[Piglit] [PATCH 10/14] arb_direct_state_access: Add a test for glVertexArrayVertexBuffers

Laura Ekstrand laura at jlekstrand.net
Thu Apr 2 14:20:10 PDT 2015


The v2 on your Freedesktop looks good.

Reviewed-by: Laura Ekstrand <laura at jlekstrand.net>

On Wed, Apr 1, 2015 at 6:02 PM, Laura Ekstrand <laura at jlekstrand.net> wrote:

>
>
> On Tue, Mar 31, 2015 at 10:26 AM, Fredrik Höglund <fredrik at kde.org> wrote:
>
>> This test verifies that glVertexArrayVertexBuffers works as expected.
>> ---
>>  tests/all.py                                       |   1 +
>>  .../spec/arb_direct_state_access/CMakeLists.gl.txt |   1 +
>>  .../arb_direct_state_access/vao-vertex-buffers.c   | 351
>> +++++++++++++++++++++
>>  3 files changed, 353 insertions(+)
>>  create mode 100644
>> tests/spec/arb_direct_state_access/vao-vertex-buffers.c
>>
>> diff --git a/tests/all.py b/tests/all.py
>> index b972610..d0730d4 100755
>> --- a/tests/all.py
>> +++ b/tests/all.py
>> @@ -4287,6 +4287,7 @@ with profile.group_manager(
>>      g(['arb_direct_state_access-vao-binding-divisor'],
>> 'vao-binding-divisor')
>>      g(['arb_direct_state_access-vao-element-array-buffer'],
>> 'vao-element-array-buffer')
>>      g(['arb_direct_state_access-vao-vertex-buffer'], 'vao-vertex-buffer')
>> +    g(['arb_direct_state_access-vao-vertex-buffers'],
>> 'vao-vertex-buffers')
>>
>>  with profile.group_manager(
>>          PiglitGLTest,
>> diff --git a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
>> b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
>> index 820971f..41e5c46 100644
>> --- a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
>> +++ b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
>> @@ -43,4 +43,5 @@ piglit_add_executable
>> (arb_direct_state_access-vao-attrib-binding vao-attrib-bin
>>  piglit_add_executable (arb_direct_state_access-vao-binding-divisor
>> vao-binding-divisor.c dsa-utils.c)
>>  piglit_add_executable (arb_direct_state_access-vao-element-array-buffer
>> vao-element-array-buffer.c)
>>  piglit_add_executable (arb_direct_state_access-vao-vertex-buffer
>> vao-vertex-buffer.c dsa-utils.c)
>> +piglit_add_executable (arb_direct_state_access-vao-vertex-buffers
>> vao-vertex-buffers.c dsa-utils.c)
>>  # vim: ft=cmake:
>> diff --git a/tests/spec/arb_direct_state_access/vao-vertex-buffers.c
>> b/tests/spec/arb_direct_state_access/vao-vertex-buffers.c
>> new file mode 100644
>> index 0000000..6c47376
>> --- /dev/null
>> +++ b/tests/spec/arb_direct_state_access/vao-vertex-buffers.c
>> @@ -0,0 +1,351 @@
>> +/*
>> + * Copyright (C) 2015 Fredrik Höglund
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining
>> a
>> + * copy of this software and associated documentation files (the
>> "Software"),
>> + * to deal in the Software without restriction, including without
>> limitation
>> + * on the rights to use, copy, modify, merge, publish, distribute, sub
>> + * license, and/or sell copies of the Software, and to permit persons to
>> whom
>> + * the Software is furnished to do so, subject to the following
>> conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the
>> next
>> + * paragraph) shall be included in all copies or substantial portions of
>> the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
>> EXPRESS OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
>> MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT
>> SHALL
>> + * THE AUTHORS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
>> + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
>> + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
>> THE
>> + * USE OR OTHER DEALINGS IN THE SOFTWARE.
>> + */
>> +
>> +/**
>> + * @file vao-vertex-buffers.c
>> + *
>> + * Verifies that glVertexArrayVertexBuffers works as expected.
>> + */
>> +
>> +#include "piglit-util-gl.h"
>> +#include "dsa-utils.h"
>> +
>> +#include <limits.h>
>> +
>> +
>> +PIGLIT_GL_TEST_CONFIG_BEGIN
>> +
>> +       config.supports_gl_core_version = 31;
>> +       config.supports_gl_compat_version = 20;
>> +
>> +       config.window_visual = PIGLIT_GL_VISUAL_RGB |
>> PIGLIT_GL_VISUAL_DOUBLE;
>> +
>> +PIGLIT_GL_TEST_CONFIG_END
>> +
>> +
>> +enum piglit_result
>> +piglit_display(void)
>> +{
>> +       /* unreached */
>> +       return PIGLIT_FAIL;
>> +}
>> +
>> +
>> +/**
>> + * Returns vertex buffer bindings first through first+count
>> + * in the buffers, offsets and strides parameters.
