[Piglit] [PATCH 4/4] arb_texture_stencil8: add fbo using stencil8 texture test
Dave Airlie
airlied at gmail.com
Sun Apr 5 17:30:00 PDT 2015
From: Dave Airlie <airlied at redhat.com>
This tests clear, blit and readpixels from an fbo backed by
a STENCIL_INDEX based texture.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
tests/spec/arb_texture_stencil8/CMakeLists.gl.txt | 1 +
tests/spec/arb_texture_stencil8/fbo-stencil8.c | 347 ++++++++++++++++++++++
2 files changed, 348 insertions(+)
create mode 100644 tests/spec/arb_texture_stencil8/fbo-stencil8.c
diff --git a/tests/spec/arb_texture_stencil8/CMakeLists.gl.txt b/tests/spec/arb_texture_stencil8/CMakeLists.gl.txt
index 4d16073..a8d1693 100644
--- a/tests/spec/arb_texture_stencil8/CMakeLists.gl.txt
+++ b/tests/spec/arb_texture_stencil8/CMakeLists.gl.txt
@@ -11,6 +11,7 @@ link_libraries (
piglit_add_executable (arb_texture_stencil8-stencil-texture stencil-texture.c)
piglit_add_executable (arb_texture_stencil8-draw draw.c)
+piglit_add_executable (arb_texture_stencil8-fbo-stencil8 fbo-stencil8.c)
piglit_add_executable (arb_texture_stencil8-getteximage getteximage.c)
# vim: ft=cmake:
diff --git a/tests/spec/arb_texture_stencil8/fbo-stencil8.c b/tests/spec/arb_texture_stencil8/fbo-stencil8.c
new file mode 100644
index 0000000..61dd644
--- /dev/null
+++ b/tests/spec/arb_texture_stencil8/fbo-stencil8.c
@@ -0,0 +1,347 @@
+/*
+ * Copyright © 2011 Marek Olšák <maraeo at gmail.com>
+ * Copyright © 2015 Red Hat
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ */
+
+/** @file fbo-stencil8.c
+ *
+ * Tests glClear, glReadPixels, glBlitFramebuffer
+ * with stencil buffers generated from stencil textures.
+ */
+
+#include "piglit-util-gl.h"
+
+#define BUF_SIZE 123
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_core_version = 32;
+
+ config.window_visual = PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+enum {
+ CLEAR,
+ READPIXELS,
+ BLIT
+};
+int test = CLEAR;
+
+#define F(name) #name, name
+
+struct format {
+ const char *name;
+ GLuint iformat;
+ const char *extension;
+} formats[] = {
+ {F(GL_STENCIL_INDEX1), NULL},
+ {F(GL_STENCIL_INDEX4), NULL},
+ {F(GL_STENCIL_INDEX8), NULL},
+ {F(GL_STENCIL_INDEX16), NULL},
+};
+
+struct format f;
+GLuint mask;
+GLuint vao;
+
+static const char vs_text[] =
+ "#version 130 \n"
+ "in vec4 piglit_vertex;\n"
+ "in vec4 piglit_texcoord;\n"
+ "out vec4 colfs;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = piglit_vertex;\n"
+ " colfs = piglit_texcoord;\n"
+ "}\n";
+
+static const char fs_text[] =
+ "#version 130 \n"
+ "in vec4 colfs;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = colfs;\n"
+ "}\n";
+
+static GLuint prog;
+
+static enum piglit_result test_clear(void)
+{
+ GLuint cb_tex;
+ GLenum status;
+ float green[3] = {0, 1, 0};
+ enum piglit_result res;
+
+ glGenTextures(1, &cb_tex);
+ glBindTexture(GL_TEXTURE_2D, cb_tex);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, BUF_SIZE, BUF_SIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ /* Add a colorbuffer. */
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, cb_tex, 0);
+
+ glDrawBuffer(GL_COLOR_ATTACHMENT0);
