[Piglit] [PATCH] add textureSamples tests

Ilia Mirkin imirkin at alum.mit.edu
Tue Aug 11 18:49:14 PDT 2015


---
 tests/all.py                              |  10 +
 tests/texturing/shaders/CMakeLists.gl.txt |   1 +
 tests/texturing/shaders/textureSamples.c  | 358 ++++++++++++++++++++++++++++++
 3 files changed, 369 insertions(+)
 create mode 100644 tests/texturing/shaders/textureSamples.c

diff --git a/tests/all.py b/tests/all.py
index 07cf557..d0e78e6 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1425,6 +1425,16 @@ for stage in ['vs', 'gs', 'fs']:
             PiglitGLTest(['texelFetch', stage, '{}sampler2DArray'.format(type),
                           'b0r1'])
 
+    for type in ('i', 'u', ''):
+        for sampler in ('sampler2DMS', 'sampler2DMSArray'):
+            for samples in map(str, (2, 4, 8)):
+                stype = '{}{}'.format(type, sampler)
+                profile.test_list[grouptools.join(
+                    'spec', 'arb_shader_texture_image_samples',
+                    'textureSamples', '{}-{}-{}'.format(stage, stype, samples))
+                ] = PiglitGLTest([
+                    'textureSamples', stage, stype, samples])
+
 with profile.group_manager(
         PiglitGLTest,
         grouptools.join('spec', 'glsl-1.30')) as g:
diff --git a/tests/texturing/shaders/CMakeLists.gl.txt b/tests/texturing/shaders/CMakeLists.gl.txt
index 6e4e9a7..8dcb865 100644
--- a/tests/texturing/shaders/CMakeLists.gl.txt
+++ b/tests/texturing/shaders/CMakeLists.gl.txt
@@ -13,3 +13,4 @@ link_libraries (
 piglit_add_executable (textureSize textureSize.c common.c)
 piglit_add_executable (texelFetch texelFetch.c common.c)
 piglit_add_executable (textureGather textureGather.c)
+piglit_add_executable (textureSamples textureSamples.c common.c)
diff --git a/tests/texturing/shaders/textureSamples.c b/tests/texturing/shaders/textureSamples.c
new file mode 100644
index 0000000..fcf2098
--- /dev/null
+++ b/tests/texturing/shaders/textureSamples.c
@@ -0,0 +1,358 @@
+/*
+ * Copyright © 2015 Ilia Mirkin
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Heavily based on textureSize.c
+ */
+
+/**
+ * \file textureSamples.c
+ *
+ * Tests the ARB_shader_texture_image_samples textureSamples() built-in.
+ *
+ * The test covers:
+ * - All pipeline stages (VS, GS, FS)
+ * - Sampler data types (floating point, signed integer, unsigned integer)
+ * - Sampler dimensionality (2DMS, 2DMSArray)
+ *
+ * The "textureSamples" binary takes three arguments:
+ *   shader stage
+ *   sampler type
+ *   number of samples
+ *
+ * For example:
+ * ./bin/textureSamples fs sampler2DMS 4
+ * ./bin/textureSamples vs usampler2DMSArray 2
+ */
+#include "common.h"
+
+void
+parse_args(int argc, char **argv);
+static enum shader_target test_stage = UNKNOWN;
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+	piglit_gl_process_args(&argc, argv, &config);
+
+	parse_args(argc, argv);
+	if (test_stage == GS) {
+		config.supports_gl_compat_version = 32;
+		config.supports_gl_core_version = 32;
+	} else {
+		config.supports_gl_compat_version = 30;
+		config.supports_gl_core_version = 31;
+	}
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static int vertex_location;
+
+enum piglit_result
+piglit_display()
+{
+	bool pass = true;
+	static const float verts[] = {
+		-1, -1,
+		-1,  1,
+		 1,  1,
+		 1, -1,
+	};
+	GLuint vbo;
+
+	glClearColor(0.5, 0.5, 0.5, 1.0);
+	glClear(GL_COLOR_BUFFER_BIT);
+
+	/* For GL core, we need to have a vertex array object bound.