>> + */
>> +static void
>> +get_vbo_bindings(GLuint vao, GLuint first, GLuint count,
>> +                 GLuint *buffers, GLintptr *offsets, GLsizei *strides)
>> +{
>> +       GLuint i;
>> +
>> +       for (i = 0; i < count; i++) {
>> +               GLuint buffer, offset, stride;
>> +               glGetVertexArrayIndexediv(vao, first + i,
>> +                                         GL_VERTEX_BINDING_BUFFER,
>> +                                         (GLint *) &buffer);
>> +               glGetVertexArrayIndexediv(vao, first + i,
>> +                                         GL_VERTEX_BINDING_OFFSET,
>> +                                         (GLint *) &offset);
>> +               glGetVertexArrayIndexediv(vao, first + i,
>> +                                         GL_VERTEX_BINDING_STRIDE,
>> +                                         (GLint *) &stride);
>> +
>> +               buffers[i] = buffer;
>> +               offsets[i] = offset;
>> +               strides[i] = stride;
>> +       }
>> +}
>> +
>> +
>> +/**
>> + * Returns true if vertex buffer bindings first through first+count match
>> + * the values in buffers, offsets and strides, and false otherwise.
>> + */
>> +static bool
>> +check_vbo_bindings_(GLuint vao, GLuint first, GLsizei count,
>> +                    const GLuint *buffers, const GLintptr *offsets,
>> +                    const GLsizei *strides, int line)
>> +{
>> +       bool pass = true;
>> +       int i;
>> +
>> +       for (i = 0; i < count; i++)
>> +               pass = check_vbo_binding_(vao, first + i,
>> +                                         buffers[i], offsets[i],
>> strides[i],
>> +                                         __FILE__, line) && pass;
>> +
>> +       return pass;
>> +}
>> +
>> +
>> +#define check_vbo_bindings(vao, first, count, buffers, offsets, strides)
>> \
>> +       check_vbo_bindings_(vao, first, count, buffers, offsets, strides,
>> \
>> +                           __LINE__)
>> +
>> +
>> +/**
>> + * Returns true if vertex buffer bindings first through first+count are
>> + * set to their default values, and false otherwise.
>> + */
>> +static bool
>> +check_vbo_bindings_default_(GLuint vao, GLuint first, GLsizei count, int
>> line)
>> +{
>> +       bool pass = true;
>> +       int i;
>> +
>> +       for (i = first; i < first + count; i++)
>> +               pass = check_vbo_binding_(vao, i, 0, 0, 16,
>> +                                         __FILE__, line) && pass;
>> +
>> +       return pass;
>> +}
>> +
>> +
>> +#define check_vbo_bindings_default(vao, first, count) \
>> +       check_vbo_bindings_default_(vao, first, count, __LINE__)
>> +
>> +
>> +static GLuint validBuffers[10];
>> +static GLuint maxStride;
>> +
>> +
>> +/**
>> + * Generates count number of random buffer, offset and strides values,
>> + * storing the results in buffers, offsets and strides respectively.
>> + *
>> + * All generated values are valid.
>> + */
>> +static void
>> +generate_random_values(int count, GLuint *buffers,
>> +                       GLintptr *offsets, GLsizei *strides)
>> +{
>> +       int i;
>> +
>> +       for (i = 0; i < count; i++) {
>> +               buffers[i] = validBuffers[rand() %
>> ARRAY_SIZE(validBuffers)];
>> +               offsets[i] = rand() % INT_MAX;
>> +               strides[i] = rand() % maxStride;
>> +       }
>> +}
>> +
>> +
>> +void
>> +piglit_init(int argc, char *argv[])
>> +{
>> +       GLuint vao, maxBindings, invalidBuffer;
>> +
>> +       GLuint prevBuffers[4];
>> +       GLintptr prevOffsets[4];
>> +       GLsizei prevStrides[4];
>> +
>> +       GLuint buffers[4];
>> +       GLintptr offsets[4];
>> +       GLsizei strides[4];
>> +
>> +       bool pass = true;
>> +
>> +       piglit_require_extension("GL_ARB_direct_state_access");
>> +       piglit_require_extension("GL_ARB_vertex_array_object");
>> +       piglit_require_extension("GL_ARB_vertex_attrib_binding");
>> +
>> +       glGetIntegerv(GL_MAX_VERTEX_ATTRIB_BINDINGS, (GLint *)
>> &maxBindings);
>>
> Doesn't GetIntegerv for MAX_VERTEX_ATTRIB_STRIDE require gl_version > 44
> as in your previous tests?
