break;
+		}
+
+		/* continue by testing the (in)validity of the index */
+		basic_check(subsubtest, values[0], c.values[0], pass);
+		break;
+
+	default:
+		/* check that the return count is as expected */
+		if (c.count != length) {
+			fprintf(stderr, "'%s' expected %zu entries but got %i"
+					"\n", subsubtest, c.count, length);
+			length = 1;
+			*pass = false;
+			break;
+		}
+
+		/* go through all the values returned */
+		for (i = 0; i < length; i++) {
+			if (values[i] != c.values[i]) {
+				fprintf(stderr, "'%s' expected %i but got %i at"
+					" index %i\n", subsubtest, c.values[i],
+					values[i], i);
+				*pass = false;
+			}
+		}
+
+		break;
+	}
+}
+
+static bool
+check_extensions(GLuint prog, GLenum programInterface)
+{
+	/* First check the availability of the extensions */
+	if ((programInterface == GL_BUFFER_VARIABLE ||
+	    programInterface == GL_SHADER_STORAGE_BLOCK ||
+	    prog == prog_stor) &&
+	    !piglit_is_extension_supported("GL_ARB_shader_storage_buffer_object")) {
+		return false;
+	}
+
+	if ((programInterface == GL_VERTEX_SUBROUTINE ||
+	     programInterface == GL_GEOMETRY_SUBROUTINE ||
+	     programInterface == GL_FRAGMENT_SUBROUTINE ||
+	     programInterface == GL_COMPUTE_SUBROUTINE ||
+	     programInterface == GL_VERTEX_SUBROUTINE_UNIFORM ||
+	     programInterface == GL_GEOMETRY_SUBROUTINE_UNIFORM ||
+	     programInterface == GL_FRAGMENT_SUBROUTINE_UNIFORM ||
+	     programInterface == GL_COMPUTE_SUBROUTINE_UNIFORM ||
+	     programInterface == GL_TESS_CONTROL_SUBROUTINE ||
+	     programInterface == GL_TESS_EVALUATION_SUBROUTINE ||
+	     programInterface == GL_TESS_CONTROL_SUBROUTINE_UNIFORM ||
+	     programInterface == GL_TESS_EVALUATION_SUBROUTINE_UNIFORM ||
+	     programInterface == GL_COMPUTE_SUBROUTINE_UNIFORM ||
+	     prog == prog_sub || prog == prog_sub_tess) &&
+	     !piglit_is_extension_supported("GL_ARB_shader_subroutine")) {
+		 return false;
+	}
+
+	if ((programInterface == GL_TESS_CONTROL_SUBROUTINE ||
+	     programInterface == GL_TESS_EVALUATION_SUBROUTINE ||
+	     programInterface == GL_TESS_CONTROL_SUBROUTINE_UNIFORM ||
+	     programInterface == GL_TESS_EVALUATION_SUBROUTINE_UNIFORM ||
+	     prog == prog_sub_tess) &&
+	     !piglit_is_extension_supported("GL_ARB_tessellation_shader")) {
+		 return false;
+	}
+
+	if ((programInterface == GL_COMPUTE_SUBROUTINE ||
+	     programInterface == GL_COMPUTE_SUBROUTINE_UNIFORM ||
+	     prog == prog_cs) &&
+	     !piglit_is_extension_supported("GL_ARB_compute_shader") &&
+	     !piglit_is_extension_supported("GL_ARB_shader_image_load_store")) {
+		 return false;
+	}
+
+	return true;
+}
+
+static void
+run_subtest(const struct subtest_t st, bool *pass)
+{
+	enum piglit_result result;
+	bool local_pass = true;
+	int index, i = 0;
+
+	if (*st.prog == -1 || !check_extensions(*st.prog, st.programInterface)) {
+		result = PIGLIT_SKIP;
+		goto report_result;
+	}
+
+	if (st.programInterface != GL_ATOMIC_COUNTER_BUFFER) {
+		index = glGetProgramResourceIndex(*st.prog,
+						  st.programInterface, st.name);
+		piglit_check_gl_error(GL_NO_ERROR);
+		if (index < 0) {
+			printf("	Could not find resource '%s' in program"
+			       " %u\n", st.name, *st.prog);
+			result = PIGLIT_FAIL;
+			goto report_result;
+		}
+	} else {
+		/* As we cannot query the index of an atomic variable, let's
+		 * hardcode it to 0 and make sure the program only has ONE
+		 * atomic variable. In our case, we only use the fs_atom stage
+		 * which defines only one variable.