+	 * Otherwise, we don't particularly have to.  Always use a
+	 * vertex buffer object, though.
+	 */
+	if (piglit_get_gl_version() >= 31) {
+		GLuint vao;
+		glGenVertexArrays(1, &vao);
+		glBindVertexArray(vao);
+	}
+	glGenBuffers(1, &vbo);
+	glBindBuffer(GL_ARRAY_BUFFER, vbo);
+	glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STREAM_DRAW);
+
+	glVertexAttribPointer(vertex_location, 2, GL_FLOAT, GL_FALSE, 0, 0);
+	glEnableVertexAttribArray(vertex_location);
+
+	float expected_color[4] = {0, 1, 0};
+	glViewport(0, 0, piglit_width, piglit_height);
+	glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+	pass &= piglit_probe_rect_rgb(0, 0, piglit_width, piglit_height,
+				      expected_color);
+
+	glDisableVertexAttribArray(vertex_location);
+	piglit_present_results();
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+generate_texture()
+{
+	GLuint tex;
+	GLint samples = 0;
+	const GLenum target = sampler.target;
+
+	glActiveTexture(GL_TEXTURE0);
+
+	glGenTextures(1, &tex);
+	glBindTexture(target, tex);
+
+	if (target == GL_TEXTURE_2D_MULTISAMPLE)
+		glTexImage2DMultisample(target, sample_count, GL_RGBA8,
+					32, 32, GL_TRUE);
+	else
+		glTexImage3DMultisample(target, sample_count, GL_RGBA8,
+					32, 32, 32, GL_TRUE);
+
+	glGetTexLevelParameteriv(target, 0, GL_TEXTURE_SAMPLES, &samples);
+	if (samples != sample_count) {
+		printf("Sample count of %d not supported, got %d samples\n",
+		       sample_count, samples);
+		piglit_report_result(PIGLIT_SKIP);
+	}
+}
+
+int
+generate_GLSL(enum shader_target test_stage)
+{
+	int vs, gs = 0, fs;
+	int prog;
+
+	static char *vs_code;
+	static char *gs_code = NULL;
+	static char *fs_code;
+
+	switch (test_stage) {
+	case VS:
+		asprintf(&vs_code,
+			 "#version %d\n"
+			 "#extension GL_ARB_texture_multisample: enable\n"
+			 "#extension GL_ARB_shader_texture_image_samples: enable\n"
+			 "uniform %s tex;\n"
+			 "in vec4 vertex;\n"
+			 "flat out int samples;\n"
+			 "void main()\n"
+			 "{\n"
+			 "    samples = textureSamples(tex);\n"
+			 "    gl_Position = vertex;\n"
+			 "}\n",
+			 shader_version, sampler.name);
+		asprintf(&fs_code,
+			 "#version %d\n"
+			 "flat in int samples;\n"
+			 "out vec4 color;\n"
+			 "void main()\n"
+			 "{\n"
+			 "  if (samples == %d) color = vec4(0,1,0,1);\n"
+			 "  else color = vec4(1,0,0,1);\n"
+			 "}\n",
+			 shader_version, sample_count);
+		break;
+	case GS:
+		asprintf(&vs_code,
+			 "#version %d\n"
+			 "in vec4 vertex;\n"
+			 "out vec4 pos_to_gs;\n"
+			 "void main()\n"
+			 "{\n"
+			 "    pos_to_gs = vertex;\n"
+			 "}\n",
+			 shader_version);
+		asprintf(&gs_code,
+			 "#version %d\n"
+			 "#extension GL_ARB_texture_multisample: enable\n"
+			 "#extension GL_ARB_shader_texture_image_samples: enable\n"
+			 "layout(triangles) in;\n"
+			 "layout(triangle_strip, max_vertices = 3) out;\n"
+			 "uniform %s tex;\n"
+			 "in vec4 pos_to_gs[3];\n"
+			 "flat out int samples;\n"
+			 "void main()\n"
+			 "{\n"
+			 "    for (int i = 0; i < 3; i++) {\n"
+			 "	  samples = textureSamples(tex);\n"
+			 "	  gl_Position = pos_to_gs[i];\n"
+			 "	  EmitVertex();\n"
+			 "    }\n"
+			 "}\n",
+			 shader_version, sampler.name);
+		asprintf(&fs_code,
+			 "#version %d\n"
+			 "flat in int samples;\n"
+			 "out vec4 color;\n"
+			 "void main()\n"
+			 "{\n"
+			 "  if (samples == %d) color = vec4(0,1,0,1);\n"
+			 "  else color = vec4(1,0,0,1);\n"
+			 "}\n",
+			 shader_version, sample_count);
+		break;
