[Piglit] [PATCH] arb_arrays_of_arrays: Use GL_RGBA8 for image internal format
Timothy Arceri
t_arceri at yahoo.com.au
Sun Aug 9 03:40:38 PDT 2015
Update to reflect change to the test the AoA test is based off
see commit 0662f6a7f0
---
.../image_store/basic-imageStore-const-uniform-index.shader_test | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/tests/spec/arb_arrays_of_arrays/execution/image_store/basic-imageStore-const-uniform-index.shader_test b/tests/spec/arb_arrays_of_arrays/execution/image_store/basic-imageStore-const-uniform-index.shader_test
index 0009f86..ab14086 100644
--- a/tests/spec/arb_arrays_of_arrays/execution/image_store/basic-imageStore-const-uniform-index.shader_test
+++ b/tests/spec/arb_arrays_of_arrays/execution/image_store/basic-imageStore-const-uniform-index.shader_test
@@ -33,11 +33,11 @@ void main()
[test]
# Texture 0 is the imageStore output.
uniform int tex[1][0] 0
-texture rgbw 0 (16, 16)
+texture rgbw 0 (16, 16) GL_RGBA8
image texture 0
# Texture 1 is the rendering output. We don't care about this.
-texture rgbw 1 (16, 16)
+texture rgbw 1 (16, 16) GL_RGBA8
# Store red using imageStore
uniform vec4 color 1.0 0.0 0.0 1.0
--
2.4.3
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