[Piglit] [PATCH 2/4] multisample-fast-clear: Test out-of-range values

Pohjolainen, Topi topi.pohjolainen at intel.com
Tue Dec 1 00:16:45 PST 2015


On Wed, Nov 25, 2015 at 06:11:51PM +0100, Neil Roberts wrote:
> The test colors now include negative values and values greater than
> one. Instead of rendering the results into the window system buffer a
> floating point texture is now created so that it can store values that
> haven't been clamped to [0,1].
> ---
>  .../spec/ext_framebuffer_multisample/fast-clear.c  | 201 ++++++++++++++-------
>  1 file changed, 135 insertions(+), 66 deletions(-)
> 
> diff --git a/tests/spec/ext_framebuffer_multisample/fast-clear.c b/tests/spec/ext_framebuffer_multisample/fast-clear.c
> index 9634eeb..5935b2f 100644
> --- a/tests/spec/ext_framebuffer_multisample/fast-clear.c
> +++ b/tests/spec/ext_framebuffer_multisample/fast-clear.c
> @@ -84,7 +84,7 @@ fragment_source_int[] =
>  	"void\n"
>  	"main()\n"
>  	"{\n"
> -	"	 gl_FragColor = vec4(texelFetch(tex, ivec2(0), 0)) / 127.0;\n"
> +	"	 gl_FragColor = vec4(texelFetch(tex, ivec2(0), 0));\n"
>  	"}\n";
>  
>  static const char
> @@ -97,7 +97,7 @@ fragment_source_uint[] =
>  	"void\n"
>  	"main()\n"
>  	"{\n"
> -	"	 gl_FragColor = vec4(texelFetch(tex, ivec2(0), 0)) / 255.0;\n"
> +	"	 gl_FragColor = vec4(texelFetch(tex, ivec2(0), 0));\n"
>  	"}\n";
>  
>  static const struct test_desc *
> @@ -113,9 +113,21 @@ clear_colors[][4] = {
>  	{ 0.25f, 0.5f, 0.75f, 1.0f },
>  	{ 0.75f, 0.5f, 0.25f, 0.0f },
>  	{ 0.5f, 0.25f, 0.75f, 0.5f },
> +
> +	{ 2.0f, 3.0f, 0.5f, 1.0f },
> +	{ -2.0f, 0.0f, 0.25f, 1.0f },
> +	{ -0.5f, 0.0f, 0.25f, 1.0f },
> +};
> +
> +struct component_sizes {
> +	int r, g, b;
> +	int a;
> +	int l;
> +	int i;
>  };
>  
>  static GLuint prog_float, prog_int, prog_uint;
> +static GLuint result_fbo;
>  static bool enable_fb_srgb = false;
>  
>  static void
> @@ -147,52 +159,67 @@ convert_srgb_color(const struct format_desc *format,
>  		color[i] = piglit_srgb_to_linear(color[i]);
>  }
>  
> +static int
> +clamp_signed(int value, int size)
> +{
> +	return CLAMP(value,
> +		     -1 << (size - 1),
> +		     (int) (UINT32_MAX >> (33 - size)));
> +}
> +
> +static unsigned int
> +clamp_unsigned(int value, int size)
> +{
> +	if (value < 0)
> +		return 0;
> +	return CLAMP((unsigned int) value, 0, UINT32_MAX >> (32 - size));
> +}
> +
>  static enum piglit_result
> -test_color(GLuint fbo,
> +test_color(GLuint test_fbo,
>  	   int offset,
>  	   const struct format_desc *format,
>  	   GLenum clear_type,
> +	   const struct component_sizes *sizes,
>  	   const float *clear_color)
>  {
>  	float expected_color[4];
> -	float alpha_override;
> +	int i;
>  
> -	glBindFramebuffer(GL_FRAMEBUFFER, fbo);
> +	glBindFramebuffer(GL_FRAMEBUFFER, test_fbo);
>  
>  	if (enable_fb_srgb)
>  		glEnable(GL_FRAMEBUFFER_SRGB);
>  
> +	memcpy(expected_color, clear_color, sizeof expected_color);
> +
>  	switch (clear_type) {
>  	case GL_INT: {
> -		GLint clear_color_int[4] = {
> -			clear_color[0] * 127,
> -			clear_color[1] * 127,
> -			clear_color[2] * 127,
> -			clear_color[3] * 127
> -		};
> +		GLint clear_color_int[4];
> +		for (i = 0; i < 4; i++) {
> +			expected_color[i] *= 127;