>
>> +       glGetIntegerv(GL_MAX_VERTEX_ATTRIB_STRIDE, (GLint *) &maxStride);
>> +
>> +       /* Create a VAO */
>> +       glCreateVertexArrays(1, &vao);
>> +
>> +       /* Create a set of buffers */
>> +       glCreateBuffers(ARRAY_SIZE(validBuffers), validBuffers);
>> +
>> +       /* Generate one more buffer ID, but don't create the buffer */
>> +       glGenBuffers(1, &invalidBuffer);
>> +
>> +       /* Verify that no buffers are bound by default */
>> +       pass = check_vbo_bindings_default(vao, 0, maxBindings) && pass;
>> +
>> +       /* Try binding four buffers */
>> +       generate_random_values(4, buffers, offsets, strides);
>> +       glVertexArrayVertexBuffers(vao, 0, 4, buffers, offsets, strides);
>> +
>> +       /* Verify that the buffers were succesfully bound */
>> +       pass = piglit_check_gl_error(GL_NO_ERROR);
>> +       pass = check_vbo_bindings(vao, 0, 4, buffers, offsets, strides)
>> && pass;
>> +
>> +       /* Page 337 of the PDF of the OpenGL 4.5 (Core Profile) spec says:
>> +        *
>> +        * "An INVALID_OPERATION error is generated if any value in
>> buffers
>> +        *  is not zero or the name of an existing buffer object (per
>> binding)."
>> +        */
>> +       {
>> +               int first = rand() % (maxBindings - 4);
>> +               generate_random_values(4, buffers, offsets, strides);
>> +               buffers[1] = invalidBuffer;
>> +
>> +               /* Get the current bindings */
>> +               get_vbo_bindings(vao, first, 4,
>> +                                prevBuffers, prevOffsets, prevStrides);
>> +
>> +               /* Set the new ones */
>> +               glVertexArrayVertexBuffers(vao, first, 4,
>> +                                          buffers, offsets, strides);
>> +
>> +               /* Verify that a GL_INVALID_OPERATION error was generated
>> */
>> +               pass = piglit_check_gl_error(GL_INVALID_OPERATION) &&
>> pass;
>> +
>>
> Could you add a comment that explains why only the second binding is left
> unchanged (i.e. explains the meaning of per binding)?  Otherwise I would
> have assumed that only the first one was changed, and the remaining three
> remain unchanged.
>
>> +               /* The first binding should have been changed */
>> +               pass = check_vbo_binding(vao, first, buffers[0],
>> +                                        offsets[0], strides[0]) && pass;
>> +
>> +               /* The second binding should be unchanged */
>> +               pass = check_vbo_binding(vao, first + 1,
>> +                                        prevBuffers[1],
>> +                                        prevOffsets[1],
>> +                                        prevStrides[1]) && pass;
>> +
>> +               /* The next two bindings should be changed */
>> +               pass = check_vbo_bindings(vao, first + 2, 2, buffers + 2,
>> +                                         offsets + 2, strides + 2) &&
>> pass;
>> +       }
>> +
>> +       /* Page 337 of the PDF of the OpenGL 4.5 (Core Profile) spec says:
>> +        *
>> +        * "An INVALID_VALUE error is generated if any value in offsets or
>> +        *  strides is negative, or if any value in strides is greater
>> than
>> +        *  the value of MAX_VERTEX_ATTRIB_STRIDE (per binding)."
