[Piglit] [PATCH v3] arb_shader_atomic_counters-semantics: test different binding points

Alejandro PiƱeiro apinheiro at igalia.com
Sat Aug 1 06:32:01 PDT 2015


Piglit was only checking the expected effects using binding point 0.
With this commit, all the values between 0 and
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS are checked. It also checks that
the binding point used on the shader and the one returned by
glGetActiveAtomicCounterBufferiv(..., ...,
GL_ATOMIC_COUNTER_BUFFER_BINDING, ...) is the same.

Test added in order to detect things like this mesa bug:
https://bugs.freedesktop.org/show_bug.cgi?id=90175
---

Update after Timothy Arceri second patch review. As in the previous one,
it doesn't touch the tesselation tests because I don't have a way to
test them on my system. It is likely that the new method test_shader
would need to be adapted to include them.

I also noted that in all the tests, start_buffer, expected_buffer and
expected_color has the same value. It could be possible to make
just one definition. I also didn't touch it, as I assume that
was made on purpose.

 tests/spec/arb_shader_atomic_counters/semantics.c | 157 ++++++++++++++++------
 1 file changed, 117 insertions(+), 40 deletions(-)

diff --git a/tests/spec/arb_shader_atomic_counters/semantics.c b/tests/spec/arb_shader_atomic_counters/semantics.c
index 694f1fe..4c9c55c 100644
--- a/tests/spec/arb_shader_atomic_counters/semantics.c
+++ b/tests/spec/arb_shader_atomic_counters/semantics.c
@@ -24,7 +24,8 @@
 /** @file semantics.c
  *
  * Tests that the atomic built-in functions have the expected effects
- * on memory and return the expected results.
+ * on memory and return the expected results, with different binding
+ * points.
  */
 
 #include "common.h"
@@ -40,7 +41,55 @@ PIGLIT_GL_TEST_CONFIG_BEGIN
 PIGLIT_GL_TEST_CONFIG_END
 
 static bool
-run_test_vertex(void)
+atomic_counters_expected_binding(GLuint prog,
+                                 GLuint binding)
+{
+        GLint param;
+
+        glGetActiveAtomicCounterBufferiv(prog, 0,
+                                         GL_ATOMIC_COUNTER_BUFFER_BINDING,
+                                         &param);
+        if (binding != param)
+                printf ("Wrong binding point on the shader, %i expected, %i found\n",
+                        binding, param);
+
+        return binding == param;
+}
+
+static bool
+test_shader(GLuint index,
+            const char *vs_source,
+            const char *fs_source,
+            const char *gs_source,
+            const uint32_t *start_buffer,
+            const uint32_t *expected_buffer,
+            const uint32_t *expected_color)
+{
+        GLuint prog;
+        bool ret = true;
+        GLuint buffer;
+
+        glGenBuffers(1, &buffer);
+        prog = glCreateProgram();
+        glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, index, buffer);
+
+        ret =
+                atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) &&
+                atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) &&
+                (gs_source != NULL ? atomic_counters_compile(prog, GL_GEOMETRY_SHADER, gs_source) : true) &&
+                atomic_counters_draw_point(prog, 1, start_buffer) &&
+                piglit_probe_rect_rgba_uint(0, 0, 1, 1, expected_color) &&
+                atomic_counters_probe_buffer(0, 1, expected_buffer) &&
+                atomic_counters_expected_binding(prog, index);
+
+        glDeleteProgram(prog);
+        glDeleteBuffers(1, &buffer);
+
+        return ret;
+}
+
+static bool
+run_test_vertex(GLint max_bindings)
 {
         const char *fs_source = "#version 140\n"
                 "flat in ivec4 vcolor;\n"
@@ -48,10 +97,10 @@ run_test_vertex(void)
                 "void main() {\n"
                 "       fcolor = vcolor;\n"
                 "}\n";
-        const char *vs_source = "#version 140\n"
+        const char *vs_template = "#version 140\n"
                 "#extension GL_ARB_shader_atomic_counters : enable\n"
                 "\n"
-                "layout(binding = 0, offset = 0) uniform atomic_uint x;\n"
+                "layout(binding = %i, offset = 0) uniform atomic_uint x;\n"
                 "in vec4 piglit_vertex;\n"
                 "flat out ivec4 vcolor;\n"
                 "\n"
@@ -66,26 +115,35 @@ run_test_vertex(void)
         const uint32_t expected_buffer[] = { 0x0 };
         const uint32_t expected_color[] = { 0xfffffffe, 0xfffffffe,
                                             0xffffffff, 0x0 };
-        GLuint prog = glCreateProgram();
-        bool ret =
-                atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) &&
-                atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) &&
-                atomic_counters_draw_point(prog, 1, start_buffer) &&
-                piglit_probe_rect_rgba_uint(0, 0, 1, 1, expected_color) &&
-                atomic_counters_probe_buffer(0, 1, expected_buffer);
+        bool ret = true;
+        char *vs_source;
+        int asprintf_ret;
+        int i;
+
+        for (i = 0; i < max_bindings; i++) {
+                asprintf_ret = asprintf(&vs_source, vs_template, i);
+                assert(asprintf_ret > 0);
+
+                ret = test_shader(i, vs_source, fs_source, NULL,
+                                  start_buffer, expected_buffer, expected_color);
+
+                free(vs_source);
+
+                if (!ret)
+                        break;
+        }
 