> +			clear_color_int[i] = expected_color[i];
> +		}
>  		if (prog_int == 0)
>  			return PIGLIT_SKIP;
>  		glUseProgram(prog_int);
>  		glClearBufferiv(GL_COLOR,
>  				0, /* draw buffer */
>  				clear_color_int);
> -		alpha_override = 1.0f / 127.0f;
>  		break;
>  	}
>  	case GL_UNSIGNED_INT: {
> -		GLint clear_color_uint[4] = {
> -			clear_color[0] * 255,
> -			clear_color[1] * 255,
> -			clear_color[2] * 255,
> -			clear_color[3] * 255
> -		};
> +		GLuint clear_color_uint[4];
> +		for (i = 0; i < 4; i++) {
> +			expected_color[i] *= 255;
> +			clear_color_uint[i] = MAX2(expected_color[i], 0);
> +		}
>  		if (prog_uint == 0)
>  			return PIGLIT_SKIP;
>  		glUseProgram(prog_uint);
> -		glClearBufferiv(GL_COLOR,
> -				0, /* draw buffer */
> -				clear_color_uint);
> -		alpha_override = 1.0f / 255.0f;
> +		glClearBufferuiv(GL_COLOR,
> +				 0, /* draw buffer */
> +				 clear_color_uint);
>  		break;
>  	}
>  	default:
> @@ -202,15 +229,12 @@ test_color(GLuint fbo,
>  			     clear_color[2],
>  			     clear_color[3]);
>  		glClear(GL_COLOR_BUFFER_BIT);
> -		alpha_override = 1.0f;
>  		break;
>  	}
>  
>  	if (enable_fb_srgb)
>  		glDisable(GL_FRAMEBUFFER_SRGB);
>  
> -	memcpy(expected_color, clear_color, sizeof expected_color);
> -
>  	switch (format->base_internal_format) {
>  	case GL_ALPHA:
>  		expected_color[0] = 0.0f;
> @@ -218,43 +242,71 @@ test_color(GLuint fbo,
>  		expected_color[2] = 0.0f;
>  		break;
>  	case GL_INTENSITY:
> -		expected_color[0] = clear_color[0];
> -		expected_color[1] = clear_color[0];
> -		expected_color[2] = clear_color[0];
> -		expected_color[3] = clear_color[0];
> +		expected_color[1] = expected_color[0];
> +		expected_color[2] = expected_color[0];
> +		expected_color[3] = expected_color[0];
>  		break;
>  	case GL_LUMINANCE:
> -		expected_color[1] = clear_color[0];
> -		expected_color[2] = clear_color[0];
> -		expected_color[3] = alpha_override;
> +		expected_color[1] = expected_color[0];
> +		expected_color[2] = expected_color[0];
> +		expected_color[3] = 1.0f;
>  		break;
>  	case GL_LUMINANCE_ALPHA:
> -		expected_color[1] = clear_color[0];
> -		expected_color[2] = clear_color[0];
> +		expected_color[1] = expected_color[0];
> +		expected_color[2] = expected_color[0];
>  		break;
>  	case GL_RED:
>  		expected_color[1] = 0.0f;
>  		expected_color[2] = 0.0f;
> -		expected_color[3] = alpha_override;
> +		expected_color[3] = 1.0f;
>  		break;
>  	case GL_RG:
>  		expected_color[2] = 0.0f;
> -		expected_color[3] = alpha_override;
> +		expected_color[3] = 1.0f;
>  		break;
>  	case GL_RGB:
> -		expected_color[3] = alpha_override;
> +		expected_color[3] = 1.0f;
>  		break;
>  	}
>  
>  	convert_srgb_color(format, expected_color);
>  
> +	if (clear_type == GL_UNSIGNED_NORMALIZED) {
> +		for (i = 0; i < 4; i++) {
> +			expected_color[i] =
> +				CLAMP(expected_color[i], 0.0f, 1.0f);
> +		}
> +	} else if (clear_type == GL_SIGNED_NORMALIZED) {
> +		for (i = 0; i < 4; i++) {
> +			expected_color[i] =
> +				CLAMP(expected_color[i], -1.0f, 1.0f);
> +		}
> +	} else if (clear_type == GL_INT) {

I'm just making some notes here what we discussed in IRC. We could explain
here that why the clamping is needed. Quoting you:

"If you clear to -1000 on an 8-bit format, it needs to come back as -127.
It's quite feasible that the hardware would let it return -1000 because the
clear color is programmed as part of the surface state with a full 32-bit
range"

> +		expected_color[0] = clamp_signed(expected_color[0], sizes->r);
> +		expected_color[1] = clamp_signed(expected_color[1], sizes->g);
> +		expected_color[2] = clamp_signed(expected_color[2], sizes->b);
> +		expected_color[3] = clamp_signed(expected_color[3], sizes->a);
> +	} else if (clear_type == GL_UNSIGNED_INT) {
> +		expected_color[0] = clamp_unsigned(expected_color[0], sizes->r);
> +		expected_color[1] = clamp_unsigned(expected_color[1], sizes->g);
> +		expected_color[2] = clamp_unsigned(expected_color[2], sizes->b);
> +		expected_color[3] = clamp_unsigned(expected_color[3], sizes->a);
> +	} else if (test_sets[test_index].format == ext_packed_float) {
> +		/* These formats can't store negative values */
> +		for (i = 0; i < 4; i++)
> +			expected_color[i] = MAX2(expected_color[i], 0.0f);
> +	}
> +
>  	glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo);

Here I proposed we had a note telling that this is just to aid visual
inspection. Further down we draw again to "result_fbo" and check the pixel
values against that instead of against "piglit_winsys_fbo".

