[Piglit] [PATCH 3/3] arb_arrays_of_arrays: add simple fs atomic counter execution test
Timothy Arceri
t_arceri at yahoo.com.au
Mon Aug 3 02:10:10 PDT 2015
On Sun, 2015-08-02 at 10:25 -0400, Ilia Mirkin wrote:
> On Sun, Aug 2, 2015 at 8:04 AM, Timothy Arceri <t_arceri at yahoo.com.au>
> wrote:
> > ---
> > .../fs-simple-inc-dec-read.shader_test | 109
> > +++++++++++++++++++++
> > 1 file changed, 109 insertions(+)
> > create mode 100644
> > tests/spec/arb_arrays_of_arrays/execution/atomic_counters/fs-simple-inc
> > -dec-read.shader_test
> >
> > diff --git a/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/fs
> > -simple-inc-dec-read.shader_test
> > b/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/fs-simple-inc
> > -dec-read.shader_test
> > new file mode 100644
> > index 0000000..cce0716
> > --- /dev/null
> > +++ b/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/fs-simple
> > -inc-dec-read.shader_test
> > @@ -0,0 +1,109 @@
> > +# Simple test of atomicCounterIncrement, atomicCounterDecrement and
> > +# atomicCounter being used in the FS.
> > +
> > +[require]
> > +GLSL >= 1.40
> > +GL_ARB_shader_atomic_counters
> > +GL_ARB_arrays_of_arrays
> > +INT GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS >= 2
>
> why?
Right I dont need to do this for FS as I'm only using 1 buffer (and the tests
wrong anyway)
>
> > +
> > +[vertex shader passthrough]
> > +
> > +[fragment shader]
> > +#version 140
> > +#extension GL_ARB_shader_atomic_counters: require
> > +#extension GL_ARB_arrays_of_arrays: require
> > +
> > +layout(binding = 0) uniform atomic_uint a0[2][4];
> > +layout(binding = 0) uniform atomic_uint a1[3][2][2];
> > +
> > +out vec4 fcolor;
> > +
> > +void main()
> > +{
> > + bool passed = true;
> > + uint v0[12];
> > + uint v1[12];
> > +
> > + /* Get all initail values of a0 */
> > + v0[0] = atomicCounter(a0[0][0]);
> > + v0[1] = atomicCounter(a0[0][1]);
> > + v0[2] = atomicCounter(a0[0][2]);
> > + v0[3] = atomicCounter(a0[0][3]);
> > + v0[4] = atomicCounter(a0[1][0]);
> > + v0[5] = atomicCounter(a0[1][1]);
> > + v0[6] = atomicCounter(a0[1][2]);
> > + v0[7] = atomicCounter(a0[1][3]);
> > +
> > + /* Test that incrementing, followed by a read of an atomic
> > + * counter results in a larger value.
> > + * Also test that all other array elements are unaffected. */
> > + atomicCounterIncrement(a0[0][0]);
> > + atomicCounterIncrement(a0[1][2]);
> > + v1[0] = atomicCounter(a0[0][0]);
> > + v1[1] = atomicCounter(a0[0][1]);
> > + v1[2] = atomicCounter(a0[0][2]);
> > + v1[3] = atomicCounter(a0[0][3]);
> > + v1[4] = atomicCounter(a0[1][0]);
> > + v1[5] = atomicCounter(a0[1][1]);
> > + v1[6] = atomicCounter(a0[1][2]);
> > + v1[7] = atomicCounter(a0[1][3]);
> > + if(v1[0] <= v0[0] || v1[1] != v0[1] || v1[2] != v0[2] ||
> > + v1[3] != v0[3] || v1[4] != v0[4] || v1[5] != v0[5] ||
> > + v1[6] <= v0[6] || v1[7] != v0[7])
> > + passed = false;
> > +
> > + /* Skip one decrement since it may be the 0 => 0xffffffff
> > + * transition.
> > + */
> > + atomicCounterDecrement(a1[0][1][1]);
> > + atomicCounterDecrement(a1[2][0][1]);
> > +
> > + /* Get all initail values of a1 */
> > + v0[0] = atomicCounter(a1[0][0][0]);
> > + v0[1] = atomicCounter(a1[0][0][1]);
> > + v0[2] = atomicCounter(a1[0][1][0]);
> > + v0[3] = atomicCounter(a1[0][1][1]);
> > + v0[4] = atomicCounter(a1[1][0][0]);
> > + v0[5] = atomicCounter(a1[1][0][1]);
> > + v0[6] = atomicCounter(a1[1][1][0]);
> > + v0[7] = atomicCounter(a1[1][1][1]);
> > + v0[8] = atomicCounter(a1[2][0][0]);
> > + v0[9] = atomicCounter(a1[2][0][1]);
> > + v0[10] = atomicCounter(a1[2][1][0]);
> > + v0[11] = atomicCounter(a1[2][1][1]);
> > +
> > + /* Test that a decrement of an atomic
> > + * counter results in a smaller value.
> > + * Also test that all other array elements are unaffected.
> > + */
> > + v1[0] = atomicCounter(a1[0][0][0]);
> > + v1[1] = atomicCounter(a1[0][0][1]);
> > + v1[2] = atomicCounter(a1[0][1][0]);
> > + v1[3] = atomicCounterDecrement(a1[0][1][1]);
> > + v1[4] = atomicCounter(a1[1][0][0]);
> > + v1[5] = atomicCounter(a1[1][0][1]);
> > + v1[6] = atomicCounter(a1[1][1][0]);
> > + v1[7] = atomicCounter(a1[1][1][1]);
> > + v1[8] = atomicCounter(a1[2][0][0]);
> > + v1[9] = atomicCounterDecrement(a1[2][0][1]);
> > + v1[10] = atomicCounter(a1[2][1][0]);
> > + v1[11] = atomicCounter(a1[2][1][1]);
> > +
> > + if(v1[0] != v0[0] || v1[1] != v0[1] || v1[2] != v0[2] ||
> > + v1[3] >= v0[3] || v1[4] != v0[4] || v1[5] != v0[5] ||
> > + v1[6] != v0[6] || v1[7] != v0[7] || v1[8] != v0[8] ||
> > + v1[9] >= v0[9] || v1[10] != v0[10] || v1[11] != v0[11])
> > + passed = false;
> > +
> > + if (passed)
> > + fcolor = vec4(0.0, 1.0, 0.0, 1.0);
> > + else
> > + fcolor = vec4(1.0, 0.0, 0.0, 1.0);
> > +}
> > +
> > +[test]
> > +atomic counters 2
>
> I count 12.
This was 2 in the orginal atomic counters test I copied from, I thought it was
actually buffers not counters (although I now notice I'm only using 1 buffer
anyway), but after closer look it is counters.
There is actually 20 counters in this shader :P
I dont think this is actually needed as it just fills the counters with
garbage data but I guess it doesn't hurt, I'll update it to the correct number
in V2.
>
> > +
> > +draw rect -1 -1 2 2
> > +probe all rgba 0.0 1.0 0.0 1.0
> > --
> > 2.4.3
> >
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