[Piglit] [PATCH 11/14] arb_direct_state_access: Add a test for glGetVertexArray*iv

Laura Ekstrand laura at jlekstrand.net
Thu Apr 2 10:53:49 PDT 2015


On Tue, Mar 31, 2015 at 10:26 AM, Fredrik Höglund <fredrik at kde.org> wrote:

> This test verifies that glGetVertexArrayiv,
> glGetVertexArrayIndexediv, and glGetVertexArrayIndexed64iv work
> as expected.
> ---
>  tests/all.py                                       |   1 +
>  .../spec/arb_direct_state_access/CMakeLists.gl.txt |   1 +
>  tests/spec/arb_direct_state_access/vao-get.c       | 285
> +++++++++++++++++++++
>  3 files changed, 287 insertions(+)
>  create mode 100644 tests/spec/arb_direct_state_access/vao-get.c
>
> diff --git a/tests/all.py b/tests/all.py
> index d0730d4..3affcf9 100755
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -4288,6 +4288,7 @@ with profile.group_manager(
>      g(['arb_direct_state_access-vao-element-array-buffer'],
> 'vao-element-array-buffer')
>      g(['arb_direct_state_access-vao-vertex-buffer'], 'vao-vertex-buffer')
>      g(['arb_direct_state_access-vao-vertex-buffers'],
> 'vao-vertex-buffers')
> +    g(['arb_direct_state_access-vao-get'], 'vao-get')
>
>  with profile.group_manager(
>          PiglitGLTest,
> diff --git a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
> b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
> index 41e5c46..c855797 100644
> --- a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
> +++ b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
> @@ -44,4 +44,5 @@ piglit_add_executable
> (arb_direct_state_access-vao-binding-divisor vao-binding-d
>  piglit_add_executable (arb_direct_state_access-vao-element-array-buffer
> vao-element-array-buffer.c)
>  piglit_add_executable (arb_direct_state_access-vao-vertex-buffer
> vao-vertex-buffer.c dsa-utils.c)
>  piglit_add_executable (arb_direct_state_access-vao-vertex-buffers
> vao-vertex-buffers.c dsa-utils.c)
> +piglit_add_executable (arb_direct_state_access-vao-get vao-get.c)
>  # vim: ft=cmake:
> diff --git a/tests/spec/arb_direct_state_access/vao-get.c
> b/tests/spec/arb_direct_state_access/vao-get.c
> new file mode 100644
> index 0000000..db4a89c
> --- /dev/null
> +++ b/tests/spec/arb_direct_state_access/vao-get.c
> @@ -0,0 +1,285 @@
> +/*
> + * Copyright (C) 2015 Fredrik Höglund
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the
> "Software"),
> + * to deal in the Software without restriction, including without
> limitation
> + * on the rights to use, copy, modify, merge, publish, distribute, sub
> + * license, and/or sell copies of the Software, and to permit persons to
> whom
> + * the Software is furnished to do so, subject to the following
> conditions:
> + *
> + * The above copyright notice and this permission notice (including the
> next
> + * paragraph) shall be included in all copies or substantial portions of
> the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT
> SHALL
> + * THE AUTHORS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
> + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
> + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
> THE
> + * USE OR OTHER DEALINGS IN THE SOFTWARE.
> + */
> +
> +/**
> + * @file vao-get.c
> + *
> + * Verifies that glGetVertexArrayiv, glGetVertexArrayIndexediv and
> + * glGetVertexArrayIndexed64iv work as expected.
> + */
> +
> +#include "piglit-util-gl.h"
> +
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +       config.supports_gl_core_version = 31;
> +       config.supports_gl_compat_version = 20;
> +
> +       config.window_visual = PIGLIT_GL_VISUAL_RGB |
> PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +       /* unreached */
> +       return PIGLIT_FAIL;
> +}
> +
> +
> +/**
> + * Verifies that glGetVertexArrayiv works as expected
> + */
> +static bool
> +test_getvertexarrayiv(GLuint vao)
> +{
> +       bool pass = true;
> +       GLint param;
> +
> +       /* The ARB_direct_state_access specification says:
> +        *
> +        * "An INVALID_ENUM error is generated if <pname> is not
> +        *  ELEMENT_ARRAY_BUFFER_BINDING."
> +        */
> +       glGetVertexArrayiv(vao, GL_ARRAY_BUFFER_BINDING, &param);
> +       pass = piglit_check_gl_error(GL_INVALID_ENUM) && pass;
> +
> +       /* Verify that no error is generated when pname is
> +        * ELEMENT_ARRAY_BUFFER_BINDING.
> +        */
> +       glGetVertexArrayiv(vao, GL_ELEMENT_ARRAY_BUFFER_BINDING, &param);
> +       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +       piglit_report_subtest_result(pass ? PIGLIT_PASS : PIGLIT_FAIL,
> +                                    "glGetVertexArrayiv");
> +       return pass;
> +}
> +
> +
> +/**
> + * Verifies that glGetVertexArrayIndexediv works as expected
> + */
> +static bool
> +test_getvertexarrayindexediv(GLuint vao)
> +{
> +       struct {
> +               GLenum pname;
> +               bool supported;
> +       } valid_pnames[] = {
> +               {
> +                       GL_VERTEX_ATTRIB_ARRAY_ENABLED,
> +                       true,
> +               },
> +               {
> +                       GL_VERTEX_ATTRIB_ARRAY_SIZE,
> +                       true,
> +               },
> +               {
> +                       GL_VERTEX_ATTRIB_ARRAY_STRIDE,
> +                       true,
> +               },
> +               {
> +                       GL_VERTEX_ATTRIB_ARRAY_TYPE,
> +                       true,
> +               },
> +               {
> +                       GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,
> +                       true,
> +               },
> +               {
> +                       GL_VERTEX_ATTRIB_ARRAY_INTEGER,
> +                       piglit_get_gl_version() >= 30,
> +               },
> +               {
> +                       GL_VERTEX_ATTRIB_ARRAY_LONG,
> +                       piglit_is_extension_supported(
> +                               "GL_ARB_vertex_array_64bit"),
> +               },
>
Have you filed a bug against the spec about the inconsistency in which
params GetVertexArrayIndexediv accepts?  (If not, I can do that.) I would
also leave a comment here about it, because I had initially forgotten that
the following params (except relative offset) were allowed because of the
spec inconsistency you found.

