[Piglit] [PATCH 2/3] arb_vertex_attrib_64bit: use a dvec3 input
Dave Airlie
airlied at gmail.com
Tue Apr 7 20:13:08 PDT 2015
From: Dave Airlie <airlied at redhat.com>
This just tests a dvec3 input takes up the correct amount of space.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
.../execution/vs-dvec3-input.shader_test | 37 ++++++++++++++++++++++
1 file changed, 37 insertions(+)
create mode 100644 tests/spec/arb_vertex_attrib_64bit/execution/vs-dvec3-input.shader_test
diff --git a/tests/spec/arb_vertex_attrib_64bit/execution/vs-dvec3-input.shader_test b/tests/spec/arb_vertex_attrib_64bit/execution/vs-dvec3-input.shader_test
new file mode 100644
index 0000000..d338c6c
--- /dev/null
+++ b/tests/spec/arb_vertex_attrib_64bit/execution/vs-dvec3-input.shader_test
@@ -0,0 +1,37 @@
+# test truncating a double holds precision
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader_fp64
+GL_ARB_vertex_attrib_64bit
+
+[vertex shader]
+#version 150
+#extension GL_ARB_gpu_shader_fp64 : require
+#extension GL_ARB_vertex_attrib_64bit : require
+in dvec3 vertex;
+void main()
+{
+ gl_Position = vec4(vertex, 1.0);
+}
+
+[fragment shader]
+#version 150
+#extension GL_ARB_gpu_shader_fp64 : require
+
+void main()
+{
+ gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
+}
+
+[vertex data]
+vertex/double/3
+-1.0 -1.0 0.0
+ 1.0 -1.0 0.0
+ 1.0 1.0 0.0
+-1.0 1.0 0.0
+
+[test]
+clear color 0.0 0.0 1.0 0.0
+clear
+draw arrays GL_TRIANGLE_FAN 0 4
+probe rgba 0 0 0.0 1.0 0.0 1.0
--
2.3.4
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