+		 */
+		index = 0;
+	}
+
+	while (st.props[i].prop != 0) {
+		check_prop(*st.prog, st.programInterface, index, st.name,
+			   st.inputs, st.props[i], &local_pass);
+		i++;
+	}
+
+	*pass = *pass && local_pass;
+	result = local_pass ? PIGLIT_PASS : PIGLIT_FAIL;
+
+report_result:
+	piglit_report_subtest_result(result, "%s on %s", st.name,
+				  piglit_get_gl_enum_name(st.programInterface));
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+	static const char *st_r_tf_varying[] = {"gs_output0", NULL};
+
+	piglit_require_extension("GL_ARB_program_interface_query");
+	piglit_require_extension("GL_ARB_separate_shader_objects");
+
+	/* Allocate the different programs */
+	prog_std = piglit_build_simple_program_unlinked_multiple_shaders(
+					GL_VERTEX_SHADER, vs_std,
+					GL_GEOMETRY_SHADER, gs_std,
+					GL_FRAGMENT_SHADER, fs_std,
+					0);
+	glTransformFeedbackVaryings(prog_std, 1, st_r_tf_varying,
+				    GL_INTERLEAVED_ATTRIBS);
+	piglit_check_gl_error(GL_NO_ERROR);
+
+	/* force the compiler not to optimise away inputs/outputs */
+	glProgramParameteri(prog_std, GL_PROGRAM_SEPARABLE, GL_TRUE);
+	piglit_check_gl_error(GL_NO_ERROR);
+
+	glLinkProgram(prog_std);
+	if (!piglit_link_check_status(prog_std)) {
+		glDeleteProgram(prog_std);
+		piglit_report_result(PIGLIT_FAIL);
+	}
+
+	if (piglit_is_extension_supported("GL_ARB_shader_storage_buffer_object")) {
+		prog_stor = piglit_build_simple_program_multiple_shaders(
+						GL_VERTEX_SHADER, vs_stor,
+						GL_GEOMETRY_SHADER, gs_stor,
+						GL_FRAGMENT_SHADER, fs_stor,
+						0);
+		if (!piglit_link_check_status(prog_stor)) {
+			glDeleteProgram(prog_stor);
+			piglit_report_result(PIGLIT_FAIL);
+		}
+	}
+
+	if (piglit_is_extension_supported("GL_ARB_explicit_attrib_location") &&
+	    piglit_is_extension_supported("GL_ARB_explicit_uniform_location")) {
+		prog_loc = piglit_build_simple_program_multiple_shaders(
+						GL_VERTEX_SHADER, vs_loc,
+						GL_FRAGMENT_SHADER, fs_loc,
+						0);
+		if (!piglit_link_check_status(prog_loc)) {
+			glDeleteProgram(prog_loc);
+			piglit_report_result(PIGLIT_FAIL);
+		}
+	}
+
+	if (piglit_is_extension_supported("GL_ARB_shader_atomic_counters")) {
+		prog_atom = piglit_build_simple_program_unlinked_multiple_shaders(
+						GL_FRAGMENT_SHADER, fs_atom,
+						0);
+
+		/* force the compiler not to optimise away inputs/outputs */
+		glProgramParameteri(prog_atom, GL_PROGRAM_SEPARABLE,
+				    GL_TRUE);
+		piglit_check_gl_error(GL_NO_ERROR);
+
+		glLinkProgram(prog_atom);
+		if (!piglit_link_check_status(prog_atom)) {
+			glDeleteProgram(prog_atom);
+			piglit_report_result(PIGLIT_FAIL);
+		}
+	}
+
+	if (!piglit_is_extension_supported("GL_ARB_shader_subroutine")) {
+		return;
+	}
+
+	prog_sub = piglit_build_simple_program_multiple_shaders(
+				GL_VERTEX_SHADER, vs_sub,
+				GL_GEOMETRY_SHADER, gs_sub,
+				GL_FRAGMENT_SHADER, fs_sub,
+				0);
+	if (!piglit_link_check_status(prog_sub)) {
+		glDeleteProgram(prog_sub);
+		piglit_report_result(PIGLIT_FAIL);
+	}
+
+	if (piglit_is_extension_supported("GL_ARB_tessellation_shader")) {
+		prog_sub_tess =
+			  piglit_build_simple_program_unlinked_multiple_shaders(
+					GL_TESS_CONTROL_SHADER, tcs_sub,
+					0);
+		/* force the compiler not to optimise away inputs/outputs */
+		glProgramParameteri(prog_sub_tess, GL_PROGRAM_SEPARABLE,
+				    GL_TRUE);
+		piglit_check_gl_error(GL_NO_ERROR);
+
+		glLinkProgram(prog_sub_tess);
+		if (!piglit_link_check_status(prog_sub_tess)) {
+			glDeleteProgram(prog_sub_tess);
+			piglit_report_result(PIGLIT_FAIL);
+		}
+	}
+
