[Piglit] [PATCH] DSA: fix incorrect errors expected for BindTextureUnit()
Arthur Huillet
arthur.huillet at free.fr
Fri Apr 24 08:58:36 PDT 2015
From: Arthur Huillet <ahuillet at nvidia.com>
Updated BindTextureUnit() to match the OpenGL specification: GL_INVALID_OPERATION
is expected when the texture object doesn't exist, not GL_INVALID_ENUM.
When the texture unit doesn't exist, the specification doesn't strictly speaking
define the error, and although BindTextures() uses GL_INVALID_OPERATION for this
case, table 2.3 serves as a default and states that GL_INVALID_VALUE is the
correct error.
Signed-off-by: Arthur Huillet <ahuillet at nvidia.com>
---
.../arb_direct_state_access/bind-texture-unit.c | 22 ++++++++++++++++++----
1 file changed, 18 insertions(+), 4 deletions(-)
diff --git a/tests/spec/arb_direct_state_access/bind-texture-unit.c b/tests/spec/arb_direct_state_access/bind-texture-unit.c
index b6a98a9..de06791 100644
--- a/tests/spec/arb_direct_state_access/bind-texture-unit.c
+++ b/tests/spec/arb_direct_state_access/bind-texture-unit.c
@@ -53,21 +53,35 @@ piglit_display(void)
GLint nunits;
/* Throw some invalid inputs at BindTextureUnit. */
- /* Non-gen-d texture name */
+
+
+ /* GL 4.5 spec section 8.1:
+ "An INVALID_OPERATION error is generated by BindTextureUnit if
+ texture is not zero or the name of an existing texture object." */
+
+ /* Texture name doesn't exist */
glBindTextureUnit(0, name);
pass &= piglit_check_gl_error(GL_INVALID_OPERATION);
- /* No target */
+ /* Texture name exists, but texture object does not */
glGenTextures(1, &name);
glBindTextureUnit(0, name);
- pass &= piglit_check_gl_error(GL_INVALID_ENUM);
+ pass &= piglit_check_gl_error(GL_INVALID_OPERATION);
+
+ /* GL 4.5 spec section 8.1 says of BindTextures:
+ "An INVALID_OPERATION error is generated if first + count is greater
+ than the number of texture image units supported by the
+ implementation."
+ However, it doesn't say the same about BindTextureUnit.
+ Table 2.3 implies that a numeric argument out of range yields
+ INVALID_VALUE, not INVALID_OPERATION. */
/* Texture unit doesn't exist */
glDeleteTextures(1, &name);
glCreateTextures(GL_TEXTURE_2D, 1, &name);
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &nunits);
glBindTextureUnit(nunits, name); /* Too High */
- pass &= piglit_check_gl_error(GL_INVALID_OPERATION);
+ pass &= piglit_check_gl_error(GL_INVALID_VALUE);
/* Trivial, but should work. */
glBindTextureUnit(1, name);
--
2.3.5
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