+ glReadBuffer(GL_COLOR_ATTACHMENT0);
+ status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ printf("FBO incomplete status 0x%X\n", status);
+ piglit_report_result(PIGLIT_FAIL); /* RGBA8 must succeed. */
+ }
+
+ glClearStencil(0x3456);
+ glClear(GL_STENCIL_BUFFER_BIT);
+
+ glEnable(GL_STENCIL_TEST);
+ glStencilFunc(GL_EQUAL, 0x3456 & mask, ~0);
+
+ glVertexAttrib3fv(1, green);
+ piglit_draw_rect(-1, -1, 2, 2);
+ glVertexAttrib3f(1, 1, 1, 1);
+
+ glDisable(GL_STENCIL_TEST);
+
+ res = piglit_probe_rect_rgb(0, 0, BUF_SIZE, BUF_SIZE, green) ? PIGLIT_PASS : PIGLIT_FAIL;
+
+ /* Display the colorbuffer. */
+ if (!piglit_automatic) {
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, piglit_winsys_fbo);
+ glBlitFramebufferEXT(0, 0, BUF_SIZE, BUF_SIZE, 0, 0, BUF_SIZE, BUF_SIZE,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ }
+
+ glDeleteTextures(1, &cb_tex);
+
+ return res;
+}
+
+static enum piglit_result compare_stencil(void)
+{
+ int x, y, failures = 0;
+ GLushort stencil[BUF_SIZE*BUF_SIZE];
+ GLushort expected;
+
+ /* Read stencil. */
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+ glReadPixels(0, 0, BUF_SIZE, BUF_SIZE, GL_STENCIL_INDEX,
+ GL_UNSIGNED_SHORT, stencil);
+
+ /* Compare results. */
+ for (y = 0; y < BUF_SIZE; y++) {
+ for (x = 0; x < BUF_SIZE; x++) {
+
+ /* Skip the middle row and column of pixels because
+ * drawing polygons for the left/right and bottom/top
+ * quadrants may hit the middle pixels differently
+ * depending on minor transformation and rasterization
+ * differences.
+ */
+ if (x == BUF_SIZE / 2 || y == BUF_SIZE / 2)
+ continue;
+
+ if (y < BUF_SIZE/2)
+ expected = (x < BUF_SIZE/2 ? 0x3333 : 0x6666) & mask;
+ else
+ expected = (x < BUF_SIZE/2 ? 0x9999 : 0xbbbb) & mask;
+
+ if (stencil[y*BUF_SIZE+x] != expected) {
+ failures++;
+ if (failures < 20) {
+ printf("Stencil at %i,%i Expected: 0x%02x Observed: 0x%02x\n",
+ x, y, expected, stencil[y*BUF_SIZE+x]);
+ } else if (failures == 20) {
+ printf("...\n");
+ }
+ }
+ }
+ }
+ if (failures)
+ printf("Total failures: %i\n", failures);
+
+ return failures == 0 ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+static enum piglit_result test_readpixels(void)
+{
+ /* Clear stencil to 0xfe. */
+ glClearStencil(0xfefe);
+ glClear(GL_STENCIL_BUFFER_BIT);
+
+ /* Initialize stencil. */
+ glEnable(GL_STENCIL_TEST);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+
+ glStencilFunc(GL_ALWAYS, 0x3333 & mask, ~0);
+ piglit_draw_rect(-1, -1, 1, 1);
+
+ glStencilFunc(GL_ALWAYS, 0x6666 & mask, ~0);
+ piglit_draw_rect(0, -1, 1, 1);
+
+ glStencilFunc(GL_ALWAYS, 0x9999 & mask, ~0);
+ piglit_draw_rect(-1, 0, 1, 1);
+
+ glStencilFunc(GL_ALWAYS, 0xbbbb & mask, ~0);
+ piglit_draw_rect(0, 0, 1, 1);
+
+ glDisable(GL_STENCIL_TEST);
+
+ return compare_stencil();
+}
+
+static enum piglit_result test_copy(void)
+{
+ /* Clear stencil to 0xfe. */
+ glClearStencil(0xfefe);
+ glClear(GL_STENCIL_BUFFER_BIT);
+
+ /* Initialize stencil. */
+ glEnable(GL_STENCIL_TEST);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+
+ /* Set the upper-right corner to 0x3333 and copy the content to the lower-left one. */
+ glStencilFunc(GL_ALWAYS, 0x3333 & mask, ~0);