-        glDeleteProgram(prog);
         return ret;
 }
 
 static bool
-run_test_fragment(void)
+run_test_fragment(GLint max_bindings)
 {
-        const char *fs_source = "#version 140\n"
+        const char *fs_template = "#version 140\n"
                 "#extension GL_ARB_shader_atomic_counters : enable\n"
                 "\n"
                 "out ivec4 fcolor;\n"
-                "layout(binding = 0, offset = 0) uniform atomic_uint x;\n"
+                "layout(binding = %i, offset = 0) uniform atomic_uint x;\n"
                 "\n"
                 "void main() {\n"
                 "       fcolor.x = int(atomicCounterDecrement(x));\n"
@@ -105,20 +163,29 @@ run_test_fragment(void)
         const uint32_t expected_buffer[] = { 0x0 };
         const uint32_t expected_color[] = { 0xfffffffe, 0xfffffffe,
                                             0xffffffff, 0x0 };
-        GLuint prog = glCreateProgram();
-        bool ret =
-                atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) &&
-                atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) &&
-                atomic_counters_draw_point(prog, 1, start_buffer) &&
-                piglit_probe_rect_rgba_uint(0, 0, 1, 1, expected_color) &&
-                atomic_counters_probe_buffer(0, 1, expected_buffer);
+        bool ret;
+        char *fs_source;
+        int asprintf_ret;
+        int i;
+
+        for (i = 0; i < max_bindings; i++) {
+                asprintf_ret = asprintf(&fs_source, fs_template, i);
+                assert(asprintf_ret > 0);
+
+                ret = test_shader(i, vs_source, fs_source, NULL,
+                                  start_buffer, expected_buffer, expected_color);
+
+                free(fs_source);
+
+                if (!ret)
+                        break;
+        }
 
-        glDeleteProgram(prog);
         return ret;
 }
 
 static bool
-run_test_geometry(void)
+run_test_geometry(GLint max_bindings)
 {
         const char *fs_source = "#version 140\n"
                 "flat in ivec4 gcolor;\n"
@@ -126,7 +193,7 @@ run_test_geometry(void)
                 "void main() {\n"
                 "       fcolor = gcolor;\n"
                 "}\n";
-        const char *gs_source = "#version 150\n"
+        const char *gs_template = "#version 150\n"
                 "#extension GL_ARB_shader_atomic_counters : enable\n"
                 "\n"
                 "layout(points) in;\n"
@@ -134,7 +201,7 @@ run_test_geometry(void)
                 "\n"
                 "flat out ivec4 gcolor;\n"
                 "\n"
-                "layout(binding = 0, offset = 0) uniform atomic_uint x;\n"
+                "layout(binding = %i, offset = 0) uniform atomic_uint x;\n"
                 "\n"
                 "void main() {\n"
                 "       gl_Position = gl_in[0].gl_Position;\n"
@@ -156,16 +223,24 @@ run_test_geometry(void)
         const uint32_t expected_buffer[] = { 0x0 };
         const uint32_t expected_color[] = { 0xfffffffe, 0xfffffffe,
                                             0xffffffff, 0x0 };
-        GLuint prog = glCreateProgram();
-        bool ret =
-                atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) &&
-                atomic_counters_compile(prog, GL_GEOMETRY_SHADER, gs_source) &&
-                atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) &&
-                atomic_counters_draw_point(prog, 1, start_buffer) &&
-                piglit_probe_rect_rgba_uint(0, 0, 1, 1, expected_color) &&
-                atomic_counters_probe_buffer(0, 1, expected_buffer);
+        bool ret;
+        char *gs_source;
+        int asprintf_ret;
+        int i;
+
+        for (i = 0; i < max_bindings; i++) {
+                asprintf_ret = asprintf(&gs_source, gs_template, i);
+                assert(asprintf_ret > 0);
+
+                ret = test_shader(i, vs_source, fs_source, gs_source,
+                                  start_buffer, expected_buffer, expected_color);
+
+                free(gs_source);
+
+                if (!ret)
+                        break;
+        }
 
-        glDeleteProgram(prog);
         return ret;
 }
 
@@ -331,6 +406,7 @@ piglit_init(int argc, char **argv)
 {
         GLuint fb, rb, buffer;
         enum piglit_result status = PIGLIT_PASS;
+        GLint max_bindings;
 
         piglit_require_extension("GL_ARB_shader_atomic_counters");
 
@@ -345,21 +421,22 @@ piglit_init(int argc, char **argv)
         glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                                   GL_RENDERBUFFER, rb);
 
-        glGenBuffers(1, &buffer);
-        glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, buffer);
+        glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &max_bindings);
 
         atomic_counters_subtest(&status, GL_FRAGMENT_SHADER,
                                 "Fragment shader atomic built-in semantics",
-                                run_test_fragment);
+                                run_test_fragment, max_bindings);
 
         atomic_counters_subtest(&status, GL_VERTEX_SHADER,
                                 "Vertex shader atomic built-in semantics",
-                                run_test_vertex);
+                                run_test_vertex, max_bindings);
 
         atomic_counters_subtest(&status, GL_GEOMETRY_SHADER,
                                 "Geometry shader atomic built-in semantics",
-                                run_test_geometry);
+                                run_test_geometry, max_bindings);
 
+        glGenBuffers(1, &buffer);
+        glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, buffer);
         atomic_counters_subtest(&status, GL_TESS_CONTROL_SHADER,
                                 "Tessellation control shader atomic built-in "
                                 "semantics",
-- 
2.1.0



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