> +               {
> +                       GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
> +                       true,
> +               },
>
Move relative offset up one so that it's in the order of accepted
parameters in the OpenGL 4.5 spec.  Also, it would be really helpful if you
left a comment here saying that you test vertex attrib array divisor below.

> +               {
> +                       GL_VERTEX_ATTRIB_RELATIVE_OFFSET,
> +                       true,
> +               },
> +               {
> +                       GL_VERTEX_ATTRIB_BINDING,
> +                       true,
> +               },
> +               {
> +                       GL_VERTEX_BINDING_BUFFER,
> +                       true,
> +               },
> +               {
> +                       GL_VERTEX_BINDING_STRIDE,
> +                       true,
> +               },
> +               {
> +                       GL_VERTEX_BINDING_DIVISOR,
> +                       piglit_is_extension_supported(
> +                               "GL_ARB_instanced_arrays"),
> +               },
> +       };
> +
> +       const GLenum invalid_pnames[] = {
> +               GL_VERTEX_ATTRIB_ARRAY_POINTER
> +       };
> +
> +       bool pass = true;
> +       GLint param;
> +       int i;
> +
> +       /* Verify that glGetVertexArrayIndexediv does not generate any
> error
> +        * for valid parameters. The returned values are not checked,
> +        * since this is covered by the other DSA tests.
> +        */
> +       for (i = 0; i < ARRAY_SIZE(valid_pnames); i++) {
> +               if (!valid_pnames[i].supported)
> +                       continue;
> +
> +               glGetVertexArrayIndexediv(vao, 0, valid_pnames[i].pname,
> +                                         &param);
> +               pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +       }
> +
> +       /* Verify that glGetVertexArrayIndexediv generates
> +        * GL_INVALID_ENUM for invalid parameters.
> +        */
> +       for (i = 0; i < ARRAY_SIZE(invalid_pnames); i++) {
> +               glGetVertexArrayIndexediv(vao, 0, invalid_pnames[i],
> +                                         &param);
> +               pass = piglit_check_gl_error(GL_INVALID_ENUM) && pass;
> +       }
> +
> +       /* Associate attrib #0 with bind point #10, and set the
> +        * divisor for that bind point to 5. Then verify that the
> +        * correct divisor value is returned for
> +        * GL_VERTEX_ATTRIB_ARRAY_DIVISOR. The reason we check this
> +        * return value is that the other DSA tests use
> +        * GL_VERTEX_BINDING_DIVISOR.
> +        */
> +       glVertexArrayAttribBinding(vao, 0, 10);
> +       glVertexArrayBindingDivisor(vao, 10, 5);
> +       glGetVertexArrayIndexediv(vao, 0,
> +                                 GL_VERTEX_ATTRIB_ARRAY_DIVISOR,
> +                                 &param);
> +       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +       if (param != 5) {
> +               fprintf(stderr, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR[0] "
> +                       "was %d, expected 5\n", param);
> +               pass = false;
> +       }
> +
> +       piglit_report_subtest_result(pass ? PIGLIT_PASS : PIGLIT_FAIL,
> +                                    "glGetVertexArrayIndexediv");
> +       return pass;
> +}
> +
> +
> +/**