+	if (piglit_is_extension_supported("GL_ARB_compute_shader")) {
+		prog_cs = piglit_build_simple_program_multiple_shaders(
+						GL_COMPUTE_SHADER, cs_sub,
+						0);
+		if (!piglit_link_check_status(prog_cs)) {
+			glDeleteProgram(prog_cs);
+			piglit_report_result(PIGLIT_FAIL);
+		}
+	}
+}
+
+static void
+test_error_cases(bool *pass)
+{
+	GLenum props[] = {GL_NAME_LENGTH};
+	GLenum props_invalid[] = {GL_NAME_LENGTH, GL_TRUE, GL_TYPE};
+	GLenum props_error[] = {GL_NAME_LENGTH, GL_OFFSET, GL_TYPE};
+	int values[10];
+	GLuint shader;
+	bool prg_tst;
+
+	/* test using an unexisting program ID */
+	glGetProgramResourceiv(1337, GL_UNIFORM, 0, 1, props, 10, NULL, values);
+	prg_tst = piglit_check_gl_error(GL_INVALID_VALUE);
+	*pass = *pass && prg_tst;
+	piglit_report_subtest_result(prg_tst ? PIGLIT_PASS : PIGLIT_FAIL,
+				     "Invalid program (undefined ID)");
+
+	/* test using a shader ID */
+	shader = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_empty);
+	glGetProgramResourceIndex(shader, GL_UNIFORM, "resource");
+	prg_tst = piglit_check_gl_error(GL_INVALID_OPERATION);
+	*pass = *pass && prg_tst;
+	piglit_report_subtest_result(prg_tst ? PIGLIT_PASS : PIGLIT_FAIL,
+				     "Invalid program (call on shader)");
+
+	/* invalid index. This is unspecified but let's check it is consistent
+	 * with GetProgramResourceName.
+	 */
+	glGetProgramResourceiv(prog_std, GL_UNIFORM, 1337, 0, props, 10, NULL,
+			       values);
+	prg_tst = piglit_check_gl_error(GL_INVALID_VALUE);
+	*pass = *pass && prg_tst;
+	piglit_report_subtest_result(prg_tst ? PIGLIT_PASS : PIGLIT_FAIL,
+				     "Invalid index");
+
+	/* test propcount == 0 */
+	glGetProgramResourceiv(prog_std, GL_UNIFORM, 0, 0, props, 10, NULL,
+			       values);
+	prg_tst = piglit_check_gl_error(GL_INVALID_VALUE);
+	*pass = *pass && prg_tst;
+	piglit_report_subtest_result(prg_tst ? PIGLIT_PASS : PIGLIT_FAIL,
+				     "<propcount> == 0");
+
+	/* test propcount < 0 */
+	glGetProgramResourceiv(prog_std, GL_UNIFORM, 0, -1, props, 10, NULL,
+			       values);
+	prg_tst = piglit_check_gl_error(GL_INVALID_VALUE);
+	*pass = *pass && prg_tst;
+	piglit_report_subtest_result(prg_tst ? PIGLIT_PASS : PIGLIT_FAIL,
+				     "<propcount> < 0");
+
+	/* one invalid property */
+	glGetProgramResourceiv(prog_std, GL_UNIFORM, 0, 3, props_invalid, 10,
+			       NULL, values);
+	prg_tst = piglit_check_gl_error(GL_INVALID_ENUM);
+	*pass = *pass && prg_tst;
+	piglit_report_subtest_result(prg_tst ? PIGLIT_PASS : PIGLIT_FAIL,
+				     "prop == GL_TRUE");
+
+	/* property not acceptable for one program interface */
+	glGetProgramResourceiv(prog_std, GL_PROGRAM_INPUT, 0, 3, props_error,
+			       10, NULL, values);
+	prg_tst = piglit_check_gl_error(GL_INVALID_OPERATION);
+	*pass = *pass && prg_tst;
+	piglit_report_subtest_result(prg_tst ? PIGLIT_PASS : PIGLIT_FAIL,
+				     "GL_OFFSET on GL_PROGRAM_INPUT");
+}
+
+static void
+glDeleteProgramSafe(GLuint prog)
+{
+	if (prog != -1)
+		glDeleteProgram(prog);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+	bool pass = true;
+	int i;
+
+	test_error_cases(&pass);
+
+	/* run all the getprogramresourceiv tests */
+	for (i = 0; i < sizeof(subtests) / sizeof(struct subtest_t); i++) {
+		run_subtest(subtests[i], &pass);
+	}
+
+	glDeleteProgramSafe(prog_atom);
+	glDeleteProgramSafe(prog_loc);
+	glDeleteProgramSafe(prog_cs);
+	glDeleteProgramSafe(prog_sub_tess);
+	glDeleteProgramSafe(prog_sub);
+	glDeleteProgramSafe(prog_stor);
+	glDeleteProgramSafe(prog_std);
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
-- 
2.3.5



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