[Piglit] [PATCH 1/2] arb_texture_stencil8: add initial texture interface test

Dave Airlie airlied at gmail.com
Sat Apr 4 21:51:50 PDT 2015


this just checks the basic API works, and that 3D is rejected.

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 tests/spec/CMakeLists.txt                         |   1 +
 tests/spec/arb_texture_stencil8/CMakeLists.gl.txt |  14 ++
 tests/spec/arb_texture_stencil8/CMakeLists.txt    |   1 +
 tests/spec/arb_texture_stencil8/stencil-texture.c | 158 ++++++++++++++++++++++
 4 files changed, 174 insertions(+)
 create mode 100644 tests/spec/arb_texture_stencil8/CMakeLists.gl.txt
 create mode 100644 tests/spec/arb_texture_stencil8/CMakeLists.txt
 create mode 100644 tests/spec/arb_texture_stencil8/stencil-texture.c

diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
index d921df4..6ccf73d 100644
--- a/tests/spec/CMakeLists.txt
+++ b/tests/spec/CMakeLists.txt
@@ -124,3 +124,4 @@ add_subdirectory (oes_texture_float)
 add_subdirectory (arb_direct_state_access)
 add_subdirectory (ext_polygon_offset_clamp)
 add_subdirectory (arb_pipeline_statistics_query)
+add_subdirectory (arb_texture_stencil8)
diff --git a/tests/spec/arb_texture_stencil8/CMakeLists.gl.txt b/tests/spec/arb_texture_stencil8/CMakeLists.gl.txt
new file mode 100644
index 0000000..ac1653a
--- /dev/null
+++ b/tests/spec/arb_texture_stencil8/CMakeLists.gl.txt
@@ -0,0 +1,14 @@
+include_directories(
+	${GLEXT_INCLUDE_DIR}
+	${OPENGL_INCLUDE_PATH}
+)
+
+link_libraries (
+	piglitutil_${piglit_target_api}
+	${OPENGL_gl_LIBRARY}
+	${OPENGL_glu_LIBRARY}
+)
+
+piglit_add_executable (arb_texture_stencl8-stencil-texture stencil-texture.c)
+
+# vim: ft=cmake:
diff --git a/tests/spec/arb_texture_stencil8/CMakeLists.txt b/tests/spec/arb_texture_stencil8/CMakeLists.txt
new file mode 100644
index 0000000..144a306
--- /dev/null
+++ b/tests/spec/arb_texture_stencil8/CMakeLists.txt
@@ -0,0 +1 @@
+piglit_include_target_api()
diff --git a/tests/spec/arb_texture_stencil8/stencil-texture.c b/tests/spec/arb_texture_stencil8/stencil-texture.c
new file mode 100644
index 0000000..f58f67a
--- /dev/null
+++ b/tests/spec/arb_texture_stencil8/stencil-texture.c
@@ -0,0 +1,158 @@
+/*
+ * Copyright © 2011 Intel Corporation
+ * Copyright © 2015 Red Hat
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file stencil-texture.c
+ * Create a stencil texture.
+ * based on ext_packed_depth_stencil/depth-stencil-texture.c test.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_compat_version = 12;
+	config.supports_gl_core_version = 31;
+
+	config.window_visual = PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static bool
+try_TexImage(GLenum internalFormat)
+{
+	bool pass = true;
+	GLuint tex[4];
+	unsigned i;
+
+	printf("Testing glTexImage with %s...\n",
+	       piglit_get_gl_enum_name(internalFormat));
+
+	glGenTextures(ARRAY_SIZE(tex), tex);
+
+	glBindTexture(GL_TEXTURE_1D, tex[0]);
+	glTexImage1D(GL_TEXTURE_1D, 0, internalFormat,
+		     16, 0,
+		     GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, NULL);
+	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+	glBindTexture(GL_TEXTURE_2D, tex[1]);
+	glTexImage2D(GL_TEXTURE_2D, 0, internalFormat,
+		     16, 16, 0,
+		     GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, NULL);
+	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+	/* 3D texture is not in the list of supported STENCIL_INDEX */
+	glBindTexture(GL_TEXTURE_3D, tex[2]);
+	glTexImage3D(GL_TEXTURE_3D, 0, internalFormat,
+		     8, 8, 8, 0,
+		     GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, NULL);
+	pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+	glBindTexture(GL_TEXTURE_CUBE_MAP, tex[3]);
+
+	for (i = 0; i < 6; i++) {
+		glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i,
+			     0, internalFormat,
+			     16, 16, 0,
+			     GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
+			     NULL);
+		pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+	}
+
+	glBindTexture(GL_TEXTURE_1D, 0);
+	glBindTexture(GL_TEXTURE_2D, 0);
+	glBindTexture(GL_TEXTURE_3D, 0);
+	glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
+
+	glDeleteTextures(ARRAY_SIZE(tex), tex);
+
+	printf("Done.\n\n");
+
+	return pass;
+}
+
+static bool
+try_TexStorage(GLenum internalFormat)
+{
+	bool pass = true;
+	GLuint tex[4];
+
+	printf("Testing glTexStorage with %s...\n",
+	       piglit_get_gl_enum_name(internalFormat));
+
+	glGenTextures(ARRAY_SIZE(tex), tex);
+
+	glBindTexture(GL_TEXTURE_1D, tex[0]);
+	glTexStorage1D(GL_TEXTURE_1D, 1, internalFormat, 16);
+	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+	glBindTexture(GL_TEXTURE_2D, tex[1]);
+	glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 16, 16);
+	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+	glBindTexture(GL_TEXTURE_3D, tex[2]);
+	glTexStorage3D(GL_TEXTURE_3D, 1, internalFormat, 8, 8, 8);
+	pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+	glBindTexture(GL_TEXTURE_CUBE_MAP, tex[3]);
+	glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, internalFormat, 16, 16);
+	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+	glBindTexture(GL_TEXTURE_1D, 0);
+	glBindTexture(GL_TEXTURE_2D, 0);
+	glBindTexture(GL_TEXTURE_3D, 0);
+	glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
+
+	glDeleteTextures(ARRAY_SIZE(tex), tex);
+
+	printf("Done.\n\n");
+
+	return pass;
+}
+
+void piglit_init(int argc, char **argv)
+{
+	bool pass = true;
+	bool has_texture_storage;
+
+	piglit_require_extension("GL_ARB_texture_stencil8");
+	has_texture_storage = piglit_get_gl_version() >= 42
+		|| piglit_is_extension_supported("GL_ARB_texture_storage");
+
+	pass = try_TexImage(GL_STENCIL_INDEX8) && pass;
+
+	if (has_texture_storage) {
+		pass = try_TexStorage(GL_STENCIL_INDEX8) && pass;
+	}
+
+	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+	/* UNREACHED */
+	return PIGLIT_FAIL;
+}
-- 
1.9.3



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