+ piglit_draw_rect(0, 0, 1, 1);
+ if (test == BLIT)
+ glBlitFramebufferEXT(BUF_SIZE/2+1, BUF_SIZE/2+1, BUF_SIZE, BUF_SIZE,
+ 0, 0, BUF_SIZE/2, BUF_SIZE/2,
+ GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+
+ /* Initialize the other corners. */
+ glStencilFunc(GL_ALWAYS, 0x6666 & mask, ~0);
+ piglit_draw_rect(0, -1, 1, 1);
+
+ glStencilFunc(GL_ALWAYS, 0x9999 & mask, ~0);
+ piglit_draw_rect(-1, 0, 1, 1);
+
+ glStencilFunc(GL_ALWAYS, 0xbbbb & mask, ~0);
+ piglit_draw_rect(0, 0, 1, 1);
+
+ glDisable(GL_STENCIL_TEST);
+
+ return compare_stencil();
+}
+
+enum piglit_result piglit_display(void)
+{
+ enum piglit_result res;
+ GLuint fb, tex;
+ GLint stencil_size =8;
+ GLenum status;
+
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* Create the FBO. */
+ glGenTextures(1, &tex);
+
+ glBindTexture(GL_TEXTURE_2D, tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_STENCIL_INDEX8, BUF_SIZE, BUF_SIZE,
+ 0, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, NULL);
+ glGenFramebuffersEXT(1, &fb);
+ glBindFramebuffer(GL_FRAMEBUFFER, fb);
+ glFramebufferTexture(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, tex, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, tex, 0);
+ glViewport(0, 0, BUF_SIZE, BUF_SIZE);
+ glDrawBuffer(GL_NONE);
+ glReadBuffer(GL_NONE);
+ status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ printf("FBO incomplete status 0x%X\n", status);
+ piglit_report_result(PIGLIT_SKIP);
+ }
+
+ mask = (1 << stencil_size) - 1;
+
+ switch (test) {
+ case CLEAR:
+ puts("Testing glClear(stencil8).");
+ res = test_clear();
+ break;
+ case READPIXELS:
+ puts("Testing glReadPixels(stencil8).");
+ res = test_readpixels();
+ break;
+ case BLIT:
+ puts("Testing glBlitFramebuffer(stencil8).");
+ res = test_copy();
+ break;
+ default:
+ assert(0);
+ res = PIGLIT_SKIP;
+ }
+
+ /* Cleanup. */
+ glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo);
+ glDeleteFramebuffersEXT(1, &fb);
+ glDeleteTextures(1, &tex);
+
+ piglit_present_results();
+
+ if (!piglit_check_gl_error(GL_NO_ERROR))
+ piglit_report_result(PIGLIT_FAIL);
+ return res;
+}
+
+void piglit_init(int argc, char **argv)
+{
+ unsigned i, p;
+ GLuint fs, vs;
+ piglit_require_extension("GL_ARB_texture_stencil8");
+
+ for (p = 1; p < argc; p++) {
+ if (!strcmp(argv[p], "clear")) {
+ test = CLEAR;
+ continue;
+ }
+ if (!strcmp(argv[p], "readpixels")) {
+ test = READPIXELS;
+ continue;
+ }
+ if (!strcmp(argv[p], "blit")) {
+ test = BLIT;
+ continue;
+ }
+ for (i = 0; i < sizeof(formats)/sizeof(*formats); i++) {
+ if (!strcmp(argv[p], formats[i].name)) {
+ if (formats[i].extension)
+ piglit_require_extension(formats[i].extension);
+ f = formats[i];
+ printf("Testing %s.\n", f.name);
+ break;
+ }
+ }
+ }
+
+ if (!f.name) {
+ printf("Not enough parameters.\n");
+ piglit_report_result(PIGLIT_SKIP);
+ }
+
+ fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_text);
+ vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_text);
+ prog = piglit_link_simple_program(vs, fs);
+
+ glUseProgram(prog);
+ glGenVertexArrays(1, &vao);
+ glBindVertexArray(vao);
+}
--
2.3.4
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