>> +        */
>> +       {
>> +               int first = rand() % (maxBindings - 4);
>> +               generate_random_values(4, buffers, offsets, strides);
>> +
>> +               offsets[0] = -1;
>> +               strides[1] = -1;
>> +
>> +               /* Get the current bindings */
>> +               get_vbo_bindings(vao, first + 0, 4, prevBuffers,
>> +                                prevOffsets, prevStrides);
>> +
>> +               /* Set the new ones */
>> +               glVertexArrayVertexBuffers(vao, first, 4, buffers,
>> +                                          offsets, strides);
>> +
>> +               /* Verify that a GL_INVALID_VALUE error was generated */
>> +               pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
>> +
>> +               /* The first two bindings should be unchanged */
>> +               pass = check_vbo_bindings(vao, first, 2, prevBuffers,
>> +                                         prevOffsets, prevStrides) &&
>> pass;
>> +
>> +               /* The next two bindings should have been changed */
>> +               pass = check_vbo_bindings(vao, first + 2, 2, buffers + 2,
>> +                                         offsets + 2, strides + 2) &&
>> pass;
>> +       }
>> +
>> +       /* stride >= MAX_VERTEX_ATTRIB_STRIDE */
>> +       if (piglit_get_gl_version() >= 44) {
>> +               int first = rand() % (maxBindings - 4);
>> +               generate_random_values(4, buffers, offsets, strides);
>> +
>> +               /* Make strides[1] invalid */
>> +               strides[1] = maxStride;
>> +
>> +               /* Get the current bindings */
>> +               get_vbo_bindings(vao, first, 4, prevBuffers,
>> +                                prevOffsets, prevStrides);
>> +
>> +               /* Set the new ones */
>> +               glVertexArrayVertexBuffers(vao, first, 4, buffers,
>> +                                          offsets, strides);
>> +
>> +               /* Verify that a GL_INVALID_VALUE error was generated */
>> +               pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
>> +
>> +               /* The first binding should have been changed */
>> +               pass = check_vbo_binding(vao, first, buffers[0],
>> +                                        offsets[0], strides[0]) && pass;
>> +
>> +               /* The second binding should be unchanged */
>> +               pass = check_vbo_binding(vao, first + 1,
>> +                                        prevBuffers[1],
>> +                                        prevOffsets[1],
>> +                                        prevStrides[1]) && pass;
>> +
>> +               /* The next two bindings should have been changed */
>> +               pass = check_vbo_bindings(vao, first + 2, 2,
>> +                                         buffers + 2,
>> +                                         offsets + 2,
>> +                                         strides + 2) && pass;
>> +       }
>> +
>> +       /* Page 337 of the PDF of the OpenGL 4.5 (Core Profile) spec says:
>> +        *
>> +        * "An INVALID_OPERATION error is generated if first + count is
>> greater
>> +        *  than the value of MAX_VERTEX_ATTRIB_BINDINGS."
>> +        */
>>
> This is a redundant call to get maxBindings.
>
>> +       glGetIntegerv(GL_MAX_VERTEX_ATTRIB_BINDINGS, (GLint *)
>> &maxBindings);
>> +       glVertexArrayVertexBuffers(vao, maxBindings - 1, 2,
>> +                                  buffers, offsets, strides);
>> +       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
>> +
>> +       /* Page 336 of the PDF of the OpenGL 4.5 (Core Profile) spec says:
>> +        *
>> +        * "If buffers is NULL, each affected vertex buffer binding point
>> +        *  from first through first + count − 1 will be reset to have no
>> +        *  bound buffer object. In this case, the offsets and strides
>> +        *  associated with the binding points are set to default values,
>> +        *  ignoring offsets and strides."
>> +        */
>> +
>> +       /* Bind a set of buffers first */
>> +       generate_random_values(4, buffers, offsets, strides);
>> +       glVertexArrayVertexBuffers(vao, 0, 4, buffers, offsets, strides);
>> +
>> +       /* Now unbind them */
>> +       glVertexArrayVertexBuffers(vao, 0, 4, NULL, offsets, strides);
>> +       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> +       /* Verify that the buffers were unbound and that
>> +        * the offsets and strides were not used.
>> +        */
>> +       pass = check_vbo_bindings_default(vao, 0, 4) && pass;
>> +
>> +       glDeleteVertexArrays(1, &vao);
>> +
>> +       /* Page 336 of the PDF of the OpenGL 4.5 (Core Profile) spec says:
>> +        *
>> +        * "An INVALID_OPERATION error is generated by
>> VertexArrayVertexBuffer
>> +        *  if vaobj is not the name of an existing vertex array object."
>> +        */
>> +       glGenVertexArrays(1, &vao);
>> +       glVertexArrayVertexBuffers(vao, 0, 4, NULL, NULL, NULL);
>> +       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
>> +       glDeleteVertexArrays(1, &vao);
>> +
>>
> There are 10 validBuffers to delete, not 4.
>
>> +       glDeleteBuffers(4, validBuffers);
>> +       glDeleteBuffers(1, &invalidBuffer);
>> +
>> +       piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
>> +}
>> +
>> --
>> 2.1.4
>>
>> I'm stopping here at 10 for the evening.
>
>> _______________________________________________
>> Piglit mailing list
>> Piglit at lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/piglit
>>
>
>
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