[Piglit] [PATCH] Porting basic GL rendering paths test to piglit

Juliet Fru julietfru at gmail.com
Fri Aug 28 01:48:51 PDT 2015


Hello Ilia,



> +       }
> > +
> > +       /* test always-pass paths */
> > +       for (i = 0; i < num_paths; i++) {
> > +               glClear(GL_COLOR_BUFFER_BIT);
> > +
> > +               set_path_state(paths[i], ALWAYS_PASS);
> > +
> > +               /* draw polygon */
> > +               piglit_draw_rect(-1,-1,1,1);
> > +
> > +               set_path_state(paths[i], DISABLE);
> > +
> > +               /* test buffer */
> > +               GLfloat pixel[3];
> > +                glReadPixels(4, 4, 1, 1, GL_RGB, GL_FLOAT, pixel);
> > +                if (pixel[0] != 1.0 || pixel[1] != 1.0 || pixel[2] !=
> 1.0) {
> > +                        printf("\nFAIL: %s, should have had no effect"
> > +                               " (1, 1, 1) but actually modified the
> fragment"
> > +                               " ( %f, %f, %f)\n", path_name(paths[i]),
> pixel[0], pixel[1], pixel[2]);
> > +                       return PIGLIT_FAIL;
>
> You request a double-buffered visual but you never call
> piglit_present_results... afaik that'll end up with an unfilled window
> when you run without -fbo -auto... Please double-check that case.
>
> I think I will have to replace the test buffer section with
piglit_probe_rect_rgb(), but you could please give a sample correction in
this case?

Thanks,
Juliet
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