+	case FS:
+		asprintf(&vs_code,
+			 "#version %d\n"
+			 "in vec4 vertex;\n"
+			 "void main()\n"
+			 "{\n"
+			 "    gl_Position = vertex;\n"
+			 "}\n",
+			 shader_version);
+		asprintf(&fs_code,
+			 "#version %d\n"
+			 "#extension GL_ARB_texture_multisample: enable\n"
+			 "#extension GL_ARB_shader_texture_image_samples: enable\n"
+			 "uniform %s tex;\n"
+			 "out vec4 color;\n"
+			 "void main()\n"
+			 "{\n"
+			 "  if (textureSamples(tex) == %d) color = vec4(0,1,0,1);\n"
+			 "  else color = vec4(1,0,0,1);\n"
+			 "}\n",
+			 shader_version, sampler.name, sample_count);
+		break;
+	default:
+		assert(!"Should not get here.");
+		break;
+	}
+
+	vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_code);
+	if (gs_code) {
+		gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gs_code);
+	}
+	fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_code);
+
+	if (!vs || (gs_code && !gs) || !fs)
+		return 0;
+
+	prog = glCreateProgram();
+	glAttachShader(prog, vs);
+	if (gs_code)
+		glAttachShader(prog, gs);
+	glAttachShader(prog, fs);
+	glLinkProgram(prog);
+	if (!piglit_link_check_status(prog))
+		piglit_report_result(PIGLIT_FAIL);
+
+	return prog;
+}
+
+void
+fail_and_show_usage()
+{
+	printf("Usage: textureSize <vs|gs|fs> <sampler type> <sample_count> [piglit args...]\n");
+	piglit_report_result(PIGLIT_SKIP);
+}
+
+
+void
+parse_args(int argc, char **argv)
+{
+	int i;
+	bool sampler_found = false;
+
+	for (i = 1; i < argc; i++) {
+		if (test_stage == UNKNOWN) {
+			/* Maybe it's the shader stage? */
+			if (strcmp(argv[i], "vs") == 0) {
+				test_stage = VS;
+				continue;
+			} else if (strcmp(argv[i], "gs") == 0) {
+				test_stage = GS;
+				continue;
+			} else if (strcmp(argv[i], "fs") == 0) {
+				test_stage = FS;
+				continue;
+			}
+		}
+
+		/* Maybe it's the sampler type? */
+		if (!sampler_found && (sampler_found = select_sampler(argv[i])))
+			continue;
+
+		/* Maybe it's the sample count? */
+		if (sampler_found && !sample_count) {
+			sample_count = atoi(argv[i]);
+			continue;
+		}
+
+		fail_and_show_usage();
+	}
+
+	if (test_stage == UNKNOWN || !sampler_found)
+		fail_and_show_usage();
+
+	if (test_stage == GS && shader_version < 150)
+		shader_version = 150;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+	int prog;
+	int tex_location;
+
+	piglit_require_extension("GL_ARB_shader_texture_image_samples");
+	require_GL_features(test_stage);
+
+	if (sample_count) {
+		/* check it */
+		GLint max_samples;
+
+		if (sampler.data_type == GL_INT ||
+		    sampler.data_type == GL_UNSIGNED_INT) {
+			glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &max_samples);
+			if (sample_count > max_samples) {
+				printf("Sample count of %d not supported,"
+				       " >MAX_INTEGER_SAMPLES\n",
+				       sample_count);
+				piglit_report_result(PIGLIT_SKIP);
+			}
+		} else {
+			glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
+			if (sample_count > max_samples) {
+				printf("Sample count of %d not supported,"
+				       " >MAX_SAMPLES\n",
+				       sample_count);
+				piglit_report_result(PIGLIT_SKIP);
+			}
+		}
+	}
+
+	prog = generate_GLSL(test_stage);
+	if (!prog)
+		piglit_report_result(PIGLIT_FAIL);
+
+	tex_location = glGetUniformLocation(prog, "tex");
+	vertex_location = glGetAttribLocation(prog, "vertex");
+	glUseProgram(prog);
+	glUniform1i(tex_location, 0);
+
+	compute_miplevel_info();
+	generate_texture();
+}
-- 
2.4.6



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