>  	piglit_draw_rect(offset * 16 * 2.0f / piglit_width - 1.0f,
>  			 -1.0f,
>  			 16 * 2.0f / piglit_width,
>  			 16 * 2.0f / piglit_height);
> -	return piglit_probe_rect_rgba(offset * 16, 0, 16, 16,
> -				      expected_color) ?
> +
> +	glBindFramebuffer(GL_FRAMEBUFFER, result_fbo);
> +	piglit_draw_rect(-1, -1, 2, 2);
> +
> +	return piglit_probe_rect_rgba(0, 0, 1, 1, expected_color) ?
>  		PIGLIT_PASS :
>  		PIGLIT_FAIL;
>  }
> @@ -264,7 +316,7 @@ test_format(const struct format_desc *format)
>  {
>  	enum piglit_result result = PIGLIT_PASS;
>  	enum piglit_result color_result;
> -	GLint l_size, i_size, r_size, g_size, b_size, a_size;
> +	struct component_sizes sizes;
>  	GLenum type_param;
>  	GLenum tex_error;
>  	GLint type;
> @@ -312,25 +364,25 @@ test_format(const struct format_desc *format)
>  	}
>  
>  	glGetTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0,
> -				 GL_TEXTURE_LUMINANCE_SIZE, &l_size);
> +				 GL_TEXTURE_LUMINANCE_SIZE, &sizes.l);
>  	glGetTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0,
> -				 GL_TEXTURE_ALPHA_SIZE, &a_size);
> +				 GL_TEXTURE_ALPHA_SIZE, &sizes.a);
>  	glGetTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0,
> -				 GL_TEXTURE_INTENSITY_SIZE, &i_size);
> +				 GL_TEXTURE_INTENSITY_SIZE, &sizes.i);
>  	glGetTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0,
> -				 GL_TEXTURE_RED_SIZE, &r_size);
> +				 GL_TEXTURE_RED_SIZE, &sizes.r);
>  	glGetTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0,
> -				 GL_TEXTURE_GREEN_SIZE, &g_size);
> +				 GL_TEXTURE_GREEN_SIZE, &sizes.g);
>  	glGetTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0,
> -				 GL_TEXTURE_BLUE_SIZE, &b_size);
> +				 GL_TEXTURE_BLUE_SIZE, &sizes.b);
>  
> -	if (l_size > 0)
> +	if (sizes.l > 0)
>  		type_param = GL_TEXTURE_LUMINANCE_TYPE;
> -	else if (i_size > 0)
> +	else if (sizes.i > 0)
>  		type_param = GL_TEXTURE_INTENSITY_TYPE;
> -	else if (r_size > 0)
> +	else if (sizes.r > 0)
>  		type_param = GL_TEXTURE_RED_TYPE;
> -	else if (a_size > 0)
> +	else if (sizes.a > 0)
>  		type_param = GL_TEXTURE_ALPHA_TYPE;
>  	else {
>  		assert(0);
> @@ -343,36 +395,30 @@ test_format(const struct format_desc *format)
>  
>  	switch (format->base_internal_format) {
>  	case GL_ALPHA:
> -		r_size = g_size = b_size = 8;
> +		sizes.r = sizes.g = sizes.b = 8;
>  		break;
>  	case GL_INTENSITY:
> -		r_size = g_size = b_size = a_size = i_size;
> +		sizes.r = sizes.g = sizes.b = sizes.a = sizes.i;
>  		break;
>  	case GL_LUMINANCE:
> -		r_size = g_size = b_size = l_size;
> -		a_size = 8;
> +		sizes.r = sizes.g = sizes.b = sizes.l;
> +		sizes.a = 8;
>  		break;
>  	case GL_LUMINANCE_ALPHA:
> -		r_size = g_size = b_size = l_size;
> +		sizes.r = sizes.g = sizes.b = sizes.l;
>  		break;
>  	case GL_RED:
> -		g_size = b_size = a_size = 8;
> +		sizes.g = sizes.b = sizes.a = 8;
>  		break;
>  	case GL_RG:
> -		b_size = a_size = 8;
> +		sizes.b = sizes.a = 8;
>  		break;
>  	case GL_RGB:
> -		a_size = 8;
> +		sizes.a = 8;
>  		break;
>  	}
>  
> -	/* We can't measure more bits than what the winsys buffer has */
> -	r_size = MIN2(r_size, 8);
> -	g_size = MIN2(g_size, 8);
> -	b_size = MIN2(b_size, 8);
> -	a_size = MIN2(a_size, 8);
> -
> -	piglit_set_tolerance_for_bits(r_size, g_size, b_size, a_size);
> +	piglit_set_tolerance_for_bits(sizes.r, sizes.g, sizes.b, sizes.a);
>  
>  	glGenFramebuffers(1, &fbo);
>  	glBindFramebuffer(GL_FRAMEBUFFER, fbo);
> @@ -384,7 +430,7 @@ test_format(const struct format_desc *format)
>  	if (glCheckFramebufferStatus(GL_FRAMEBUFFER) ==
>  	    GL_FRAMEBUFFER_COMPLETE) {
>  		for (i = 0; i < ARRAY_SIZE(clear_colors); i++) {
> -			color_result = test_color(fbo, i, format, type,
> +			color_result = test_color(fbo, i, format, type, &sizes,
>  						  clear_colors[i]);
>  			if (color_result == PIGLIT_SKIP) {
>  				if (result == PIGLIT_PASS)
> @@ -430,6 +476,7 @@ piglit_init(int argc, char **argv)
>  {
>  	int test_set_index = 0;
>  	int glsl_major, glsl_minor;
> +	GLuint rb;
>  	bool es;
>  	int i;
>  
> @@ -443,12 +490,34 @@ piglit_init(int argc, char **argv)
>  	}
>  
>  	piglit_require_extension("GL_ARB_texture_multisample");
> +	piglit_require_extension("GL_ARB_texture_float");
>  
>  	test_set = test_set + test_set_index;
>  
>  	fbo_formats_init_test_set(test_set_index,
>  				  GL_TRUE /* print_options */);
>  
> +	/* Create a floating point fbo to store the result of
> +	 * sampling.
> +	 */
> +	glGenFramebuffers(1, &result_fbo);
> +	glBindFramebuffer(GL_FRAMEBUFFER, result_fbo);
> +	glGenRenderbuffers(1, &rb);
> +	glBindRenderbuffer(GL_RENDERBUFFER, rb);
> +	glRenderbufferStorage(GL_RENDERBUFFER,
> +			      GL_RGBA32F,
> +			      1, 1 /* width/height */);

And finally here a note saying that as we only test clearing of buffers there
is no need to read back more than a single pixel - hence the size 1x1.

Anyaway:

Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>

> +	glFramebufferRenderbuffer(GL_FRAMEBUFFER,
> +				  GL_COLOR_ATTACHMENT0,
> +				  GL_RENDERBUFFER,
> +				  rb);
> +	if (glCheckFramebufferStatus(GL_FRAMEBUFFER) !=
> +	    GL_FRAMEBUFFER_COMPLETE) {
> +		printf("Couldn't create RGBA32F FBO\n");
> +		piglit_report_result(PIGLIT_SKIP);
> +	}
> +	glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo);
> +
>  	prog_float = build_program(fragment_source_float);
>  
>  	piglit_get_glsl_version(&es, &glsl_major, &glsl_minor);
> -- 
> 1.9.3
> 
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