[Piglit] [PATCH] arb_shader_storage_buffer_object: add readonly and writeonly tests
Timothy Arceri
t_arceri at yahoo.com.au
Fri Aug 14 17:40:31 PDT 2015
On Thu, 2015-08-13 at 11:41 +0300, Tapani Pälli wrote:
> These test usage of readonly and writeonly memory qualifiers for
> ssbo block members.
Looks ok to me. Reviewed-by: Timothy Arceri <t_arceri at yahoo.com.au>
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> .../compiler/memory-qualifier-readonly.frag | 16
> ++++++++++++++++
> .../compiler/memory-qualifier-writeonly.frag | 16
> ++++++++++++++++
> 2 files changed, 32 insertions(+)
> create mode 100644
> tests/spec/arb_shader_storage_buffer_object/compiler/memory-qualifier
> -readonly.frag
> create mode 100644
> tests/spec/arb_shader_storage_buffer_object/compiler/memory-qualifier
> -writeonly.frag
>
> diff --git a/tests/spec/arb_shader_storage_buffer_object/compiler/memory
> -qualifier-readonly.frag
> b/tests/spec/arb_shader_storage_buffer_object/compiler/memory-qualifier
> -readonly.frag
> new file mode 100644
> index 0000000..32c2aa6
> --- /dev/null
> +++ b/tests/spec/arb_shader_storage_buffer_object/compiler/memory-qualifier
> -readonly.frag
> @@ -0,0 +1,16 @@
> +// [config]
> +// expect_result: fail
> +// glsl_version: 1.20
> +// require_extensions: GL_ARB_shader_storage_buffer_object
> +// [end config]
> +
> +#version 120
> +#extension GL_ARB_shader_storage_buffer_object: require
> +
> +buffer ssbo {
> + readonly float a;
> +};
> +
> +void foo(void) {
> + a = 1.0;
> +}
> diff --git a/tests/spec/arb_shader_storage_buffer_object/compiler/memory
> -qualifier-writeonly.frag
> b/tests/spec/arb_shader_storage_buffer_object/compiler/memory-qualifier
> -writeonly.frag
> new file mode 100644
> index 0000000..7ee7d81
> --- /dev/null
> +++ b/tests/spec/arb_shader_storage_buffer_object/compiler/memory-qualifier
> -writeonly.frag
> @@ -0,0 +1,16 @@
> +// [config]
> +// expect_result: fail
> +// glsl_version: 1.20
> +// require_extensions: GL_ARB_shader_storage_buffer_object
> +// [end config]
> +
> +#version 120
> +#extension GL_ARB_shader_storage_buffer_object: require
> +
> +buffer ssbo {
> + writeonly float a;
> +};
> +
> +float foo(void) {
> + return a;
> +}
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