[Piglit] [PATCH 1/9] arb_texture_stencil8: add initial texture interface test
Anuj Phogat
anuj.phogat at gmail.com
Tue Apr 7 12:26:54 PDT 2015
On Mon, Apr 6, 2015 at 8:39 PM, Dave Airlie <airlied at gmail.com> wrote:
> this just checks the basic API works, and that 3D is rejected.
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> tests/spec/CMakeLists.txt | 1 +
> tests/spec/arb_texture_stencil8/CMakeLists.gl.txt | 14 ++
> tests/spec/arb_texture_stencil8/CMakeLists.txt | 1 +
> tests/spec/arb_texture_stencil8/stencil-texture.c | 158 ++++++++++++++++++++++
> 4 files changed, 174 insertions(+)
> create mode 100644 tests/spec/arb_texture_stencil8/CMakeLists.gl.txt
> create mode 100644 tests/spec/arb_texture_stencil8/CMakeLists.txt
> create mode 100644 tests/spec/arb_texture_stencil8/stencil-texture.c
>
> diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
> index d921df4..6ccf73d 100644
> --- a/tests/spec/CMakeLists.txt
> +++ b/tests/spec/CMakeLists.txt
> @@ -124,3 +124,4 @@ add_subdirectory (oes_texture_float)
> add_subdirectory (arb_direct_state_access)
> add_subdirectory (ext_polygon_offset_clamp)
> add_subdirectory (arb_pipeline_statistics_query)
> +add_subdirectory (arb_texture_stencil8)
> diff --git a/tests/spec/arb_texture_stencil8/CMakeLists.gl.txt b/tests/spec/arb_texture_stencil8/CMakeLists.gl.txt
> new file mode 100644
> index 0000000..bd3fadd
> --- /dev/null
> +++ b/tests/spec/arb_texture_stencil8/CMakeLists.gl.txt
> @@ -0,0 +1,14 @@
> +include_directories(
> + ${GLEXT_INCLUDE_DIR}
> + ${OPENGL_INCLUDE_PATH}
> +)
> +
> +link_libraries (
> + piglitutil_${piglit_target_api}
> + ${OPENGL_gl_LIBRARY}
> + ${OPENGL_glu_LIBRARY}
> +)
> +
> +piglit_add_executable (arb_texture_stencil8-stencil-texture stencil-texture.c)
> +
> +# vim: ft=cmake:
> diff --git a/tests/spec/arb_texture_stencil8/CMakeLists.txt b/tests/spec/arb_texture_stencil8/CMakeLists.txt
> new file mode 100644
> index 0000000..144a306
> --- /dev/null
> +++ b/tests/spec/arb_texture_stencil8/CMakeLists.txt
> @@ -0,0 +1 @@
> +piglit_include_target_api()
> diff --git a/tests/spec/arb_texture_stencil8/stencil-texture.c b/tests/spec/arb_texture_stencil8/stencil-texture.c
> new file mode 100644
> index 0000000..f58f67a
> --- /dev/null
> +++ b/tests/spec/arb_texture_stencil8/stencil-texture.c
> @@ -0,0 +1,158 @@
> +/*
> + * Copyright © 2011 Intel Corporation
> + * Copyright © 2015 Red Hat
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * \file stencil-texture.c
> + * Create a stencil texture.
> + * based on ext_packed_depth_stencil/depth-stencil-texture.c test.
> + */
> +
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> + config.supports_gl_compat_version = 12;
> + config.supports_gl_core_version = 31;
> +
> + config.window_visual = PIGLIT_GL_VISUAL_RGBA;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static bool
> +try_TexImage(GLenum internalFormat)
> +{
> + bool pass = true;
> + GLuint tex[4];
> + unsigned i;
> +
> + printf("Testing glTexImage with %s...\n",
> + piglit_get_gl_enum_name(internalFormat));
> +
> + glGenTextures(ARRAY_SIZE(tex), tex);
> +
> + glBindTexture(GL_TEXTURE_1D, tex[0]);
> + glTexImage1D(GL_TEXTURE_1D, 0, internalFormat,
> + 16, 0,
> + GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, NULL);
> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> + glBindTexture(GL_TEXTURE_2D, tex[1]);
> + glTexImage2D(GL_TEXTURE_2D, 0, internalFormat,
> + 16, 16, 0,
> + GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, NULL);
> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> + /* 3D texture is not in the list of supported STENCIL_INDEX */
> + glBindTexture(GL_TEXTURE_3D, tex[2]);
> + glTexImage3D(GL_TEXTURE_3D, 0, internalFormat,
> + 8, 8, 8, 0,
> + GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, NULL);
> + pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +
> + glBindTexture(GL_TEXTURE_CUBE_MAP, tex[3]);
> +
> + for (i = 0; i < 6; i++) {
> + glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i,
> + 0, internalFormat,
> + 16, 16, 0,
> + GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
> + NULL);
> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> + }
> +
> + glBindTexture(GL_TEXTURE_1D, 0);
> + glBindTexture(GL_TEXTURE_2D, 0);
> + glBindTexture(GL_TEXTURE_3D, 0);
> + glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
> +
> + glDeleteTextures(ARRAY_SIZE(tex), tex);
> +
> + printf("Done.\n\n");
> +
> + return pass;
> +}
> +
> +static bool
> +try_TexStorage(GLenum internalFormat)
> +{
> + bool pass = true;
> + GLuint tex[4];
> +
> + printf("Testing glTexStorage with %s...\n",
> + piglit_get_gl_enum_name(internalFormat));
> +
> + glGenTextures(ARRAY_SIZE(tex), tex);
> +
> + glBindTexture(GL_TEXTURE_1D, tex[0]);
> + glTexStorage1D(GL_TEXTURE_1D, 1, internalFormat, 16);
> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> + glBindTexture(GL_TEXTURE_2D, tex[1]);
> + glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 16, 16);
> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> + glBindTexture(GL_TEXTURE_3D, tex[2]);
> + glTexStorage3D(GL_TEXTURE_3D, 1, internalFormat, 8, 8, 8);
> + pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +
> + glBindTexture(GL_TEXTURE_CUBE_MAP, tex[3]);
> + glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, internalFormat, 16, 16);
> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> + glBindTexture(GL_TEXTURE_1D, 0);
> + glBindTexture(GL_TEXTURE_2D, 0);
> + glBindTexture(GL_TEXTURE_3D, 0);
> + glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
> +
> + glDeleteTextures(ARRAY_SIZE(tex), tex);
> +
> + printf("Done.\n\n");
> +
> + return pass;
> +}
> +
> +void piglit_init(int argc, char **argv)
> +{
> + bool pass = true;
> + bool has_texture_storage;
> +
> + piglit_require_extension("GL_ARB_texture_stencil8");
> + has_texture_storage = piglit_get_gl_version() >= 42
> + || piglit_is_extension_supported("GL_ARB_texture_storage");
> +
> + pass = try_TexImage(GL_STENCIL_INDEX8) && pass;
> +
> + if (has_texture_storage) {
> + pass = try_TexStorage(GL_STENCIL_INDEX8) && pass;
> + }
> +
> + piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> + /* UNREACHED */
> + return PIGLIT_FAIL;
> +}
> --
> 2.1.0
>
{1D, 2D, CUBE_MAP}_ARRAY targets can also be added in the test.
Someone may do it later, If you don't want to add them now.
Patch is:
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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