> + * Verifies that glGetVertexArrayIndexed64iv works as expected
> + */
> +static bool
> +test_getvertexarrayindexed64iv(GLuint vao)
> +{
> +       /* glGetVertexArrayIndexed64iv should generate GL_INVALID_ENUM
> +        * for each of these parameters.
> +        */
> +       const GLenum invalid_pnames[] = {
> +               GL_VERTEX_ATTRIB_ARRAY_ENABLED,
> +               GL_VERTEX_ATTRIB_ARRAY_SIZE,
> +               GL_VERTEX_ATTRIB_ARRAY_STRIDE,
> +               GL_VERTEX_ATTRIB_ARRAY_TYPE,
> +               GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,
> +               GL_VERTEX_ATTRIB_ARRAY_INTEGER,
> +               GL_VERTEX_ATTRIB_ARRAY_LONG,
> +               GL_VERTEX_ATTRIB_ARRAY_DIVISOR,
> +               GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
> +               GL_VERTEX_ATTRIB_ARRAY_POINTER,
> +               GL_VERTEX_ATTRIB_RELATIVE_OFFSET,
> +               GL_VERTEX_ATTRIB_BINDING,
> +               GL_VERTEX_BINDING_BUFFER,
> +               GL_VERTEX_BINDING_STRIDE,
> +               GL_VERTEX_BINDING_DIVISOR
> +       };
> +
> +       bool pass = true;
> +       GLint64 param;
> +       GLuint vbo;
> +       int i;
> +
> +       for (i = 0; i < ARRAY_SIZE(invalid_pnames); i++) {
> +               glGetVertexArrayIndexed64iv(vao, 0, invalid_pnames[i],
> +                                           &param);
> +               pass = piglit_check_gl_error(GL_INVALID_ENUM) && pass;
> +       }
> +
> +       /* Verify that glGetVertexArrayIndexed64iv returns the correct
> +        * value for GL_VERTEX_BINDING_OFFSET. This is the only valid
> +        * parameter for this function.
> +        */
> +       glCreateBuffers(1, &vbo);
> +       glVertexArrayVertexBuffer(vao, 0, vbo, 128, 0);
> +       glGetVertexArrayIndexed64iv(vao, 0, GL_VERTEX_BINDING_OFFSET,
> +                                   &param);
> +       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +       glDeleteBuffers(1, &vbo);
> +
> +       if (param != 128) {
> +               fprintf(stderr, "GL_VERTEX_BINDING_OFFSET[0] "
> +                       "was %lld, expected 128\n", param);
> +               pass = false;
> +       }
> +
> +       piglit_report_subtest_result(pass ? PIGLIT_PASS : PIGLIT_FAIL,
> +                                    "glGetVertexArrayIndexed64iv");
> +       return pass;
> +}
> +
> +
> +void
> +piglit_init(int argc, char *argv[])
> +{
> +       GLuint vao;
> +       bool pass = true;
> +
> +       piglit_require_extension("GL_ARB_direct_state_access");
> +       piglit_require_extension("GL_ARB_vertex_array_object");
> +       piglit_require_extension("GL_ARB_vertex_attrib_binding");
> +
> +       /* Create a VAO */
> +       glCreateVertexArrays(1, &vao);
> +
> +       pass = test_getvertexarrayiv(vao) && pass;
> +       pass = test_getvertexarrayindexediv(vao) && pass;
> +       pass = test_getvertexarrayindexed64iv(vao) && pass;
> +
> +       glDeleteVertexArrays(1, &vao);
> +
> +       piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
> +}
> +
> --
> 2.1.4
>
> Other than the mess in what parameters the spec should accept, this looks
okay.

Reviewed-by: Laura Ekstrand <laura at jlekstrand.net>

> _______________________________________________
> Piglit mailing list
> Piglit at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/piglit
>
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